|
Post by lokomotivtargaryen on Jun 10, 2019 15:04:24 GMT
I do not know if it is included but, there is some possibility that children focus more on the struggle and girls in administration or diplomacy. In the show we see the youngs Stark train in the yard, as well as Brien saying that it was not easy for her to be educated in the fight. While we see Catelyn manage the arrival of the king along with the Maester. Apparently the management was a task of the Ladies in Westeros. Besides, generals tend to be men and the administration of the wife counts for the rulers.
Thanks! (Google translator)
|
|
|
Post by Azrael on Jun 10, 2019 21:31:53 GMT
I do not know if it is included but, there is some possibility that children focus more on the struggle and girls in administration or diplomacy. In the show we see the youngs Stark train in the yard, as well as Brien saying that it was not easy for her to be educated in the fight. While we see Catelyn manage the arrival of the king along with the Maester. Apparently the management was a task of the Ladies in Westeros. Besides, generals tend to be men and the administration of the wife counts for the rulers. Thanks! (Google translator) No, that isn't included; the main reason being is that thrift is the "safest" childhood focus in terms of potential good traits while attempting to avoid childhood traits which can lead to bad ones for a character. The duty childhood focus is chosen for characters with genius or quick in order to attempt to avoid childhood traits which could potentially downgrade that trait with an opposite trait, an example would be if a genius child ended up getting rowdy. The rowdy trait can lead to getting dull, which is an opposite trait to genius. The dull trait will then replace the genius trait, essentially reducing all of that character's stats by 7 as a result. Some good things to read about why the mod is set up the way it is are the childhood education wiki pages and the link to the original mod by BLKCandy I provided in the first post.
Since A Song of Ice and Fire takes place in a medieval setting (patriarchal society), I agree men focusing more on martial/ruling matters while women focused more on homely matters would indeed make sense. However, as it is a patriarchal society, men play a much larger role in pretty much everything and the positions women are allowed to occupy in the AGoT mod generally reflects that already. In a lot of cases, women aren't allowed to lead armies, occupy many of the council positions, etc.
|
|
|
Post by lokomotivtargaryen on Jun 11, 2019 17:33:46 GMT
No, that isn't included; the main reason being is that thrift is the "safest" childhood focus in terms of potential good traits while attempting to avoid childhood traits which can lead to bad ones for a character. The duty childhood focus is chosen for characters with genius or quick in order to attempt to avoid childhood traits which could potentially downgrade that trait with an opposite trait, an example would be if a genius child ended up getting rowdy. The rowdy trait can lead to getting dull, which is an opposite trait to genius. The dull trait will then replace the genius trait, essentially reducing all of that character's stats by 7 as a result. Some good things to read about why the mod is set up the way it is are the childhood education wiki pages and the link to the original mod by BLKCandy I provided in the first post. Since A Song of Ice and Fire takes place in a medieval setting (patriarchal society), I agree men focusing more on martial/ruling matters while women focused more on homely matters would indeed make sense. However, as it is a patriarchal society, men play a much larger role in pretty much everything and the positions women are allowed to occupy in the AGoT mod generally reflects that already. In a lot of cases, women aren't allowed to lead armies, occupy many of the council positions, etc. - That is a good point, however, I often see that they educate in inheritance when the father (or matrilineal mother) does not have the same religion as the tutor. - I am referring to the second phase of education (12 years) so that they acquire the martial or administrative 'talent'. Although I do not know how that election works, if by traits or what
|
|
|
Post by Azrael on Jun 12, 2019 2:59:25 GMT
- That is a good point, however, I often see that they educate in inheritance when the father (or matrilineal mother) does not have the same religion as the tutor. - I am referring to the second phase of education (12 years) so that they acquire the martial or administrative 'talent'. Although I do not know how that election works, if by traits or what - Are you talking about when they get the heritage or faith focus?
- The way the submod works is education choice is based on a sum of variables. For the martial education, the willful and rowdy traits will have a higher variable number than the rest of the childhood traits. So if the sum of the variables are the highest number choice for a martial education, then the martial education focus is chosen. The reason is because certain childhood traits will either hinder or help the child in terms of what tier of education they get. For example, while the willful and rowdy traits will potentially help towards a better education for martial education, the idolizer and timid traits will hinder it.
|
|
|
Post by lokomotivtargaryen on Jun 12, 2019 8:36:14 GMT
- Are you talking about when they get the heritage or faith focus?
- The way the submod works is education choice is based on a sum of variables. For the martial education, the willful and rowdy traits will have a higher variable number than the rest of the childhood traits. So if the sum of the variables are the highest number choice for a martial education, then the martial education focus is chosen. The reason is because certain childhood traits will either hinder or help the child in terms of what tier of education they get. For example, while the willful and rowdy traits will potentially help towards a better education for martial education, the idolizer and timid traits will hinder it. - Inheritance focus, when the guardian has a different religion (or culture) than the father, or matrilineal mother. I suppose it will be because of the event in which they ask you to change the focus to inheritance. - Thanks for the clarification, I will then try to manually educate some children to be general. and thanks again for the great work with your submods. EDIT: I'm sorry, I meant to heritage.
|
|
|
Post by Azrael on Jun 12, 2019 8:55:17 GMT
- Inheritance focus, when the guardian has a different religion (or culture) than the father, or matrilineal mother. I suppose it will be because of the event in which they ask you to change the focus to inheritance. - Thanks for the clarification, I will then try to manually educate some children to be general. and thanks again for the great work with your submods. There isn't a focus called inheritance focus. That's why I'm confused about what you're asking. If you're asking about the heritage and faith focuses, those are automatically selected if the child does not have the same culture and/or religion of the top liege. Also, you're welcome.
|
|
|
Post by Azrael on Jul 3, 2019 17:07:50 GMT
Children were getting released when a new guardian was getting picked for them. How dare they think getting an education entitles them to such an act! Added a condition to triggers to hopefully prevent this (working in my repurposed version for EKSVN, so should work here also). Submod updated.
|
|
|
Post by Azrael on Aug 20, 2019 22:04:57 GMT
Fixed a couple errors. Submod updated for AGOT 2.0.
|
|
|
Post by bluenocho on Oct 6, 2019 2:32:45 GMT
Is this mod more effective with or without conclave activated? Also, does this make the AI avoid guardians with awful traits such as slothful, gluttonous, etc.?
|
|
|
Post by Azrael on Oct 6, 2019 11:58:32 GMT
Is this mod more effective with or without conclave activated? Also, does this make the AI avoid guardians with awful traits such as slothful, gluttonous, etc.? I personally run with conclave activated, but it's effective either way. There are some checks to increase the likelihood a guardian has good traits, but I suppose it wouldn't hurt to put some checks in for bad traits to increase the likelihood a good guardian is selected. I'll probably extend the checks on good traits while I'm at it as well. If I have the time, I'll work on doing so sometime in the next few days.
|
|
|
Post by bluenocho on Oct 6, 2019 15:53:52 GMT
Something to keep in mind: In Conclave's education system it doesn't matter at all whether the educator has a LV4 trait or not, but since the submod checks for LV4 educators over traits at the moment, the AI prioritizes a slothful cruel brilliant commander over, say, a dutiful commander with brave, patient and diligent who would've been the perfect guardian (in Conclave). So for example, instead of the AI searching for elusive shadows, it should search for tutors with 12+ intrigue so the costly education events will fire. That will broaden the guardian choices and make the outcomes way better than what they usually are.
EDIT: After some testing, things got clearly better after I changed the values of Lv3 and 4 educations to 0, but the problem with the bad traits still stands. I`m clueless when it comes to modding but another thing to keep in mind: this submod works actual wonders when you combine it with the Increased Wards submod, but you have to replace every count = 2 with count = 6 in the BEDU_events.txt file
|
|
|
Post by Azrael on Oct 8, 2019 10:53:34 GMT
Something to keep in mind: In Conclave's education system it doesn't matter at all whether the educator has a LV4 trait or not, but since the submod checks for LV4 educators over traits at the moment, the AI prioritizes a slothful cruel brilliant commander over, say, a dutiful commander with brave, patient and diligent who would've been the perfect guardian (in Conclave). So for example, instead of the AI searching for elusive shadows, it should search for tutors with 12+ intrigue so the costly education events will fire. That will broaden the guardian choices and make the outcomes way better than what they usually are.
EDIT: After some testing, things got clearly better after I changed the values of Lv3 and 4 educations to 0, but the problem with the bad traits still stands. I`m clueless when it comes to modding but another thing to keep in mind: this submod works actual wonders when you combine it with the Increased Wards submod, but you have to replace every count = 2 with count = 6 in the BEDU_events.txt file
Submod is updated. I just uploaded a version that checks for the Conclave DLC in instances of education traits, so if Conclave is active, they won't be calculated. Also, for potential guardians, I made a more comprehensive list of variables for good and bad traits (for bad traits I used triggers and if a character possesses any of them, the variable is subtracted by 14), checks to see if they have a disease or their location is undergoing an epidemic (variable is subtracted by 100 to increase the likelihood of keeping the children away from danger), and a check to hopefully make sure children aren't sent to Naath if they aren't of Naathi culture and a potential guardian is located there.
As for the ward count, I'll ask gotchristian if it will be all right to include his change to defines (since he's officially uploaded his change as a submod) and make a separate version with those counts.
|
|
|
Post by Azrael on Oct 8, 2019 13:05:39 GMT
Fixed a small error in the original version. I also, with permission from gotchristian to use his defines edit, uploaded a six wards variant.
|
|
|
Post by Azrael on Oct 8, 2019 23:02:40 GMT
I forgot to mention I tweaked the code for the mass manual guardian decision. The decision should now include yourself, but it won't apply to other rulers who are considered in your court. The reason for the last part was because I didn't want it to be used and then, for example, have someone forget to remove it before they remove them as a councilor.
Edit: I'm also thinking of tweaking some variables I may have set too high; going to test current variables for a bit before doing so.
|
|
|
Post by Azrael on Oct 9, 2019 2:12:15 GMT
Submod updated.
-Scaled back some of the variables I had emphasized for different education focuses -Fixed an error dealing with the honorable trait. I had accidentally set it to decrease the variable instead of increasing it. -Moved the is_dumb_including_imbecile_trigger to the block with diseases/epidemics, essentially making it so characters who are dumb, slow, or an imbecile aren't selected as guardians
I'm also considering increasing the value for the fighter traits for the martial education focus and possibly even for the early childhood period (age 6-12) to increase the chances of better fighters. I usually play with my Marshal Matters submod, so this usually isn't an issue for me, but for those who don't use that submod, I would like some input on this. Aside from that, at the moment I don't foresee any further changes in the near future.
|
|