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Post by newestmember on Apr 14, 2019 21:47:14 GMT
This is great!!! Can't wait to see your guys' progress on the mod so far!
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Post by roscoe1911 on Apr 14, 2019 22:05:17 GMT
My checksum is KKAD,which is causing my game to crash everytime after the initial startup loading screen
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Post by foxwillow on Apr 14, 2019 22:10:16 GMT
Crane colors are canon, previously they were dark blue when they were described as pale blue. Bracken and Whent I believe were just made a bit brighter. Darry colors are now correct too, it was described as dark plowman on brown. Peake I believe is only brighter and castles form a pyramid instead of reverse pyramid If you preferred some older sigils you can make a thread about it so other people might express their opinions so we would see what is the general opinion on this matter. All new CoA were made by Foxwillow so maybe he will be able to talk more about it. Yeah, should have been clearer - I get the colour changes are more lore accurate for the Cranes and Darrys - I just meant the models for the cranes and plowman have also changed and it was that not the colours which is discombobulating me atm - although as I said I think I'll get used to the new versions of those two. Having done a side by side comparison of the Whents and the Brackens I think you're right - I think what it is is that the recolouring of the bracken horse to the brighter red has removed the contouring making the image seem flatter and the enlargement has made the thin nature of its legs more prominent which makes it for me at least look more stylised and less naturalistic, and the Whent COA seems to be the same image with the ears of the bats tweaked(?) which I think is why I assumed the image had changed. Peake is definitely a different castle though, and the ASOIAF wiki has the sigil as an inverted pyramid which also makes more sense for a sigil given most shield types taper allowing you to put more on the top half than on the bottom: I'll make a thread in general discussion as you suggest, and again I cannot stress this enough that I really appreciate the hard work Foxwillow put in and some of his designs (shininess aside) I really love the nature of the CK2 shield frame means that no, you cannot fit more on the top half than the bottom... especially in the case of the Peake sigil in particular. in the specific case of the Peake sigil, if I were to invert the castles, it would be of no difference. Personally, I don't really have a horse in the race of how the Peake castles are arranged. However, no description says how they are laid out -- only that there are 3. in the case of Peake, as you've included the old and current sigils... as you can see, "more" is actually being fit in with the one I just made. The castles are bigger, despite being in a 1-2 layout instead of a 2-1 layout. Heraldry inherently works in puns and symbolism. Honestly, with no prescribed layout for Peake it just made sense for me that the castles be arranged one on top and two on bottom -- forming a "peak" out of the 3 castles. This is kind of a weird and innocuous thing to be going after specifically, though. I can swap them without losing any sleep, though. If people care. Just made a lot more sense to me in the specific case of Peake to have the Castles in a Peak layout instead of a Valley layout. Peak. Peake. I guess it's a really rough crowd.
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Post by rufff1 on Apr 14, 2019 22:19:47 GMT
COA related question for foxwillow also - these COA at the bottom of the riverlander file are they in use? I can seem to find anyone using texture_internal = 51 for texture = 8 which suggests they're not in use but I thought I should check (I only ask because I'm adding 16 new COA to the next update of MBS and I was planning on putting 9 of them in that space - because of compatibility with other submods it is easier for me to add new COAs into existing files or else I would need to make two versions of a compatibility patch for other mods such as Personal COAs and COngenital Overhaul - one version for personal COAs without CO and one with - adding them to blank spaces in existing files means MBS doesn't need a coats_of_arms file of its own which would add conflicts)
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Post by foxwillow on Apr 14, 2019 22:33:49 GMT
COA related question for foxwillow also - these COA at the bottom of the riverlander file are they in use? I can seem to find anyone using texture_internal = 51 for texture = 8 which suggests they're not in use but I thought I should check (I only ask because I'm adding 16 new COA to the next update of MBS and I was planning on putting 9 of them in that space - because of compatibility with other submods it is easier for me to add new COAs into existing files or else I would need to make two versions of a compatibility patch for other mods such as Personal COAs and COngenital Overhaul - one version for personal COAs without CO and one with - adding them to blank spaces in existing files means MBS doesn't need a coats_of_arms file of its own which would add conflicts) those are all used or going to be used The demon is Heddle The hooks is Hook The white hill with wavy underneath is Pemford The pair of axes is Perryn The green and red one is Nutt after that there's going to be another for Ryn in the future, too
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Post by rufff1 on Apr 14, 2019 22:41:57 GMT
COA related question for foxwillow also - these COA at the bottom of the riverlander file are they in use? I can seem to find anyone using texture_internal = 51 for texture = 8 which suggests they're not in use but I thought I should check (I only ask because I'm adding 16 new COA to the next update of MBS and I was planning on putting 9 of them in that space - because of compatibility with other submods it is easier for me to add new COAs into existing files or else I would need to make two versions of a compatibility patch for other mods such as Personal COAs and COngenital Overhaul - one version for personal COAs without CO and one with - adding them to blank spaces in existing files means MBS doesn't need a coats_of_arms file of its own which would add conflicts) those are all used or going to be used The demon is Heddle The hooks is Hook The white hill with wavy underneath is Pemford The pair of axes is Perryn The green and red one is Nutt after that there's going to be another for Ryn in the future, too Ah fair enough will try to see if I can find room for the 9 in other files - as a side note given the nickname of Black Tom Heddle would it not make more sense for the demon on the heddle sigil (which I assume you're pulling from his demon helmet) to be black? Also, for the reasons of compatibility I outlined above would the dev team be prepared to add a few blank lines to the bottoms of a couple the COA files - It could be used by multiple modders and there are enough files that so long as you checked which mods were already using that space conflicts would be few and far between
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Post by jbrams on Apr 14, 2019 22:57:51 GMT
Yeah, should have been clearer - I get the colour changes are more lore accurate for the Cranes and Darrys - I just meant the models for the cranes and plowman have also changed and it was that not the colours which is discombobulating me atm - although as I said I think I'll get used to the new versions of those two. Having done a side by side comparison of the Whents and the Brackens I think you're right - I think what it is is that the recolouring of the bracken horse to the brighter red has removed the contouring making the image seem flatter and the enlargement has made the thin nature of its legs more prominent which makes it for me at least look more stylised and less naturalistic, and the Whent COA seems to be the same image with the ears of the bats tweaked(?) which I think is why I assumed the image had changed. Peake is definitely a different castle though, and the ASOIAF wiki has the sigil as an inverted pyramid which also makes more sense for a sigil given most shield types taper allowing you to put more on the top half than on the bottom: I'll make a thread in general discussion as you suggest, and again I cannot stress this enough that I really appreciate the hard work Foxwillow put in and some of his designs (shininess aside) I really love the nature of the CK2 shield frame means that no, you cannot fit more on the top half than the bottom... especially in the case of the Peake sigil in particular. in the specific case of the Peake sigil, if I were to invert the castles, it would be of no difference. Personally, I don't really have a horse in the race of how the Peake castles are arranged. However, no description says how they are laid out -- only that there are 3. in the case of Peake, as you've included the old and current sigils... as you can see, "more" is actually being fit in with the one I just made. The castles are bigger, despite being in a 1-2 layout instead of a 2-1 layout. Heraldry inherently works in puns and symbolism. Honestly, with no prescribed layout for Peake it just made sense for me that the castles be arranged one on top and two on bottom -- forming a "peak" out of the 3 castles. This is kind of a weird and innocuous thing to be going after specifically, though. I can swap them without losing any sleep, though. If people care. Just made a lot more sense to me in the specific case of Peake to have the Castles in a Peak layout instead of a Valley layout. Peak. Peake. I guess it's a really rough crowd. I hadn't considered the pun angle of the COA - and I wasn't saying that you hadn't fit things on, I'd just meant it that you tended to see things arranged in a reverse pyramid on heraldry which I'd always assumed to ease arranging the elements that way on a heater style or similar shield, your point about a Peake of castles is a good one though - my issue with the Peake sigil is more with the castle image I just find the previous version more imposing, after looking at it for a while I think this is because on the new version the gate is now a larger proportion of the castle and is open and therefore more noticeable whereas the distance between the top of the towers and the main wall is less as a proportion of the overall castle which makes it look to me more like a gatehouse rather than a whole castle, to be clear I'm not nitpicking on it, i just have this gut feeling that the castles are less imposing than they were and these are the two elements that seem to have changed and are causing this effect
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Post by foxwillow on Apr 14, 2019 23:30:33 GMT
I hadn't considered the pun angle of the COA - and I wasn't saying that you hadn't fit things on, I'd just meant it that you tended to see things arranged in a reverse pyramid on heraldry which I'd always assumed to ease arranging the elements that way on a heater style or similar shield, your point about a Peake of castles is a good one though - my issue with the Peake sigil is more with the castle image I just find the previous version more imposing, after looking at it for a while I think this is because on the new version the gate is now a larger proportion of the castle and is open and therefore more noticeable whereas the distance between the top of the towers and the main wall is less as a proportion of the overall castle which makes it look to me more like a gatehouse rather than a whole castle, to be clear I'm not nitpicking on it, i just have this gut feeling that the castles are less imposing than they were and these are the two elements that seem to have changed and are causing this effect this is generally fair... some right some wrong and a whole bunch of nothing really matters (cue queen) … actually i'm going to respond to you in your other thread so we don't clog this with the minutiae of the Peake sigil.
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Post by lordravenstark on Apr 15, 2019 2:16:58 GMT
Now I can marry Chad Summerchild and Brandon.
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Post by henno38 on Apr 15, 2019 3:59:51 GMT
I was wondering if you could make the mod compatible with (or point me towards another mod) mods that expand the number of reform slots available during reformation. Right now the game will just list added spots as "primitive" doctrines and then crash when you hover over them. Thanks!
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Post by sokdiddy on Apr 15, 2019 5:04:19 GMT
Keep crashing right after initial load screen. What am I doing wrong?
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Post by dragriff on Apr 15, 2019 9:01:55 GMT
just a question, why stricklands moved for the vale? i dont understand because in every other version this house is from the reach, so i do not understand.
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Post by rufff1 on Apr 15, 2019 9:57:45 GMT
just a question, why stricklands moved for the vale? i dont understand because in every other version this house is from the reach, so i do not understand. I'd assume that its because most of the GC exiles are Reachmen and the devs wanted some variety. However, I'd suggest actually putting the Stricklands in the Westerlands, perhaps in the province of Fang Tower (demoting the Parrens to a barony - I never got the impression the Parrens were all that important so they could well have been landed knights before they died out) I've got 4 arguments for making this change: 1. The Vale was an emphatically loyalist region in the Blackfyre Rebellion, the only House from the Vale to rebel we know of was House Sunderland and sistermen are valesmen as much as Skagosi are Northmen, which is to say not very, and at Redgrass the Valesmen are frequently mentioned on the Targaryen side - Lord Donnel Arryn led the vanguard, Wyl Waynwood and the Knight of Ninestars both fell fighting for the Targaryens, and Gwayne Corbray has his duel with Daemon. 2. By contrast the Westerlands had a lot of Blackfyre supporters, Redtusk, Robb Reyne, Tarbeck etc, given that the rebellion had a very strong geographic component (with many houses in the Reach, Westerlands, Riverlands, and the old Yronwood faction supporting Daemon, and the Martell loyalists, the Stormlands, and the Vale swinging behind the Targaryens and the North just staying out of it) it makes sense to respect these geographic hotspots and put the Stricklands in a region where rebel feeling was strong like the Westerlands 3. Who better than a Westerman to manage the finances of the Golden Company? 4. The only other House name I can think of rn that ends in -land is house Moreland who are also from the Westerlands, arguably they could be made relatives
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Post by MacAndrews on Apr 15, 2019 10:01:11 GMT
Great work as always! very pleased with the new coa's
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Brick
New Member
Posts: 3
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Post by Brick on Apr 15, 2019 12:34:21 GMT
Amazing work everyone, can't wait to try it out! Was the HF Shattered World Duel Bug able to be fixed for this update?
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