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Post by Azrael on Mar 23, 2019 13:50:23 GMT
This is an alternative submod I worked on as an alternate/replacement for my Maester Warrior Tutelage submod. What this mod basically does is make the Marshal a bit more efficient at training children in court, especially for the AI as they hardly ever/if at all used the train children job action. Most of the time I see the AI using the train troops job action.
Changes from Vanilla: 1) Commanders, and therefore Marshals, all require at least 8 martial skill. While this change is to help simplify Marshal training in this submod, this also keeps less than competent commanders (except rulers themselves, who can still lead ) from leading armies.
2) Marshals will have chances to train any males (females also if the liege's culture/religion allows it) from age 6 to age 18 to be considered in their liege's court, not just the liege's children as it was in the main mod. 3) The Marshal's job action button to train children has been removed and the events to do so moved to all other Marshal jobs. 4) The Marshal's chances to train are modified by their martial stat as opposed to a number of traits as in the main mod. This not only makes things simpler and, I think, more efficient for the AI, the player no longer has to worry about what traits their Marshal needs for child training. A higher martial stat will increase the chances of a good training event to happen while a lower one will increase the likelihood of a bad event happening.
5) The mean time to happen has been reduced to 60 months (160 vanilla), with a martial stat of at least 12 reducing/increasing this by 25% for good/bad events, a martial stat of at least 16 reducing/increasing this by 50% for good/bad events, and a martial stat of at least 20 reducing/increasing this by 75% for good/bad events. This was done to give the events more chances to fire, as the Marshal now not only has chances to train his liege's children, but any other children considered in his liege's court as well.
6) To balance out increased possible chances of training, the best fighter trait which can be achieved this way is Trained Fighter, as opposed to Skilled Fighter in vanilla (any further training must come from the children's guardians). I think capping it at Trained Fighter also better simulates the notion of noble children receiving at least basic combat training while growing up and some commoners receiving some training to be used as bodyguards and such.
Compatible with AGOT 2.0/2.1/2.2
Credits:
AGOT Dev Team: For the great CK2 mod SinStar87: For the willingness to help and answer questions as I was learning modding sourapes: For taking the time to help with initial testing before release
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Mar 24, 2019 11:23:57 GMT
Another lovely mod, it's really been irritating me how AI misses opportunities to train children, i have one question though, is it save-game compatible?
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Post by sourjapes on Mar 24, 2019 14:22:42 GMT
Looks good, going to give this a try.
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Post by sourjapes on Mar 24, 2019 16:41:45 GMT
Considering 8 is considered average for attributes, should that not be the cutoff for commander status?
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Post by Azrael on Mar 24, 2019 18:51:33 GMT
Another lovely mod, it's really been irritating me how AI misses opportunities to train children, i have one question though, is it save-game compatible? It has been for me anytime I've made changes, so yes, it should be. Yes, I don't know why I was thinking 10. I uploaded a new version with some changes.
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Post by sourjapes on Mar 25, 2019 2:18:12 GMT
I still need to do a longer century long campaign, but so far I think that it would be ideal if we didn't get the notification when a child that is not related to us is trained.
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Post by Azrael on Mar 25, 2019 6:51:02 GMT
I still need to do a longer century long campaign, but so far I think that it would be ideal if we didn't get the notification when a child that is not related to us is trained. As I like to know what's going on in my court myself and have as much information as possible, I won't be changing that, but feel free to do so for personal use if you wish.
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Mar 25, 2019 13:42:02 GMT
I started a new Campaign either ways, and i'm loving your mod, Marshals actually DO matter now,before, being a Marshal(or any other Councillor position really, but especially Marshal cause i mostly train my Children to be Warriors) felt insignificant, if anything it was useless cause i also couldn't lead my own troops, now it's definetly much more fun being a Marshal, so thank you for this mod Aszrayel, great job.
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Post by Azrael on Mar 25, 2019 20:02:29 GMT
I started a new Campaign either ways, and i'm loving your mod, Marshals actually DO matter now,before, being a Marshal(or any other Councillor position really, but especially Marshal cause i mostly train my Children to be Warriors) felt insignificant, if anything it was useless cause i also couldn't lead my own troops, now it's definetly much more fun being a Marshal, so thank you for this mod Aszrayel, great job. I'm a little confused. So as a Marshal for your liege you're still able to lead armies even when your liege has given you a job action? Or has the liege not given you one?
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Mar 25, 2019 20:07:32 GMT
I started a new Campaign either ways, and i'm loving your mod, Marshals actually DO matter now,before, being a Marshal(or any other Councillor position really, but especially Marshal cause i mostly train my Children to be Warriors) felt insignificant, if anything it was useless cause i also couldn't lead my own troops, now it's definetly much more fun being a Marshal, so thank you for this mod Aszrayel, great job. I'm a little confused. So as a Marshal for your liege you're still able to lead armies even when your liege has given you a job action? Or has the liege not given you one? No i can't, i meant beforehand being Marshal didn't do anything, and if anything it restricted me from leading my own troops, now, i still can't lead troops as Marshal but at least i get events training Children and stuff, so it's more immersive and it feels like i'm actually doing something, instead of being Marshal for 40 years and just sitting in your liege's court lol.
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Post by Azrael on Mar 25, 2019 20:32:37 GMT
I'm a little confused. So as a Marshal for your liege you're still able to lead armies even when your liege has given you a job action? Or has the liege not given you one? No i can't, i meant beforehand being Marshal didn't do anything, and if anything it restricted me from leading my own troops, now, i still can't lead troops as Marshal but at least i get events training Children and stuff, so it's more immersive and it feels like i'm actually doing something, instead of being Marshal for 40 years and just sitting in your liege's court lol. Phew, I thought I had mucked something up to make it possible for someone to be in two places at once lol. All I did in regards to events was move the train children events to the other jobs, changed who they targeted, and changed the mean time to happen and modifiers for those events firing. The events themselves were made by the AGOT team, along with the other Marshal events such as increasing your liege's levy reinforcement, finding new commanders, increasing current commanders' skills, organizing raids, etc. All of those of course are possible with the appropriate Marshal job. As I stated in my original post, the AI most, if not all, of the time chooses the train troops job for their Marshals though, so if you were a Marshal for a liege AI, they would most assuredly assign that job action for you as well, resulting in you not receiving any other events since they are tied to other Marshal jobs. So the only event you probably would've gotten before was the increase levy reinforcements for your liege events. I'm glad you're enjoying the changes and feeling more immersed though.
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Mar 26, 2019 8:25:02 GMT
No i can't, i meant beforehand being Marshal didn't do anything, and if anything it restricted me from leading my own troops, now, i still can't lead troops as Marshal but at least i get events training Children and stuff, so it's more immersive and it feels like i'm actually doing something, instead of being Marshal for 40 years and just sitting in your liege's court lol. Phew, I thought I had mucked something up to make it possible for someone to be in two places at once lol. All I did in regards to events was move the train children events to the other jobs, changed who they targeted, and changed the mean time to happen and modifiers for those events firing. The events themselves were made by the AGOT team, along with the other Marshal events such as increasing your liege's levy reinforcement, finding new commanders, increasing current commanders' skills, organizing raids, etc. All of those of course are possible with the appropriate Marshal job. As I stated in my original post, the AI most, if not all, of the time chooses the train troops job for their Marshals though, so if you were a Marshal for a liege AI, they would most assuredly assign that job action for you as well, resulting in you not receiving any other events since they are tied to other Marshal jobs. So the only event you probably would've gotten before was the increase levy reinforcements for your liege events. I'm glad you're enjoying the changes and feeling more immersed though.
Yea i know, i really like the fact that you moved Training children in all three though, because children will get trained either ways now, which i very much like. instead of just getting "I've upped my Lieges levies,yay!" once in awhile lol, but yes i'm definetly enjoying your mod, great work and hope to see more small little mods like this in this future.(or big, doesn't matter lol)
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Post by bloodraven on Apr 2, 2019 6:05:25 GMT
Dude your doing gods work right here. Honestly, its like things that I think of during my playthrough that would make more sense are being made by you and other submodders, thanks for the awesome mod.
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 2, 2019 12:29:59 GMT
Dude your doing gods work right here. Honestly, its like things that I think of during my playthrough that would make more sense are being made by you and other submodders, thanks for the awesome mod. Well, yea that's the purpose of Submods, hehe,Base mod is awesome due to Devs putting huge time and effort into it, but Submods are there for Flavor (Which, i'm not saying Modders are doing any less job) and things that'll make our Playthroughs more immersive/enjoyable, while Devs focus on more important aspects of the main Mod. Overall, this community has things going perfectly with Devs, Mods and Players helping each other out to make this mod more enjoyable than it already is.
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Post by Azrael on Apr 2, 2019 13:58:43 GMT
Dude your doing gods work right here. Honestly, its like things that I think of during my playthrough that would make more sense are being made by you and other submodders, thanks for the awesome mod. You're welcome.
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