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Post by Azrael on Nov 14, 2022 15:05:39 GMT
Interesting mod! I'm not sure if this has already been answered, but is it compatible with the congenital overhaul mod and your valyrian blood mod? It's fine to use with Valyrian Blood, but the only updated Congenital Overhaul I know of is made for More Bloodlines. The compatibility patch in the OP makes this submod compatible with More Bloodlines, but not More Bloodlines + Congenital Overhaul.
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Post by brooks on Dec 19, 2022 13:56:07 GMT
If using this with More Bloodlines and Homes for Houses, must I have both compatches and play with both enabled at the same time or just have the Homes for Houses compatch enabled?
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Post by Azrael on Dec 19, 2022 16:00:40 GMT
If using this with More Bloodlines and Homes for Houses, must I have both compatches and play with both enabled at the same time or just have the Homes for Houses compatch enabled? I believe Homes for Houses was made with More Bloodlines in mind, so probably just the Homes for Houses compatch.
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bottz
New Member
Posts: 4
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Post by bottz on Jul 28, 2024 2:48:18 GMT
Hi! Would you mind telling me which lines I should modify to remove the cap on trained fighter with skilled fighter? I feel that I can't achieve skilled fighter at all (seeing that my character also needs to be a skilled fighter in order to force train the child to the skilled fighter level), hence why I'm seeking out a solution for this. I would be really greatful! Thank you!!
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bottz
New Member
Posts: 4
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Post by bottz on Jul 28, 2024 10:22:16 GMT
Or is there another way beside force training your child to reach skilled fighter?
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Post by Azrael on Jul 31, 2024 14:14:56 GMT
Or is there another way beside force training your child to reach skilled fighter? The idea was the Marshal would be so busy with things he'd only have so much time to train children, but I can see how as the game goes on it would get harder to have skilled or even master fighters. I think when I played I let the Marshal train them up to trained fighter and if I wanted them to get better then I as ruler would need to train them myself. Not having a ruler with a better fighter trait I see would make this pretty much impossible. Anyways, if you want to remove the limits, I believe going into the job_marshal.txt file in the events folder is where you will want to remove some #'s before lines of code dealing with the marshal's event code for training children. For example, I would remove the #'s where the notes say #cannot make skilled this way. Like this: AND = { #cannot make skilled this way
trait = trained_warrior
ROOT = {
OR = {
trait = trained_warrior
trait = skilled_warrior
trait = master_warrior
}
}
}
Leave the # before cannot make skilled this way, as that is just a note and not code. You can also remove that altogether if you wish. If you want the marshal to be able to train master warriors, do that for the section for master warriors as well. Do this with all the events dealing with training children and you should be golden.
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bottz
New Member
Posts: 4
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Post by bottz on Jul 31, 2024 19:45:05 GMT
Or is there another way beside force training your child to reach skilled fighter? The idea was the Marshal would be so busy with things he'd only have so much time to train children, but I can see how as the game goes on it would get harder to have skilled or even master fighters. I think when I played I let the Marshal train them up to trained fighter and if I wanted them to get better then I as ruler would need to train them myself. Not having a ruler with a better fighter trait I see would make this pretty much impossible. Anyways, if you want to remove the limits, I believe going into the job_marshal.txt file in the events folder is where you will want to remove some #'s before lines of code dealing with the marshal's event code for training children. For example, I would remove the #'s where the notes say #cannot make skilled this way. Like this: AND = { #cannot make skilled this way
trait = trained_warrior
ROOT = {
OR = {
trait = trained_warrior
trait = skilled_warrior
trait = master_warrior
}
}
}
Leave the # before cannot make skilled this way, as that is just a note and not code. You can also remove that altogether if you wish. If you want the marshal to be able to train master warriors, do that for the section for master warriors as well. Do this with all the events dealing with training children and you should be golden. Yeah, it felt impossible to get skilled fighter. This mod is a must due to its added functionalities, so I didn't really want to dispose of it. Thanks for the help!
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bottz
New Member
Posts: 4
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Post by bottz on Jul 31, 2024 21:13:33 GMT
#if = {
#limit = { trait = trained_warrior }
#hidden_tooltip = { remove_trait = trained_warrior }
#add_trait = skilled_warrior
#}
#if = {
#limit = { trait = skilled_warrior }
#add_trait = skilled_warrior
#}
Should I also uncomment these?
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Post by Azrael on Aug 2, 2024 14:18:51 GMT
#if = { #limit = { trait = trained_warrior } #hidden_tooltip = { remove_trait = trained_warrior } #add_trait = skilled_warrior #} #if = { #limit = { trait = skilled_warrior } #add_trait = skilled_warrior #} Should I also uncomment these? Yes. What I presented was just one example of the lines you should remove the #s from.
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