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Post by Azrael on Mar 7, 2019 1:04:06 GMT
I saw someone suggest Maesters to give fighter training in the Suggestions thread so I created this submod. This is a simple event mod that adds the trained fighter trait to regular maesters and the skilled fighter trait to archmaesters. The purpose of this mod is to utilize the current training system in order to have people tutored by Maesters be able to acquire fighter training since Maesters are the default tutors in Westeros courts.
Compatible with AGOT 2.0/2.1/2.2
Credits:
AGOT Dev Team: Thank you for the great CK2 mod SinStar87: For the willingness to help and answer questions as I was learning modding
maverick: For the idea in the suggestion thread and testing
harmon24: For testing and pointing out a mistake I had made, whoops
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Post by maverick on Mar 7, 2019 3:59:12 GMT
Great! I was the one who suggested it, will try it right away! Thanks ^^
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Post by harmon24 on Mar 7, 2019 4:42:35 GMT
Testing as well. Awesome stuff.
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Post by harmon24 on Mar 7, 2019 5:42:45 GMT
Testing as well. Awesome stuff. It’s working for regular maesters, not for archmaesters though. I’m running more bloodlines, additional COAs, bye Far East, better faces, and trade routes. Edit: There's a pair of () that should be {} in the code, but idk if that's fixing anything.
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Post by Azrael on Mar 7, 2019 8:38:10 GMT
I had fixed that on my end, must've uploaded the old files from before the fix. I uploaded it again. Thank you for letting me know.
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Post by harmon24 on Mar 7, 2019 8:57:43 GMT
it works! thank you!
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Post by haroldlauder on Mar 7, 2019 18:27:33 GMT
I saw someone suggest Maesters to give fighter training in the Suggestions thread so I created this submod. This is a simple event mod that adds the trained fighter trait to regular maesters and the skilled fighter trait to archmaesters. The purpose of this mod is to utilize the current training system in order to have people tutored by Maesters be able to acquire fighter training since Maesters are the default tutors in Westeros courts.
Compatible with AGOT 1.9
This makes me think... Wouldn't it be awesome now that we have a system for Maesters links if the links were generated, and based on the links a Maesters traits were generated, and then training events and outcomes based on the traits? Based on the wiki, silver could dictate the physician trait, iron could add commander traits, yellow gold adds stewardship traits, valyrian steel adds mystic etc etc. This might encourage players to accept Maesters with lower learning if they have good links /traits for desired outcomes. (or am I the only one who arranges accidents for poor Maesters?) Just a dream!
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Post by Azrael on Mar 9, 2019 2:20:10 GMT
Incorporating Maester links into child education would indeed be interesting. The thing is though, Maester education is more on on the mental side of things and not physical. So the education a child would usually receive from a Maester would be things such as, as you've pointed out, healing, alchemy, stewardship, battle tactics/strategy, etc. There are instances of Maesters having combat training themselves, but this training usually came from before they joined the Citadel.
For personal combat training, a noble child would usually have a separate tutor. By giving Maesters fighter traits, I essentially rolled two separate tutors into one. I know the Marshal has the train children job, but to me, my experience in using it has been underwhelming and not worth wasting time on. It's just not effective enough. The AI also rarely, if ever, uses that job with their Marshals.
I think normally the Marshal would be the one to train children while also training soldiers and organizing the army at the same time. How it's currently set up in game doesn't simulate that very well. Perhaps I'll look into seeing if I'm able to buff up its effectiveness and combining a couple jobs into one while also trying to get the AI to actually use the job. As I don't spend a lot of time on it, my modding skills are limited though. I usually just do a few tweaks here and there. For now, I just made this submod as a simple, temporary band-aid as a solution for children to effectively be trained in personal combat since Maesters in Westeros are the default tutors.
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Post by sourjapes on Mar 9, 2019 15:03:20 GMT
I would imagine, though I haven't tried it myself, to write the "master at arms is training your child" event to fire whether or not you specifically have him set to do that function. Maybe what we need is to incorporate the child training into the "organize army" function, as that already does lots of things to small degree, being a largely passive setting. It makes sense that if he is gathering troops in large numbers then he might be too busy to train your kids in the yard unless they are his guardians.
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Post by Azrael on Mar 10, 2019 19:20:03 GMT
All right, I have moved the child training events to all other Marshal jobs. Aside from that so far, I haven't done any further changes. Before I make a new submod thread or any further changes, I would like some input on how they affect the game so far and would appreciate any testing done, especially how it would affect things in the long haul. Also, please do the testing without using this submod active along with it, otherwise the results from the changes would be skewed. Download: Marshal Matters
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Post by sourjapes on Mar 10, 2019 22:08:40 GMT
All right, I have moved the child training events to all other Marshal jobs. Aside from that so far, I haven't done any further changes. Before I make a new submod thread or any further changes, I would like some input on how they affect the game so far and would appreciate any testing done, especially how it would affect things in the long haul. Also, please do the testing without using this submod active along with it, otherwise the results from the changes would be skewed. Download: Marshal MattersI'll play with your mod today and probably the next couple of days and let you know how things work out.
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Post by Azrael on Mar 11, 2019 4:41:48 GMT
Thank you. I played for a bit and then realized there was something I had forgotten to do to make the events trigger; going to continue testing myself. Files are updated.
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Post by sourjapes on Mar 12, 2019 3:34:28 GMT
Thank you. I played for a bit and then realized there was something I had forgotten to do to make the events trigger; going to continue testing myself. Files are updated. I had noticed that the event didn't seem to be firing last night. I'll start again tonight.
Something to keep in mind is that depending on the Marshal's traits they might do a very bad job training your kids, which can in some cases have pretty severe consequences for your children. It might be worth considering in the future re-working the calculations for the martial training kids since now it is a passive effect attached to all the Marshal's jobs, meaning you can't avoid it or need to meticulously search for a good teacher to fill the role.
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Post by Azrael on Mar 12, 2019 19:08:41 GMT
Thank you. I played for a bit and then realized there was something I had forgotten to do to make the events trigger; going to continue testing myself. Files are updated. I had noticed that the event didn't seem to be firing last night. I'll start again tonight.
Something to keep in mind is that depending on the Marshal's traits they might do a very bad job training your kids, which can in some cases have pretty severe consequences for your children. It might be worth considering in the future re-working the calculations for the martial training kids since now it is a passive effect attached to all the Marshal's jobs, meaning you can't avoid it or need to meticulously search for a good teacher to fill the role.
Yeah, I just wanted to see if train children job action was as bad as I remember before I made any further changes. I played a game through many years and I could only count the number of times the marshal training children events fired on one hand. To start I may decrease the overall mean time to happen for the good event and increase it for the bad event to occur. If that ends up not being enough, I'll then look into either changing trait modifiers or see if I can have it affected only by the Marshal's martial stat. The latter may be more beneficial for the AI since it tends to make some head-scratching decisions sometimes in terms of council appointments.
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Post by sourjapes on Mar 19, 2019 2:18:51 GMT
I had noticed that the event didn't seem to be firing last night. I'll start again tonight.
Something to keep in mind is that depending on the Marshal's traits they might do a very bad job training your kids, which can in some cases have pretty severe consequences for your children. It might be worth considering in the future re-working the calculations for the martial training kids since now it is a passive effect attached to all the Marshal's jobs, meaning you can't avoid it or need to meticulously search for a good teacher to fill the role.
Yeah, I just wanted to see if train children job action was as bad as I remember before I made any further changes. I played a game through many years and I could only count the number of times the marshal training children events fired on one hand. To start I may decrease the overall mean time to happen for the good event and increase it for the bad event to occur. If that ends up not being enough, I'll then look into either changing trait modifiers or see if I can have it affected only by the Marshal's martial stat. The latter may be more beneficial for the AI since it tends to make some head-scratching decisions sometimes in terms of council appointments. So I've used this for the last week and I have some feedback... it seems to work fine. I see more skilled fighters out there in the world, which makes sense to me. Common for just about every lord, but not every lord, to a poor or trained warrior. Formidable is slightly more common, but still not common. Makes sense; there always a few badasses out there and then plenty of good swords (skilled). I'll be playing more and watching more, but so far it seems that it doesn't really need any tweaks beyond what you done. Perhaps save one; it ought to target any male child in your court, not just your own kids. After all, even the commoner children in your court are basically future men at arms/bodyguards.
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