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Post by marob307 on Feb 3, 2019 4:32:38 GMT
1. I will like to see restauration of trade roads for westeros) If you care about performance, it could be an official submod. But the game go smoother with optimisation.
2. For essos, i request valyrian roads like your westeros roads to speed up troop moving. Also,it seen illogical to essos to not have this bonus because old valyrians roads remain after the doom and are well preserved like romanroads in real world.They are also used by presently by merchants of essos.
3. To respect the lore demographic and the power of golden empire, i will like 3 time more counties in yitish empire with 2 times more in jogo nhai land.
4. Will be nice also to have the possibility to reform the empire of dawn with decisions.
5. I will like to have the posibility to form dynimacally the 3 sisters league. Also, why not other city leagues.
6. New valyria isn't a good name i think, maybe it could be replaced by the freehold.
7. Queengate castle on the wall should be named snowgate before queen alysane.
8. A new rule to make revocation harder or impossible to help the preservation of houses in westeros. Maybe, in westeros, high lordships could be granted by diplomatic decision like paramount title.
9. i will like to see also the restauration of hornwood hight lorship.
10. On aegon bookmark, does it possible to grant holding to some houses like webber, tawney, goode, cole and roote.
11. Integrate bleeding years submod in main mod would be nice and posible because the map is the same.
12. in essos, maybe free cities could be upgraded to empire tier. When one submit another, it is downgrade to kingdom like in westeros. Easier, to conquest, more lore and less anarchic. Also, when a city conquest the majority of other it become the new freehold.
13. Can the triarchy in volontis cease to hold elections durin wars. No sense to change leaders in middle of war.
14. flavors, script and events to restore old Ghiz empire.
15. In earlier scenario, i think mereenesse culture yunkai and astophori shouldbe ghiz culture. Those culture should appears after the bleeding years because it weird to see them split old ghiz culture in 2.
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Toccs
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Post by Toccs on Feb 3, 2019 6:30:36 GMT
I don't have a response right now for all of these but there is a lot that I can answer.
2. Provinces with Valyrian roads do have a unique valyrianroad terrain that provides basically the same stats as the kingsroad terrain in Westeros.
6. "The Freehold" isn't a very apt name for a feudal empire controlling the region, which is why many moons ago we went with "New Valyria" instead.
7. It is, it changes to Queensgate in 8080.1.1
8. The stagnation of Westeros is one area where lore is always going to be trumped by gameplay. While it might be lore accurate, nobody wants to play a game where after 2000 years of game time everything is exactly the same as it was at the start.
11. That's not possible with the way the submods are created
12. That wouldn't be ideal and would be a huge drain on resources having the Mega War system fire every time the republics start a trade war. A Free City that conquers the majority of the others already can form the Empire tier title. functionally nothing would change having them empire tier except for the Mega War resource drain.
14. You can form the empire title if you hold enough of the dejure land and it gives you a dejure claim on the rest you don't hold. You can also use the colonization events to resettle Old Ghis. I'm not really sure what more there needs to be in terms of reforming the old empire.
15. They are. The separate cultures only appear in the CoB submod and the main mod.
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Post by soulbourne on Feb 3, 2019 7:40:59 GMT
On 12 I agree that having dynamic or even titular empires would be pointless. Even moreso since merchant republics an't have vassal MRs under them, they instead default to normal republic vassals that would cause a fair amount of oddity and probably break a few things somewhat needlessly if the free cities didn't just autoconvert to fuedal or something, since king level republics are weird sometimes due to the succession laws designed for baron tier tiles. Just my two cents though.
I would back deconstructing the free cities into a core free city kingdom tier with surrounding count and duchy level feudal lords that are tributaries, since as I understand it the free cities have more economic influence than political dominance over surrounding lands, but that'd be a major gameplay and balance change. Plus would potentially undermine the new banking society system.
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Post by marob307 on Feb 3, 2019 10:14:14 GMT
ty for responds.
2. ok 8. please make it, is why i ask for a rule to accomodate all peoples. some people like me love more stagnation on westeros. 6. i understand now 7. sorry 11. why ? the map is the same (after the doom) 12.?? does mega war work also for indpendant and empire tier westeros's kingdom like the rock? 14. i had in mind some events and new casus belis to help slavers cities to reform the empire like to give ai more chance to do that. events like the creation of iron throne or westeros. proclaim ghiz empire etc. could be decision to colonise old ghiz
15. for the main mod i recommand to seperate them afther north ghiz culture are destroyed by dothrak. because is weird to see them seperate the ghiscari culture in bleeding years and aegon conquest bookmarks.
Also, for roads, will be nice to see them in yiti, the last great empire who have surely oad.
the mod on westeros is excelent, but will be better to polish other regions of world to bring them at westeros level.
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Post by marob307 on Feb 3, 2019 10:27:45 GMT
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Post by soulbourne on Feb 3, 2019 17:46:14 GMT
As for the CoB, to add an earlier bookmark they'd have to rewrite the history of the entire mod to accomidate it. When you add a new earlier start date, you generally have to rewrite every bookmark and startdate after it with new character info and other things, which was their stated reason for making it a sub mod-it was a short cut so that they didn't have to spend weeks rewriting the entire history of every family and character in the mod from the ground up just for a new start date.
Also yes, all empire tier titles use the megawar system. It's why Yi Ti is sometimes just as unstable as westeros after like 50 years into the game too.
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Post by marob307 on Feb 3, 2019 20:54:40 GMT
i had looked estern roads and the speed up 30% doesn't appears. will be nice to see that on essos.
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Toccs
Moderator
Posts: 474
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Post by Toccs on Feb 3, 2019 21:34:05 GMT
The Ryders are already kings of the Rills in the Ghiscari Wars. House Woodfoot owns Bear Island in that submod from the next update.
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Post by soulbourne on Feb 3, 2019 21:39:41 GMT
So, in mod/agot/terrain/terrain.txt you can find the specific stats of the roads. Most things have a movement cost of like 1-2 but valyrian road terrain is 0.3, meaning movement through it is 3x as fast as through say grasslands I believe. Not 100% on terrain modding tbh. The modifier of 30% is a modifier rather than terrain, simply because you can't change terrain mid game, it's constant(Though would be nice if it could be for other reasons). So they do a provincial modifier instead.
An experienced modder will have to clarify however if the move cost of 0.3 is actually far better than the 30% from the kingsroad province modifiers and whether that needs rebalanced accordingly. My issue is with province modifiers at least they're not considered in the pathing AI that I've noticed so you have to manually march your armies along roads. Think terrian however is, but not 100%(Could just be the shortest distance). But that's a base game issue.
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Post by marob307 on Feb 3, 2019 23:16:43 GMT
ha is why my army did'nt never take roads. will be nice if the modifier is like theone in westeros. Iam not amodder ofck2. i just suggest as i can.
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Post by lunasmeow on Feb 24, 2019 19:05:47 GMT
I don't have a response right now for all of these but there is a lot that I can answer. 12. That wouldn't be ideal and would be a huge drain on resources having the Mega War system fire every time the republics start a trade war. A Free City that conquers the majority of the others already can form the Empire tier title. functionally nothing would change having them empire tier except for the Mega War resource drain. While I agree with you for most of this, perhaps there is one instance where this could be useful - if for example, any one of the free cities manages to get "too big" and become threatening, then (and only then) would the other cities have the option of forming said "leagues" just as they did in canon against Volantis for example. Maybe some rule where if any one free city fully conquers two others, the remaining cities form up alliances against them? (Edit: That seems too easily abused, people would just conquer most but not all of the cities, leaving each with only one province before taking them fully, so maybe put a number of provinces owned instead?) This would make the politics of the area more canonical, and increase the difficulty of taking over all of Essos in a lore-friendly way. Then simply have it to where if the city that was "too big" fell back down to only two cities, or perhaps even only one, the leagues are forced to disband.
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Post by petko on Mar 11, 2019 21:11:46 GMT
They should add more holdings to essos counties. For example Silkhead, I highly doubt that house Rogare have so small land. Why it doesnt have 6 holdings like Old Volantis etc.?
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Post by soulbourne on Mar 12, 2019 0:27:39 GMT
In the holdings case I think it's meant to represent how centralized "Core republic lands" are around the capital free city, with many resources of lands owned by actual patricians focusing in and around the capital itself rather than ancillary territories, with other lands being a bit less focused on directing trade power to the capital. I wouldn't mind seeing an event or such to fire similar to the prosperity event allowing opening up new holdings for development in lands owned by patricians as they develop their own enclaves, but feel it should be a bit more restricted and require not only booming prosperity but large development of the holdings too with restrictions to the event based on building in the province(After all, if your going to develop your assets outside of the free city itself, you likely will want to raise your own city to a point that could contest the capitals power by some fraction before you devote resources towards claiming and settling new lands).
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