|
Post by Green on Jan 14, 2019 22:09:42 GMT
|
|
|
Post by Green on Jan 14, 2019 22:13:53 GMT
Goals:
Make CoA for House Flint of the Mountains (merging with Breakstone Hill flints since they're most likely the same line) Make CoA for House Ashwood
Make CoA for House Glenmore Make CoA for House Whitehead Make CoA for House Farwynd of Sealskin Point Make CoA for House Arryn of Gulltown (this will be a little out of place until the next update that adds / fixes all the Fire & Blood content, namely Isembard Arryn)
If you notice any houses in Westeros without a coat of arms / sigil, let me know. I plan to make one for all houses that don't have any.
|
|
|
Post by rufff1 on Jan 14, 2019 23:12:47 GMT
How are you planning on implementing the flint distinctions? Make them a cadet house or use flags like the Personal Arms Submod?
|
|
|
Post by Green on Jan 14, 2019 23:43:27 GMT
How are you planning on implementing the flint distinctions? Make them a cadet house or use flags like the Personal Arms Submod? I was planning on making a cadet branch, but I know it will be very time consuming and tedious, so I might not bother. I mainly wanted to post any coat of arms I make as sort of a resource for the AGOT devs or others that may want to use them. Edit: wasn't really time consuming at all. Took 5 minutes of replacing a few numbers in the files.
|
|
|
Post by Lysandro the Magnificent on Jan 17, 2019 14:38:51 GMT
These are really cool! it always annoyed me how house Ashwood would have a random coa (usually a unicorn for me). I am interested in making my own custom coa and was wondering how you achieve the texture that matches the ones already in the mod?
|
|
|
Post by Green on Jan 17, 2019 20:20:03 GMT
These are really cool! it always annoyed me how house Ashwood would have a random coa (usually a unicorn for me). I am interested in making my own custom coa and was wondering how you achieve the texture that matches the ones already in the mod? Here you go! drive.google.com/open?id=1oopYr3Noye-iREfs9G5j8kssA9fZO4IsObviously all credits for the textures goes to the AGOT Team.
|
|