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Post by LancelotLoire on Jul 27, 2018 12:27:56 GMT
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Post by sireilhart on Jul 27, 2018 12:39:43 GMT
Thanks a lot! Edit: There's a bug.. Not landed characters have the congenital crowns and don't have the artifacts Attachments:
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Post by LancelotLoire on Jul 27, 2018 12:47:23 GMT
Ah okay, then it's a bit outdated haha. I'm on my way to bed so maybe send a message to ERBKaiser and ask him to update the compatch! muahahahahhahaa. Thanks Kaiser!
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Post by duotwo on Jul 27, 2018 16:25:23 GMT
Somehow this mod is messing up my flags, any idea on how to fix it?
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Post by LancelotLoire on Jul 27, 2018 20:53:10 GMT
Read the last couple pages of this thread. Cause I've explained this several times aghhhhhhh
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Post by Vatonage on Jul 27, 2018 23:50:50 GMT
I don't know how prolific the new swords are meant to be, but nearly every landed lord in Westeros has his own Valyrian Sword White Menace for some reason.
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Post by LancelotLoire on Jul 28, 2018 8:48:34 GMT
When did this happen? Because I can't repeat...
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Post by oathtaker on Jul 28, 2018 19:10:50 GMT
It's a tiny thing but could you update the activation characteristics of Robert's Warhammer as the base mod codes it to only activate when you have the strong/tall/brawny trait, but with your mod the weapon doesn't work if you're strong_1/strong_2 etc which leads to the amusing roleplay consequences of characters being too strong to use a weapon haha If you dont mind fixing it yourself this should work. Go to Documents/Paradox Interactive/Crusader kings 1/mod/a game of thrones/common/artifacts. Open weapon_artifacts.txt Go down three entries until you see roberts_hammer and add strong_1 and strong_2 to the following entry active = { age = 14 OR = { trait = strong trait = tall trait = robust It should look like this active = { age = 14 OR = { trait = strong trait = strong_1 trait = strong_2 trait = tall trait = robust Even if your no longer using the congenital mod the change shouldn't cause any problems.
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Post by Vatonage on Jul 29, 2018 0:14:10 GMT
This is what happened.I'm running the Personal Arms Submod along with the More Artifacts Submod, but I've made sure to patch the Arms submod for Congenital Overhaul. Not sure what's the cause of so many White Menace swords being generated, and since they have the special artifact rules of Valyrian weapons, they're definitely not going anywhere.
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Post by LancelotLoire on Jul 29, 2018 0:29:49 GMT
There is definitely some kind of instability taking place. You maybe missed a closing bracket when you made a patch.
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Post by drrrmmt on Jul 29, 2018 22:57:03 GMT
Do you think you would ever add more crowns to the your congenital crowns list, the North and Iron Islands don't currently have any, I know that Lysten has created a few new crowns for a Bolton type ruler and some new generic ones, I'm not sure whether they're continuing with their mod so they might let you incorporate the assets agotcitadel.boards.net/thread/64/art-requests
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Post by LancelotLoire on Jul 29, 2018 23:52:06 GMT
Of the 5 north ones he's made for men... 3 of those are already in the main mod including the one you yourself mentioned (Bolton type ruler).
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Post by Vatonage on Jul 30, 2018 17:24:08 GMT
I didn't manually alter any of the text files, only copy and pasted the Personal Arms patch into the Congenital Overhaul folder.
I'll start up a new game sometime and see if the problem persists.
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Post by stonewallace17 on Jul 30, 2018 18:00:55 GMT
If I recall correctly that patch was actually missing a bracket somewhere
Try using the Audax Validator on the CO folder to check for sure though
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Post by epicmarkvan on Aug 12, 2018 8:57:30 GMT
Looks like the base mod has the Durrandon crown and all that, so now the Congenital crowns have duplicate artifacts ;-;
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