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Post by LancelotLoire on Jun 5, 2018 12:45:33 GMT
Damnit... I didn't know there was an updated patch ><
Don't expect this to be updated for awhile. Middle of the work means I can only at max put like 4 hours a night onto it, and some patches this takes like 16-40 hours to update. I haven't even downloaded the latest patch (YET) so I don't know how long it will take and won't even be able to do the beginning prep work for another 19-20 hours.
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Post by die55542 on Jun 5, 2018 22:57:11 GMT
Hey man, no worries! I love your mod and you didn't have to update it or even make it public. Take your time and no stress. But know that if my Congenital Overhaul isn't updated in 3 days, The police will assume you were poisoned by your enemies, no doubt.
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Post by stonewallace17 on Jun 5, 2018 23:06:58 GMT
I've been updating it for myself off and on all day. Very time consuming process, for sure.
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Post by die55542 on Jun 7, 2018 10:08:55 GMT
I've been updating it for myself off and on all day. Very time consuming process, for sure. If you get it updated before it officially releases, would you be kind enough to share it until the official one is done?
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Post by stonewallace17 on Jun 7, 2018 14:55:52 GMT
If LancelotLoire gives the okay, I'll upload it. It probably won't be exactly what the official update will be (I've only merged changes, not sure I've covered all additionally added events from the main mod but I've tried to keep an eye out) but it could help in the update process depending on how far in it is right now.
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Post by die55542 on Jun 7, 2018 16:44:45 GMT
Alrighty, I'll just recheck this post for future updates.
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Post by LancelotLoire on Jun 7, 2018 21:28:26 GMT
I don't mind. I've got the stuff sorted out but haven't started updating yet. Last night got home from work at 3:30am so I just haven't had the time to sit down and get to it yet. And I'm about half an hour from heading back to work
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Post by stonewallace17 on Jun 7, 2018 21:57:08 GMT
Ok, thanks. I'll upload what I've got tonight, I'm going to have to go back over some of the files and see if I have any custom changes I have to revert.
Oh, I'll definitely have to redo some of the portrait files, I have Better Faces merged with CO right now. Hopefully it's just those and the trait files (I tweaked the combat rating values for a few I think)
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Post by sireilhart on Jun 7, 2018 22:06:24 GMT
Hi stonewallace! will your version of the update compatible or with the Strong Seed mod?
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Post by stonewallace17 on Jun 7, 2018 22:10:38 GMT
Not entirely sure, in 1.6.1 I used both mods with no issues. I haven't actually looked into Strong Seed's files yet to see if anything needs to be changed.
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Post by stonewallace17 on Jun 7, 2018 23:46:56 GMT
Alright, here's what I have. Congenital Overhaul 1.7 test fixProbably not 100% complete but should be serviceable. Haven't actually tested ingame yet so feel free to be a guinea pig. Edit: link updated to match fixed (hopefully) version in below post
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Post by die55542 on Jun 8, 2018 2:18:42 GMT
Thank you to the both of you, I could never do what you guys do.
-I launched up the submod, and it appears they still affect the flags in the game. The Baratheons always have the Dorne flag, Hoares have the Reach flag. etc etc.
I wonder why it's causing that.
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Post by stonewallace17 on Jun 8, 2018 3:50:59 GMT
I broke the landed_titles bit somehow when I split it into multiple files to try to match the main mod. I'll try to fix it tonight. Edit: Think that they're all fixed now. The ones I noticed were off are, at least. Congenital Overhaul 1.7 test fix
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Post by drakerlugia on Jun 8, 2018 5:36:17 GMT
Thanks for the quick fix, Stonewallace. I'll give it a try tomorrow.
I'm still currently editing all the character history files with the fixed congenital traits (as I do every update) because I'm OCD and like canon characters to have "proper" traits with Congenital Overhaul, but I'll let you know if I run into any issues.
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Post by die55542 on Jun 8, 2018 11:10:26 GMT
Currently there appears to be a bug with an event on initial startup, no matter the scenario or creation of the playthrough. After the initial start up as completed, I.E. Recieving Artificats, Current Realm State, I get 6 blank event window pop ups. I can't exit or cancel them, I can only drag them. There is no text or buttons on the event popups. This happens, without fail, before 15 days of the game start up.
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