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Post by enad on Jan 15, 2020 23:44:47 GMT
Great work on the update. It's amazing what this mod has become.
I wanted to report one potential bug. I'm using the Tubbs Better Faces mod, and with this new update some houses are using the default CK2 AGOT faces. House Hightower, Bolton, Dondarrion are some of the affected. I'm not sure if there's anything I can do to fix that myself but I'm open to try.
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Post by rufff1 on Jan 15, 2020 23:54:04 GMT
Great work on the update. It's amazing what this mod has become. I wanted to report one potential bug. I'm using the Tubbs Better Faces mod, and with this new update some houses are using the default CK2 AGOT faces. House Hightower, Bolton, Dondarrion are some of the affected. I'm not sure if there's anything I can do to fix that myself but I'm open to try. Not really a bug, the houses you mention all have new custom ethnicities to match their house traits (same as strong seed for the starks, lannisters etc), but Tubbs doesn't have entries for those ethnicities so they'll be using base game assets
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Post by rufff1 on Jan 15, 2020 23:54:58 GMT
Hello, just to let you know that there's an issue for the new armours. The armours have flags in the bloodline file as bloodline_dynasty_armour, but in the decision file the flag for the new armours is dynasty_armour, so the decision doesn't appear for the houses with new armours. Thanks for your hard work Will take a look
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Post by enad on Jan 15, 2020 23:58:23 GMT
Great work on the update. It's amazing what this mod has become. I wanted to report one potential bug. I'm using the Tubbs Better Faces mod, and with this new update some houses are using the default CK2 AGOT faces. House Hightower, Bolton, Dondarrion are some of the affected. I'm not sure if there's anything I can do to fix that myself but I'm open to try. Not really a bug, the houses you mention all have new custom ethnicities to match their house traits (same as strong seed for the starks, lannisters etc), but Tubbs doesn't have entries for those ethnicities so they'll be using base game assets I see. Is there a way to change them back to their previous ethnicities on a House basis(rather than each character individually)? I'm taking a look at your mod now but not seeing anything that'd seem relevant. Perhaps I'm looking in the wrong place. Thanks for the quick reply btw.
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Post by rorladconvery on Jan 16, 2020 0:06:42 GMT
I'm having an issue with crowns not being on the head of kings and the sigils being off-centre. I am only using this mod and the main game. Are there other mods I should be using for this to work properly? Thanks for the amazing mod.
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Post by rufff1 on Jan 16, 2020 0:09:39 GMT
I'm having an issue with crowns not being on the head of kings and the sigils being off-centre. I am only using this mod and the main game. Are there other mods I should be using for this to work properly? Thanks for the amazing mod. Can you post screenshots, also is it all crowns or just a particular culture?
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Post by rufff1 on Jan 16, 2020 0:14:14 GMT
Not really a bug, the houses you mention all have new custom ethnicities to match their house traits (same as strong seed for the starks, lannisters etc), but Tubbs doesn't have entries for those ethnicities so they'll be using base game assets I see. Is there a way to change them back to their previous ethnicities on a House basis(rather than each character individually)? I'm taking a look at your mod now but not seeing anything that'd seem relevant. Perhaps I'm looking in the wrong place. Thanks for the quick reply btw. Pulling out ethnicities will be quite fiddly, I added a bunch of them and you'll need to tweak birth events and roberts_rebellion - the other option would be Tubbs or someone making a compatch for the two mods, it wouldn't be too hard you'd just have to (for example) pull out all the file directories in the interface folder for valemen in Tubb's mod and put them in say the belmore file as the new ethnicities use the normal culture as a base (except the Blackwoods who use Northern for obvious reasons) but then limit them to particular hair and eye colours,
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Post by enad on Jan 16, 2020 0:24:59 GMT
I see. Is there a way to change them back to their previous ethnicities on a House basis(rather than each character individually)? I'm taking a look at your mod now but not seeing anything that'd seem relevant. Perhaps I'm looking in the wrong place. Thanks for the quick reply btw. Pulling out ethnicities will be quite fiddly, I added a bunch of them and you'll need to tweak birth events and roberts_rebellion - the other option would be Tubbs or someone making a compatch for the two mods, it wouldn't be too hard you'd just have to (for example) pull out all the file directories in the interface folder for valemen in Tubb's mod and put them in say the belmore file as the new ethnicities use the normal culture as a base (except the Blackwoods who use Northern for obvious reasons) but then limit them to particular hair and eye colours, I seem to have managed to revert them by going into the common/cultures/dynasty_culture.txt and deleted your entries for the new dynasty ethniticies. Working fine so far. Thanks again for the replies and the fantastic mod. Can't imagine what more you can add to it, but I'm looking forward to any future updates!
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Post by dumbfish on Jan 16, 2020 0:28:06 GMT
Thank you! MB not being updated is the only reason I was still using 2.0!
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Post by Ara on Jan 16, 2020 0:55:11 GMT
The Hungry Wolf bloodline exists or is bugged again?? I'm playing in the Harwyn Hardhand scenario and the Starks didn't have his bloodline
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Post by aegon89 on Jan 16, 2020 0:58:08 GMT
Any near future plans to make this compatible with the official submods?
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Post by rufff1 on Jan 16, 2020 0:58:21 GMT
The Hungry Wolf bloodline exists or is bugged again?? I'm playing in the Harwyn Hardhand scenario and the Starks didn't have his bloodline Doesn't exist by design - its there for if I ever get around to making an andal invasion version - rn the Starks have too many bloodlines for me to add another one
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Post by rufff1 on Jan 16, 2020 0:59:08 GMT
Any near future plans to make this compatible with the official submods? No immediate plans - but it is a long term ambition
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Post by dieric17 on Jan 16, 2020 2:51:03 GMT
Hey I just noticed that the Hammer of Justice bloodline gives the honorable trait but the man himself doesn't have it, just a small thing I wanted to point out.
Also, have you thought of adding Tristifer's warhammer as an heirloom for House Mudd? Recoverable from Oldstones like the River Kings Crown. Not like a VS sword but like Robert's hammer or something, just a thought. I really like playing as the Mudds so any extra flavor for them is always awesome.
Love the new update by the way.
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Post by aegon89 on Jan 16, 2020 23:24:50 GMT
Any near future plans to make this compatible with the official submods? No immediate plans - but it is a long term ambition That's unfortunate; you've done alot of work which, to me at least, feel more appropriate to the earlier bookmarks then the main mod, even with its new addition of the Century of Blood. If I wanted to compatch it for my personal use, do you have any suggestions on what parts of the submod need the most changes to eliminate conflicts?
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