More Bloodlines Submod - v3.0 Now Out (AGOT 2.2 compatible)
Jan 15, 2020 16:31:38 GMT
DYLAN_1, aconda, and 3 more like this
Post by rufff1 on Jan 15, 2020 16:31:38 GMT
2.0 is out
www.dropbox.com/s/be9cjyhe3s5hsb2/AGOT%20More%20Bloodlines%20Submod%202.0%20-%20Extract%20to%20Mods%20Folder.7z?dl=0
Changelog
v 2.0
- Awesome new map assets for famous landmarks made by aconda (Hightower, Titan etc)
- Dozens of new Armour artifacts, again thanks to aconda
- Redone artworks for multiple house armours
- Forrester Greatsword now uses unique artifact image
- New greenseer trait added for those who are full on greenseers
- Revamped greenseer system:
- Greenseers now occur 1/1000 skinchangers
- A new landless duchy represents the CotF, it is held by a Child of the Forest greenseer until Bloodraven leaves the Wall, then by a dynastyless clone of Bloodraven from his "death" on
- Aged greenseers can, via decision, become immortal, at the cost of being a tree (they can still be killed though)
- If a new greenseer emerges an aged, treebound greenseer can choose to die once their knowledge is passed on
- A greenseer dying voluntarily will transfer the duchy to the new greenseer
- Bloodlines for Davos Seaworth, Jaime Lannister, Baelor Breakspear, Ser Joffrey Doggett, Big Jon Hogg, Roose Bolton, House Shett, House Marbrand, Axel Tully, House Jast, House Brax, House Qoherys, House Harroway, House Towers, House Mooton, House Wydman, House Waynwood, Emperor Aurion, House Westford, Barristan the Bold, The White Bull, Arthur Dayne, Oswell Whent, Lewyn Martell, Jonothor Darry, Gyle Morrigen, Lorence Roxton, Victor the Valiant, Willam the Wasp, Pate the Woodcock, Sam of Sour Hill, two bloodlines for Dunk (one for him as a hedge knight, one when he joins the KG), Ryam Redwyne, House Saerys, House Saerystos, House Saerynar, House Toyne, House Errol, House Estermont, House Selmy, House Forrester, House Whitehill, House Belmore, House Coldwater, House Egen, House Sunderland, Rupert "The Fighting Fool" Falwell, House Morrigen, Criton Cole the Kingmaker, and the Dragonknight
- Hodor bloodline
- Brave and Ambitious trait gain for the Blackfyre bloodline
- Tall trait gain for Huzhor Amai
- Tall trait gain for Tarths
- Velaryon, Celtigar and Dayne bloodlines now use strong seed and have traditional claims (done by erbkaiser)
- Blackwood, Bracken, Bolton (spooky blue eyes), Connigton, Piper, Whent, Marbrand, Dondarrion, Mallister, Hightower, Belmore, and Yronwood bloodlines now use new strong seed ethnicity and have traditional claims
- House Kingsblood/Forrester/Redbeard now have strong seed
- KBTW and Prince Garin Bloodlines now form on creation of title
- House Flint split into 3, with each house using own COA that also uses dynamic system, the First Flints use a stripped down version of the Flints Finger Flint sigil designed by aconda. Both cadets can be legitimised by First Flints
- Added two new cadet lines of House Arryn, House Arryn of Eastwald and House Arryn of the Fingers to represent the (poor yet proud cadet branches) that Littlefinger contrasts to the Arryns of Gulltown
- Put the Bolton sigil back upright and took out the rack (Osha's description at the Sack of Winterfell gives no indication it is upside down or on a rack, both of which are show inventions afaik)
- Adjusted a few Robert Bastard cadet houses to match the new Baratheon sigil style
- Stopped Blackpool being able to build Summer Island barracks
- Edmure Tully ("stocky build") now has the brawny trait
- Dany's bloodriders and her advisor Rommo now have dynasties after she hatches her dragons - this will keep them alive longer and make AI Dany likely to grant them land/arrange marriages for them which seems a realistic addition
- Dany now has sympathy for Dothraki and sympathy for Lhazareen traits which seem appropriate
- Lynesse Hightower is no longer depressed once she remarries
- Ser Joffrey Doggett now has the Holy Warrior trait
- Ser Joffrey Doggett "The Red Dog of the Hills" is now Marbrand_dyn and his mother is now a Marbrand
- Vikarys now use Reyne_dyn
- Redtusk is now Reyne_dyn
- Wendel Manderly now wields a bow
- Dunk has a shield, then the Tarths get it when he dies
- New COAs for some wildling houses - (Wooden Ear, Dogshead, Mossfoot, White Mask, Forrester, Wanderer, Crowkiller, Shivers)
- Made Anya Waynwood's husband also a Waynwood to make bloodline inheritance more smooth
- Little easter egg character, let's see who spots it first
- Black Aly now has her bow
- Made Wyman and Ser Bartimus friends which should make them no longer hate each other and stop Wyman revoking the Wolf's Den all the time
- Tytos Blackwood now has the tall trait
- Added some present day Doggetts to make the family tree a bit less sparse
- Added some present day Burleys to make the family tree a bit less sparse
- Some ancient history changes from rereading World of Ice and Fire
- Added some ancient Dustins to reflect the end of the Barrow Kings and the wedding of the last Barrow King's daughter to a Stark King
- Added Gaven Greywolf, Warg King of Sea Dragon Point who was killed alongside his sons with his daughters taken as prizes by the Starks
- Added some ancient Slates first ruling as Kings, then holding Wolf's Den
- Added some ancient Lockes first ruling as Kings, then holding Wolf's Den
- Added an ancient Fisher King ruling Stony Shore
- Added Greystarks holding the Wolf's Den, descended from the brother of a Stark King who married a daughter of Gaven Greywolf (hence Grey) with a new Stark King personally executing the last one
- Added a number of ancient Lannisters who marry the founders of Houses Brax, Marbrand and Jast (founded from a union of First Man and Andal nobles) with House Jast marrying the third daughter - hence three lions on sigil
- Added ancient founder of House Wydman - a pre conquest "perfect knight" with a bunch of chivalrous traits to reflect how he appears to be thought of
- Renamed the Mudd Artos the Strong King to Patrek, created a new Artos the Strong character who lives earlier and is the founder of House Strong, removed early river Kings from the c_redfork history so it is only held by Strongs until the Dance
- Added the ancient Green King of the Gods Eye to the history files
- Added new tourney champion bloodline, create by winning a great many tournaments
- Added new noble kingsguard bloodline, create by being a tier 4 warrior and having no vices and at least a few noble character traits (kinda like how one claims dawn)
- Dawnbreaker BL should now be created by winning W4TD
- "The Restorer" BL should now be created by taking the Eastern Path as Aegon I and reestablishing the freehold
- Now independent sovereigns can declare Crownlands duchies that once belonged to their kingdom as a de jure part of their kingdom allowing them to reconquer them. The Iron Throne can then do the same to reconquer them
- Duskendale added
- Hayford added
- Stokeworth added
- Rosby added
- Blackwater Rush added
- Kingswood added
- Massey's Hook added
- If the Vale and the North are in separate realms the North can declare the Three Sisters part of its realm allowing it to conquer them. The Vale can then do the same to reconquer them if it has lost them
- If Robb wins his war he frees northern prisoners like the Manderys, Karstarks, Lockes, and Pooles
- Added decision for ultra high martial characters from key houses to adopt a warlike personal sigil
- Added decision for second, third and fourth son (and daughter if you're Dornish) characters from key houses to adopt a personal sigil reflecting their place in the succession - ie 3 lions for a 3rd son Lannister, 2 green hands for a second son Gardener, etc, etc. An event can also fire to enable this for AI characters so that you can see this system in the world at large, currently has a 25% chance for the character to adopt a quartered sigil
- Added decisions for the children of two key houses to create a quartered sigil representing both parents, currently system is only complete for Starks, Lannisters, Targaryens and Arryns. An event can also fire to enable this for AI characters so that you can see this system in the world at large, currently has a 25% chance for the character to adopt a quartered sigil
- Maekar uses a quartered targaryen sigil
- Robb uses his wolf head
- Change the way that the Dustins get Barrowton back
- Changed some vanilla AGOT artifact buffs
- Later Doggetts have the Red Dog Bloodline
- Duelist trait added to trait gain
- Honourable trait added to trait gain
- Dog trait added to trait gain
- You might now find an egg laid by Sheepstealer in the Mountains of the Moon (same principle and likelihood as the Winterfell, Red Lake, and Sothoryos eggs)
- Remove House Redfort from House Royce bloodline in later bookmarks, you can still breed the bloodline into your line yourself, you just won't start with it
- Edited the event that removes Webber bloodline from Lannisters so you can acquire it as a Lannister yourself
- Map layout changes
- Changed some provinces to better follow river boundaries
- Tweaked shape of the Wall to match Dance of Dragons Map
- Added some more impassable terrain for mountains in the Vale, the Dornish Red Mountains, the Southern Stormlands Slaver's Bay, and the mountains south of Braavos, as a result there are now more choke points - also Battle of Sumerhall now makes sense as Fells are separated from Grandisons and Cafferens by impassable mountains
- Added new province of Blackwood Grove, once ruled by the ancient Blackwoods, now a province held by the Starks as we are told they hold lands in the Wolfswood. The county is de jure under the High Lordship of the Wolfswood but is held directly by the Lords of Winterfell. The weirwood and village are references to the Crofter's Village where Stannis is camped.
- Added a new island province off Lockport that is part of the High Lordship of Cape Wrath and held by House Herston, the barony they used to hold in Stonehelm has been removed. This also means that House Herston is sworn to Stannis during the Battle of the Blackwater which was not previously the case so Ser Creighton Longbough can fight his "Knight of the Red Chicken" (probably a member of House Herston)
- Added a new province for House Shett of Gull Tower outside of Gulltown, it is de jure a part of the gulltown duchy, but sworn to Runestone, I have also created a cadet for House Shett of Gulltown who hold the (now renamed) Gull Tower barony, now Gulltown Keep, in Gulltown proper, they are sworn to the senior branch of House Shett
- Added a new ruined province of Westwatch-by-the-Gorge west of the Shadow Tower. The borders with all provinces to the North of the Shadow Tower now are impassable so to invade the Shadow Tower wildlings must now either take Castle Black or cross the Gorge. The Gorge is an adjacency so invading armies will also suffer a straight crossing penalty. The Watch abandons the tower in 8050 and Jon Snow regarrisons it in 8300.
- Created a kingdom of Carcosa held by the exiled Yellow Emperors. It is clustered around the Hidden Sea and is reached via mountain passes that are currently ruins. Carcosa is a large city and there is a heavily fortified pass holding the entrance to the valley and the Princes of Carcosa hold a strong claim to the Empire of YiTi
- Added a new province in the hills above the Golden Tooth belong to House Doggett called Red Hills, it is sworn to Ashemark
- Added a new province east of Lannisport belonging to House Vikary, called Goldengrass Hills sworn to Casterly Rock
- Added new provinces for House Burley and House Harclay to make them playable, their previous baronies have been removed to retain balance
- Added new province for House Waterman after giving Fever back to the Dustins so the return event still works, Watermans sworn to Oldcastle Duchy which is now active, Blackpool moved to de jure White Harbour Duchy
- Added new province for House Wesford/Greymarch, making them playable, their previous barony has been removed to maintain balance
- Added new High Lordship for House Blackmont
- Moved Crown Crag to the Giant's Lance Duchy
- Moved Heart's Home to the Northweald de jure Duchy
- Made Prince of Driftmark a king tier title ruling over Massey's Hook as well as existing lands. Added event where if not independent or not a close relative or dynasty member of the ruler of the Iron Throne/New Valyria the title is destroyed - this isn't meant to be a true kingdom just a rank of prestige as heir apparent
- Added new High Lordships for Driftmark and Claw Isle under the Principality of Dragonstone
- Added new High Lordship of Widow's Watch and moved House Overton to their jurisdiction
- Added a 7th holding slot to Highgarden
- Redrew Harrenhal a bit, made Lord Harroway's Town part of Butterwell (fits lore better and balances high lordships)
- Added new Valyrian Steel Swords
- Longthorn can be obtained by Tyrells
- Duty can be obtained by Tullys
- Garth's Fist can be obtained by Gardeners
- Kraken Blade can be obtained by Greyjoys
- Manbane belonging to Sandoq the Shadow
- The Golden Scimitar a badge of office for the Captain Generals of the GC (based on Harry Strickland's scimitar in the show)
- Basilisk, can be obtained via colonising Gogossos and a dark ritual, finding it also creates a bloodline
- Chimera can be obtained by being ruler of the Kingdom of North Valyria and being deemed by the priests of Mantarys as a worthy heir to Valyria
- Sphinx is obtained by a non nomad ruler of the Kingdom of the Ifequevron who accepts a bargain with the woods-walkers to essentially sign the Essosi version of The Pact pledging to honour the woods-walkers and convert to the faith of the Old Gods
- Bugfixes and tweaks by erbkaiser:
- birth_events: bugfix for the hard pregnancy marker (AGOT Bug), adds West Valyrian strong seed for the above bloodlines.
- crownlands_ancestors: added Velaryon and Celtigar bloodlines, fixed a vanilla AGOT bug with #11174840
- dorne_ancestors: added Dayne bloodline
- stormlands: fixed a few knew_robert flags
- iron_throne_events: includes my mod that allows the Iron Throne to remake lost crowns, as well as Joffrey's crown -- as long as said crown does not exist in the world.
- tower_of_joy_events: sets the 'jon snow' flag for baby Jon, and makes his house a cadet line of the Targs.
- unoccupied_province_events.txt: includes my culture changes for colonies:
-if the colony holder has no other provinces and is not independent, it takes his liege's capital culture for the colony rather than staying the same.
-if the colony is in the Dothraki sea, it will restore to the pre-Dothraki culture.
- bloodline_artifacts: -made most dynastic armour etc. only able to be worn if someone has the proper bloodline.
- Disabled stacking for all of them.
- Made the Nightwatch cloak able to be worn for deserters
- Made it impossible for a NW to wear Mance's cloak
- Made Rhaegar's harp copy available to poets
- MBS_decisions: -made it impossible to make a harp or Baratheon hammer if you own the original artefacts already
www.dropbox.com/s/be9cjyhe3s5hsb2/AGOT%20More%20Bloodlines%20Submod%202.0%20-%20Extract%20to%20Mods%20Folder.7z?dl=0
Changelog
v 2.0
- Awesome new map assets for famous landmarks made by aconda (Hightower, Titan etc)
- Dozens of new Armour artifacts, again thanks to aconda
- Redone artworks for multiple house armours
- Forrester Greatsword now uses unique artifact image
- New greenseer trait added for those who are full on greenseers
- Revamped greenseer system:
- Greenseers now occur 1/1000 skinchangers
- A new landless duchy represents the CotF, it is held by a Child of the Forest greenseer until Bloodraven leaves the Wall, then by a dynastyless clone of Bloodraven from his "death" on
- Aged greenseers can, via decision, become immortal, at the cost of being a tree (they can still be killed though)
- If a new greenseer emerges an aged, treebound greenseer can choose to die once their knowledge is passed on
- A greenseer dying voluntarily will transfer the duchy to the new greenseer
- Bloodlines for Davos Seaworth, Jaime Lannister, Baelor Breakspear, Ser Joffrey Doggett, Big Jon Hogg, Roose Bolton, House Shett, House Marbrand, Axel Tully, House Jast, House Brax, House Qoherys, House Harroway, House Towers, House Mooton, House Wydman, House Waynwood, Emperor Aurion, House Westford, Barristan the Bold, The White Bull, Arthur Dayne, Oswell Whent, Lewyn Martell, Jonothor Darry, Gyle Morrigen, Lorence Roxton, Victor the Valiant, Willam the Wasp, Pate the Woodcock, Sam of Sour Hill, two bloodlines for Dunk (one for him as a hedge knight, one when he joins the KG), Ryam Redwyne, House Saerys, House Saerystos, House Saerynar, House Toyne, House Errol, House Estermont, House Selmy, House Forrester, House Whitehill, House Belmore, House Coldwater, House Egen, House Sunderland, Rupert "The Fighting Fool" Falwell, House Morrigen, Criton Cole the Kingmaker, and the Dragonknight
- Hodor bloodline
- Brave and Ambitious trait gain for the Blackfyre bloodline
- Tall trait gain for Huzhor Amai
- Tall trait gain for Tarths
- Velaryon, Celtigar and Dayne bloodlines now use strong seed and have traditional claims (done by erbkaiser)
- Blackwood, Bracken, Bolton (spooky blue eyes), Connigton, Piper, Whent, Marbrand, Dondarrion, Mallister, Hightower, Belmore, and Yronwood bloodlines now use new strong seed ethnicity and have traditional claims
- House Kingsblood/Forrester/Redbeard now have strong seed
- KBTW and Prince Garin Bloodlines now form on creation of title
- House Flint split into 3, with each house using own COA that also uses dynamic system, the First Flints use a stripped down version of the Flints Finger Flint sigil designed by aconda. Both cadets can be legitimised by First Flints
- Added two new cadet lines of House Arryn, House Arryn of Eastwald and House Arryn of the Fingers to represent the (poor yet proud cadet branches) that Littlefinger contrasts to the Arryns of Gulltown
- Put the Bolton sigil back upright and took out the rack (Osha's description at the Sack of Winterfell gives no indication it is upside down or on a rack, both of which are show inventions afaik)
- Adjusted a few Robert Bastard cadet houses to match the new Baratheon sigil style
- Stopped Blackpool being able to build Summer Island barracks
- Edmure Tully ("stocky build") now has the brawny trait
- Dany's bloodriders and her advisor Rommo now have dynasties after she hatches her dragons - this will keep them alive longer and make AI Dany likely to grant them land/arrange marriages for them which seems a realistic addition
- Dany now has sympathy for Dothraki and sympathy for Lhazareen traits which seem appropriate
- Lynesse Hightower is no longer depressed once she remarries
- Ser Joffrey Doggett now has the Holy Warrior trait
- Ser Joffrey Doggett "The Red Dog of the Hills" is now Marbrand_dyn and his mother is now a Marbrand
- Vikarys now use Reyne_dyn
- Redtusk is now Reyne_dyn
- Wendel Manderly now wields a bow
- Dunk has a shield, then the Tarths get it when he dies
- New COAs for some wildling houses - (Wooden Ear, Dogshead, Mossfoot, White Mask, Forrester, Wanderer, Crowkiller, Shivers)
- Made Anya Waynwood's husband also a Waynwood to make bloodline inheritance more smooth
- Little easter egg character, let's see who spots it first
- Black Aly now has her bow
- Made Wyman and Ser Bartimus friends which should make them no longer hate each other and stop Wyman revoking the Wolf's Den all the time
- Tytos Blackwood now has the tall trait
- Added some present day Doggetts to make the family tree a bit less sparse
- Added some present day Burleys to make the family tree a bit less sparse
- Some ancient history changes from rereading World of Ice and Fire
- Added some ancient Dustins to reflect the end of the Barrow Kings and the wedding of the last Barrow King's daughter to a Stark King
- Added Gaven Greywolf, Warg King of Sea Dragon Point who was killed alongside his sons with his daughters taken as prizes by the Starks
- Added some ancient Slates first ruling as Kings, then holding Wolf's Den
- Added some ancient Lockes first ruling as Kings, then holding Wolf's Den
- Added an ancient Fisher King ruling Stony Shore
- Added Greystarks holding the Wolf's Den, descended from the brother of a Stark King who married a daughter of Gaven Greywolf (hence Grey) with a new Stark King personally executing the last one
- Added a number of ancient Lannisters who marry the founders of Houses Brax, Marbrand and Jast (founded from a union of First Man and Andal nobles) with House Jast marrying the third daughter - hence three lions on sigil
- Added ancient founder of House Wydman - a pre conquest "perfect knight" with a bunch of chivalrous traits to reflect how he appears to be thought of
- Renamed the Mudd Artos the Strong King to Patrek, created a new Artos the Strong character who lives earlier and is the founder of House Strong, removed early river Kings from the c_redfork history so it is only held by Strongs until the Dance
- Added the ancient Green King of the Gods Eye to the history files
- Added new tourney champion bloodline, create by winning a great many tournaments
- Added new noble kingsguard bloodline, create by being a tier 4 warrior and having no vices and at least a few noble character traits (kinda like how one claims dawn)
- Dawnbreaker BL should now be created by winning W4TD
- "The Restorer" BL should now be created by taking the Eastern Path as Aegon I and reestablishing the freehold
- Now independent sovereigns can declare Crownlands duchies that once belonged to their kingdom as a de jure part of their kingdom allowing them to reconquer them. The Iron Throne can then do the same to reconquer them
- Duskendale added
- Hayford added
- Stokeworth added
- Rosby added
- Blackwater Rush added
- Kingswood added
- Massey's Hook added
- If the Vale and the North are in separate realms the North can declare the Three Sisters part of its realm allowing it to conquer them. The Vale can then do the same to reconquer them if it has lost them
- If Robb wins his war he frees northern prisoners like the Manderys, Karstarks, Lockes, and Pooles
- Added decision for ultra high martial characters from key houses to adopt a warlike personal sigil
- Added decision for second, third and fourth son (and daughter if you're Dornish) characters from key houses to adopt a personal sigil reflecting their place in the succession - ie 3 lions for a 3rd son Lannister, 2 green hands for a second son Gardener, etc, etc. An event can also fire to enable this for AI characters so that you can see this system in the world at large, currently has a 25% chance for the character to adopt a quartered sigil
- Added decisions for the children of two key houses to create a quartered sigil representing both parents, currently system is only complete for Starks, Lannisters, Targaryens and Arryns. An event can also fire to enable this for AI characters so that you can see this system in the world at large, currently has a 25% chance for the character to adopt a quartered sigil
- Maekar uses a quartered targaryen sigil
- Robb uses his wolf head
- Change the way that the Dustins get Barrowton back
- Changed some vanilla AGOT artifact buffs
- Later Doggetts have the Red Dog Bloodline
- Duelist trait added to trait gain
- Honourable trait added to trait gain
- Dog trait added to trait gain
- You might now find an egg laid by Sheepstealer in the Mountains of the Moon (same principle and likelihood as the Winterfell, Red Lake, and Sothoryos eggs)
- Remove House Redfort from House Royce bloodline in later bookmarks, you can still breed the bloodline into your line yourself, you just won't start with it
- Edited the event that removes Webber bloodline from Lannisters so you can acquire it as a Lannister yourself
- Map layout changes
- Changed some provinces to better follow river boundaries
- Tweaked shape of the Wall to match Dance of Dragons Map
- Added some more impassable terrain for mountains in the Vale, the Dornish Red Mountains, the Southern Stormlands Slaver's Bay, and the mountains south of Braavos, as a result there are now more choke points - also Battle of Sumerhall now makes sense as Fells are separated from Grandisons and Cafferens by impassable mountains
- Added new province of Blackwood Grove, once ruled by the ancient Blackwoods, now a province held by the Starks as we are told they hold lands in the Wolfswood. The county is de jure under the High Lordship of the Wolfswood but is held directly by the Lords of Winterfell. The weirwood and village are references to the Crofter's Village where Stannis is camped.
- Added a new island province off Lockport that is part of the High Lordship of Cape Wrath and held by House Herston, the barony they used to hold in Stonehelm has been removed. This also means that House Herston is sworn to Stannis during the Battle of the Blackwater which was not previously the case so Ser Creighton Longbough can fight his "Knight of the Red Chicken" (probably a member of House Herston)
- Added a new province for House Shett of Gull Tower outside of Gulltown, it is de jure a part of the gulltown duchy, but sworn to Runestone, I have also created a cadet for House Shett of Gulltown who hold the (now renamed) Gull Tower barony, now Gulltown Keep, in Gulltown proper, they are sworn to the senior branch of House Shett
- Added a new ruined province of Westwatch-by-the-Gorge west of the Shadow Tower. The borders with all provinces to the North of the Shadow Tower now are impassable so to invade the Shadow Tower wildlings must now either take Castle Black or cross the Gorge. The Gorge is an adjacency so invading armies will also suffer a straight crossing penalty. The Watch abandons the tower in 8050 and Jon Snow regarrisons it in 8300.
- Created a kingdom of Carcosa held by the exiled Yellow Emperors. It is clustered around the Hidden Sea and is reached via mountain passes that are currently ruins. Carcosa is a large city and there is a heavily fortified pass holding the entrance to the valley and the Princes of Carcosa hold a strong claim to the Empire of YiTi
- Added a new province in the hills above the Golden Tooth belong to House Doggett called Red Hills, it is sworn to Ashemark
- Added a new province east of Lannisport belonging to House Vikary, called Goldengrass Hills sworn to Casterly Rock
- Added new provinces for House Burley and House Harclay to make them playable, their previous baronies have been removed to retain balance
- Added new province for House Waterman after giving Fever back to the Dustins so the return event still works, Watermans sworn to Oldcastle Duchy which is now active, Blackpool moved to de jure White Harbour Duchy
- Added new province for House Wesford/Greymarch, making them playable, their previous barony has been removed to maintain balance
- Added new High Lordship for House Blackmont
- Moved Crown Crag to the Giant's Lance Duchy
- Moved Heart's Home to the Northweald de jure Duchy
- Made Prince of Driftmark a king tier title ruling over Massey's Hook as well as existing lands. Added event where if not independent or not a close relative or dynasty member of the ruler of the Iron Throne/New Valyria the title is destroyed - this isn't meant to be a true kingdom just a rank of prestige as heir apparent
- Added new High Lordships for Driftmark and Claw Isle under the Principality of Dragonstone
- Added new High Lordship of Widow's Watch and moved House Overton to their jurisdiction
- Added a 7th holding slot to Highgarden
- Redrew Harrenhal a bit, made Lord Harroway's Town part of Butterwell (fits lore better and balances high lordships)
- Added new Valyrian Steel Swords
- Longthorn can be obtained by Tyrells
- Duty can be obtained by Tullys
- Garth's Fist can be obtained by Gardeners
- Kraken Blade can be obtained by Greyjoys
- Manbane belonging to Sandoq the Shadow
- The Golden Scimitar a badge of office for the Captain Generals of the GC (based on Harry Strickland's scimitar in the show)
- Basilisk, can be obtained via colonising Gogossos and a dark ritual, finding it also creates a bloodline
- Chimera can be obtained by being ruler of the Kingdom of North Valyria and being deemed by the priests of Mantarys as a worthy heir to Valyria
- Sphinx is obtained by a non nomad ruler of the Kingdom of the Ifequevron who accepts a bargain with the woods-walkers to essentially sign the Essosi version of The Pact pledging to honour the woods-walkers and convert to the faith of the Old Gods
- Bugfixes and tweaks by erbkaiser:
- birth_events: bugfix for the hard pregnancy marker (AGOT Bug), adds West Valyrian strong seed for the above bloodlines.
- crownlands_ancestors: added Velaryon and Celtigar bloodlines, fixed a vanilla AGOT bug with #11174840
- dorne_ancestors: added Dayne bloodline
- stormlands: fixed a few knew_robert flags
- iron_throne_events: includes my mod that allows the Iron Throne to remake lost crowns, as well as Joffrey's crown -- as long as said crown does not exist in the world.
- tower_of_joy_events: sets the 'jon snow' flag for baby Jon, and makes his house a cadet line of the Targs.
- unoccupied_province_events.txt: includes my culture changes for colonies:
-if the colony holder has no other provinces and is not independent, it takes his liege's capital culture for the colony rather than staying the same.
-if the colony is in the Dothraki sea, it will restore to the pre-Dothraki culture.
- bloodline_artifacts: -made most dynastic armour etc. only able to be worn if someone has the proper bloodline.
- Disabled stacking for all of them.
- Made the Nightwatch cloak able to be worn for deserters
- Made it impossible for a NW to wear Mance's cloak
- Made Rhaegar's harp copy available to poets
- MBS_decisions: -made it impossible to make a harp or Baratheon hammer if you own the original artefacts already