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Post by 22monkeymadness on Dec 7, 2019 8:38:39 GMT
Hey Rufff, might I make a few suggestions before the new update comes out. Would it be possible to incorporate the "Prince of Dragonstone" sub-mod into more bloodlines? I would use it at the same time as More Bloodlines but I can't seem to get rid of the crown (like a lord paramount) and keep the prince title. Maybe make Driftmark and Claw isle duchies to reflect the power of those lords seen in Fire and Blood. I also think it would be cool to add the decision, similar to your second son sigils, to adopt the banners of both your mother and father's houses. For example, If Sansa marries Baelish her child can get the option to have a quartered direwolf and mockingbird banner. If future generations choose to keep the banner maybe add an event to hyphenate the house name (ie Baelish-Stark) and create a cadet branch. I would take a crack at this but modding is not my forte.
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Post by rufff1 on Dec 7, 2019 22:05:46 GMT
Hey Rufff, might I make a few suggestions before the new update comes out. Would it be possible to incorporate the "Prince of Dragonstone" sub-mod into more bloodlines? I would use it at the same time as More Bloodlines but I can't seem to get rid of the crown (like a lord paramount) and keep the prince title. Maybe make Driftmark and Claw isle duchies to reflect the power of those lords seen in Fire and Blood. I also think it would be cool to add the decision, similar to your second son sigils, to adopt the banners of both your mother and father's houses. For example, If Sansa marries Baelish her child can get the option to have a quartered direwolf and mockingbird banner. If future generations choose to keep the banner maybe add an event to hyphenate the house name (ie Baelish-Stark) and create a cadet branch. I would take a crack at this but modding is not my forte. Thanks for these suggestions - as it happens we've been working on a lot of this already but its always good to hear we are going down the right track Ok so the Prince of Dragonstone being a king tier title with duchies for Driftmark and Claw Isle and Masseys Point being moved to the jurisdiction of the Prince of Dragonstone after the Conquest is already added in for 2.0 and I'm halfway through adding in the necessary stuff for the quartered sigils which I had already been working on as it happens. I don't think I will be adding Baelish to the list though I don't think its particularly lore justified - currently the list of houses which can combine arms are Arryn, Barratheon, Blackfyre, Gardener, Greyjoy, Hightower, Hoare, Lannister, Martell, Reyne, Stark, Targaryen, Tully, Tyrell, and Yronwood, I am also intending to add Houses Royce and Bolton in to the system once foxwillow updates the North and Vale sigils to the new excellent standard of sigils . New dynasties also poses its own challenges - especially with running the risk of a house prematurely dying out - if it gets added it won't be in 2.0
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Post by 22monkeymadness on Dec 8, 2019 3:07:53 GMT
Hey Rufff, might I make a few suggestions before the new update comes out. Would it be possible to incorporate the "Prince of Dragonstone" sub-mod into more bloodlines? I would use it at the same time as More Bloodlines but I can't seem to get rid of the crown (like a lord paramount) and keep the prince title. Maybe make Driftmark and Claw isle duchies to reflect the power of those lords seen in Fire and Blood. I also think it would be cool to add the decision, similar to your second son sigils, to adopt the banners of both your mother and father's houses. For example, If Sansa marries Baelish her child can get the option to have a quartered direwolf and mockingbird banner. If future generations choose to keep the banner maybe add an event to hyphenate the house name (ie Baelish-Stark) and create a cadet branch. I would take a crack at this but modding is not my forte. Thanks for these suggestions - as it happens we've been working on a lot of this already but its always good to hear we are going down the right track Ok so the Prince of Dragonstone being a king tier title with duchies for Driftmark and Claw Isle and Masseys Point being moved to the jurisdiction of the Prince of Dragonstone after the Conquest is already added in for 2.0 and I'm halfway through adding in the necessary stuff for the quartered sigils which I had already been working on as it happens. I don't think I will be adding Baelish to the list though I don't think its particularly lore justified - currently the list of houses which can combine arms are Arryn, Barratheon, Blackfyre, Gardener, Greyjoy, Hightower, Hoare, Lannister, Martell, Reyne, Stark, Targaryen, Tully, Tyrell, and Yronwood, I am also intending to add Houses Royce and Bolton in to the system once foxwillow updates the North and Vale sigils to the new excellent standard of sigils . New dynasties also poses its own challenges - especially with running the risk of a house prematurely dying out - if it gets added it won't be in 2.0 This sounds great! Thanks for the timely response and all the work you've put in on this sub-mod.
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Post by 22monkeymadness on Dec 15, 2019 22:54:31 GMT
Hey Rufff, Since you're expanding the greenseer system in 2.0, do you have any plans to add the Order of the Green Men on the Isle of Faces? Maybe make it a society that greenseers are able to join. It would be neat to have the option to make them priests with a weirwood bound high priest like Bloodraven if the old god's religion ever gets reformed.
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Post by rufff1 on Dec 15, 2019 23:36:31 GMT
Hey Rufff, Since you're expanding the greenseer system in 2.0, do you have any plans to add the Order of the Green Men on the Isle of Faces? Maybe make it a society that greenseers are able to join. It would be neat to have the option to make them priests with a weirwood bound high priest like Bloodraven if the old god's religion ever gets reformed. The thing is they aren't an order in the same sense as societies are. They are a very secretive cult that has basically never been seen since the time of the Children of the Forest. Howland Reed is the only person we know to have seen them in millenia, and everyone else who has tried to cross the Gods Eye to visit the Isle of Faces is blown off course. I simply don't think we know anywhere near enough about them for them to be in the mod sadly, interesting though they are, and I hope we eventually see the Isle, perhaps for the signing of a new pact or some other momentous occasionin the novels
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Post by Kai on Dec 15, 2019 23:58:32 GMT
Hey Rufff, Since you're expanding the greenseer system in 2.0, do you have any plans to add the Order of the Green Men on the Isle of Faces? Maybe make it a society that greenseers are able to join. It would be neat to have the option to make them priests with a weirwood bound high priest like Bloodraven if the old god's religion ever gets reformed. The thing is they aren't an order in the same sense as societies are. They are a very secretive cult that has basically never been seen since the time of the Children of the Forest. Howland Reed is the only person we know to have seen them in millenia, and everyone else who has tried to cross the Gods Eye to visit the Isle of Faces is blown off course. I simply don't think we know anywhere near enough about them for them to be in the mod sadly, interesting though they are, and I hope we eventually see the Isle, perhaps for the signing of a new pact or some other momentous occasionin the novels Knowing GRRM theres probably some eldritch abomination chillin under the Gods Eye. Would be super cool to know more about what goes on on that island. You'd think at some point during the Targaryen rule ONE of them would fly over and check it out on dragonback
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Post by 22monkeymadness on Dec 16, 2019 0:13:11 GMT
Hey Rufff, Since you're expanding the greenseer system in 2.0, do you have any plans to add the Order of the Green Men on the Isle of Faces? Maybe make it a society that greenseers are able to join. It would be neat to have the option to make them priests with a weirwood bound high priest like Bloodraven if the old god's religion ever gets reformed. The thing is they aren't an order in the same sense as societies are. They are a very secretive cult that has basically never been seen since the time of the Children of the Forest. Howland Reed is the only person we know to have seen them in millenia, and everyone else who has tried to cross the Gods Eye to visit the Isle of Faces is blown off course. I simply don't think we know anywhere near enough about them for them to be in the mod sadly, interesting though they are, and I hope we eventually see the Isle, perhaps for the signing of a new pact or some other momentous occasionin the novels Yeah, I guess there is not a lot of material there to work with to create a full fledged society to join. Now that I think about it, a pilgrimage event would be more appropriate seeing as that's what Howland Reed did. Maybe that's something to include for a zealous follower of the old gods. There could be slight chance the character goes missing, similar to the Valyria event, where they either die or choose not to return (joining the green men in a way). Supposedly, Addam Velaryon sought their counsel during the dance of dragons but that might be a myth.
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Post by rufff1 on Dec 16, 2019 0:21:22 GMT
The thing is they aren't an order in the same sense as societies are. They are a very secretive cult that has basically never been seen since the time of the Children of the Forest. Howland Reed is the only person we know to have seen them in millenia, and everyone else who has tried to cross the Gods Eye to visit the Isle of Faces is blown off course. I simply don't think we know anywhere near enough about them for them to be in the mod sadly, interesting though they are, and I hope we eventually see the Isle, perhaps for the signing of a new pact or some other momentous occasionin the novels Knowing GRRM theres probably some eldritch abomination chillin under the Gods Eye. Would be super cool to know more about what goes on on that island. You'd think at some point during the Targaryen rule ONE of them would fly over and check it out on dragonback Well we have had the Battle Beneath the Gods Eye, the Battle above the Gods Eye, both involving two targ dragons fighting one another, knowing GRRM's like of tripartite symbolism I think a third dragon duel at the Gods Eye is eminently possible... It'll be interesting to see if the magics that protect the Isle only apply to boats or whether they could turn back a dragon. As has been noted there are unconfirmed legends that Addam Velaryon took counsel with the Green Men on the Isle before his kamikaze mission at Tumbleton so maybe they don't, or maybe he never visited them and it was just a myth, sadly he only lived roughly another 24 hours so who knows.
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Post by rufff1 on Dec 16, 2019 0:23:54 GMT
The thing is they aren't an order in the same sense as societies are. They are a very secretive cult that has basically never been seen since the time of the Children of the Forest. Howland Reed is the only person we know to have seen them in millenia, and everyone else who has tried to cross the Gods Eye to visit the Isle of Faces is blown off course. I simply don't think we know anywhere near enough about them for them to be in the mod sadly, interesting though they are, and I hope we eventually see the Isle, perhaps for the signing of a new pact or some other momentous occasionin the novels Yeah, I guess there is not a lot of material there to work with to create a full fledged society to join. Now that I think about it, a pilgrimage event would be more appropriate seeing as that's what Howland Reed did. Maybe that's something to include for a zealous follower of the old gods. There could be slight chance the character goes missing, similar to the Valyria event, where they either die or choose not to return (joining the green men in a way). Supposedly, Addam Velaryon sought their counsel during the dance of dragons but that might be a myth. A pilgimage system wouldn't be a bad idea, or some sort of option to train with them, I'll add it to my list and is there anything similar that could be done for other faiths - spending time at a sept in Oldtow for example for FoS worshippers might be an idea, with them coming out a bit wiser and more zealous (but maybe with the pox if they were lusty to start with)
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Post by 22monkeymadness on Dec 16, 2019 0:46:47 GMT
Yeah, I guess there is not a lot of material there to work with to create a full fledged society to join. Now that I think about it, a pilgrimage event would be more appropriate seeing as that's what Howland Reed did. Maybe that's something to include for a zealous follower of the old gods. There could be slight chance the character goes missing, similar to the Valyria event, where they either die or choose not to return (joining the green men in a way). Supposedly, Addam Velaryon sought their counsel during the dance of dragons but that might be a myth. A pilgimage system wouldn't be a bad idea, or some sort of option to train with them, I'll add it to my list and is there anything similar that could be done for other faiths - spending time at a sept in Oldtow for example for FoS worshippers might be an idea, with them coming out a bit wiser and more zealous (but maybe with the pox if they were lusty to start with) I think it was the starry sept specifically that was the center of the faith until Baelor's was built. There is the temple of the lord of light in volantis for r'hllor and Nagga's hill for the drowned god. Maybe they could have a slight chance to bring back an artifact from their journey that gives a bit of a religious buff. For example, a piece of Nagga's bone, a weirwood sappling, or a splinter off one of the first Andal ships. There could also be a chance to be assaulted by the unfaithful on their way there (like a fight breaking out in Oldtown or Harrenton) or almost drowning in the Gods eye or even getting struck by lightning climbing Nagga's hill (storm god ftw).
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Post by rufff1 on Dec 16, 2019 0:56:24 GMT
A pilgimage system wouldn't be a bad idea, or some sort of option to train with them, I'll add it to my list and is there anything similar that could be done for other faiths - spending time at a sept in Oldtow for example for FoS worshippers might be an idea, with them coming out a bit wiser and more zealous (but maybe with the pox if they were lusty to start with) I think it was the starry sept specifically that was the center of the faith until Baelor's was built. There is the temple of the lord of light in volantis for r'hllor and Nagga's hill for the drowned god. Maybe they could have a slight chance to bring back an artifact from their journey that gives a bit of a religious buff. For example, a piece of Nagga's bone, a weirwood sappling, or a splinter off one of the first Andal ships. There could also be a chance to be assaulted by the unfaithful on their way there (like a fight breaking out in Oldtown or Harrenton) or almost drowning in the Gods eye or even getting struck by lightning climbing Nagga's hill (storm god ftw). Hmm I think this could be broken down into two thing thinking about it, a pilgrimage system for older characters and a study one for younger characters, so teenagers going to study in Oldtown, or with the Bearded Monks of Norvos, or with the Green Men in the Gods Eye, and then older ones going to see one of the respective holy sites for their faith and as you say bring back artifacts if lucky. I think the Isle of Faces should be super rare though so I'd limit it to just gifted students going to study as Howland did, but I can see Old Gods worshippers visiting Whitetree north of the Wall, or High Heart, or Raventree Hall, or Winterfell, or whatever heart tree the Royces almost certainly tend to at Runestone, so having a range of choices to choose from could be fun, for the FoS you could have the option of Andalos as a pigrimage, the sites on the Fingers where axes and stars are carved into the rocks where Andals first landed, Baelor's sept once its built, and then Oldtown. For the Drowned God I guess you'd sped time amongst the Drowned Men to study then visit Nagga's Cradle or take a long sea voyage for a pilgrimage
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Post by 22monkeymadness on Dec 16, 2019 1:22:43 GMT
I think it was the starry sept specifically that was the center of the faith until Baelor's was built. There is the temple of the lord of light in volantis for r'hllor and Nagga's hill for the drowned god. Maybe they could have a slight chance to bring back an artifact from their journey that gives a bit of a religious buff. For example, a piece of Nagga's bone, a weirwood sappling, or a splinter off one of the first Andal ships. There could also be a chance to be assaulted by the unfaithful on their way there (like a fight breaking out in Oldtown or Harrenton) or almost drowning in the Gods eye or even getting struck by lightning climbing Nagga's hill (storm god ftw). Hmm I think this could be broken down into two thing thinking about it, a pilgrimage system for older characters and a study one for younger characters, so teenagers going to study in Oldtown, or with the Bearded Monks of Norvos, or with the Green Men in the Gods Eye, and then older ones going to see one of the respective holy sites for their faith and as you say bring back artifacts if lucky. I think the Isle of Faces should be super rare though so I'd limit it to just gifted students going to study as Howland did, but I can see Old Gods worshippers visiting Whitetree north of the Wall, or High Heart, or Raventree Hall, or Winterfell, or whatever heart tree the Royces almost certainly tend to at Runestone, so having a range of choices to choose from could be fun, for the FoS you could have the option of Andalos as a pigrimage, the sites on the Fingers where axes and stars are carved into the rocks where Andals first landed, Baelor's sept once its built, and then Oldtown. For the Drowned God I guess you'd sped time amongst the Drowned Men to study then visit Nagga's Cradle or take a long sea voyage for a pilgrimage This sounds great! Runestone probably has some of its namesake rune stones that can be translated by a devout pilgrim. If there was ever a reason to add secret religions to the mod it would probably be House Royce. They're a proud first man house that practices the faith of the seven's chivalry but their words are "we remember" which might be a sly hint that they're faithful to the old gods (they do believe in the magic of runes after all). If anything, they should be allowed to build rune stones like followers of the old gods and maybe even have that event to behead prisoners the old way.
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Post by rufff1 on Dec 16, 2019 1:50:15 GMT
Hmm I think this could be broken down into two thing thinking about it, a pilgrimage system for older characters and a study one for younger characters, so teenagers going to study in Oldtown, or with the Bearded Monks of Norvos, or with the Green Men in the Gods Eye, and then older ones going to see one of the respective holy sites for their faith and as you say bring back artifacts if lucky. I think the Isle of Faces should be super rare though so I'd limit it to just gifted students going to study as Howland did, but I can see Old Gods worshippers visiting Whitetree north of the Wall, or High Heart, or Raventree Hall, or Winterfell, or whatever heart tree the Royces almost certainly tend to at Runestone, so having a range of choices to choose from could be fun, for the FoS you could have the option of Andalos as a pigrimage, the sites on the Fingers where axes and stars are carved into the rocks where Andals first landed, Baelor's sept once its built, and then Oldtown. For the Drowned God I guess you'd sped time amongst the Drowned Men to study then visit Nagga's Cradle or take a long sea voyage for a pilgrimage This sounds great! Runestone probably has some of its namesake rune stones that can be translated by a devout pilgrim. If there was ever a reason to add secret religions to the mod it would probably be House Royce. They're a proud first man house that practices the faith of the seven's chivalry but their words are "we remember" which might be a sly hint that they're faithful to the old gods (they do believe in the magic of runes after all). If anything, they should be allowed to build rune stones like followers of the old gods and maybe even have that event to behead prisoners the old way. Tbh I’m firmly in the House Royce probably are Old Gods worshippers school of thought - we still only know of the Blackwoods following the Old Gods south of the Neck despite Queen Alysanne saying in F&B that a dozen or so noble houses do so, sure they’re knights but so are the Blackwoods, at the very least they probably do a Sansa and worship both pantheons at the same time, I don’t think it’d even need to be a secret thing tbh, it’s not a major issue for the Blackwoods
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Post by 22monkeymadness on Dec 16, 2019 2:11:04 GMT
This sounds great! Runestone probably has some of its namesake rune stones that can be translated by a devout pilgrim. If there was ever a reason to add secret religions to the mod it would probably be House Royce. They're a proud first man house that practices the faith of the seven's chivalry but their words are "we remember" which might be a sly hint that they're faithful to the old gods (they do believe in the magic of runes after all). If anything, they should be allowed to build rune stones like followers of the old gods and maybe even have that event to behead prisoners the old way. Tbh I’m firmly in the House Royce probably are Old Gods worshippers school of thought - we still only know of the Blackwoods following the Old Gods south of the Neck despite Queen Alysanne saying in F&B that a dozen or so noble houses do so, sure they’re knights but so are the Blackwoods, at the very least they probably do a Sansa and worship both pantheons at the same time, I don’t think it’d even need to be a secret thing tbh, it’s not a major issue for the Blackwoods Good point, I hope this gets cleared up in future books. I would think a few of those old god houses are located in Crackclaw Point seeing as how they're culturally distinct from any other region around them. Anyway, is there an ETA on when the 2.0 mod update is supposed to be released. No rush or anything, I am just forgoing any Stark play through until your new (improved greenseer) update is up.
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Post by rufff1 on Dec 16, 2019 2:17:08 GMT
Tbh I’m firmly in the House Royce probably are Old Gods worshippers school of thought - we still only know of the Blackwoods following the Old Gods south of the Neck despite Queen Alysanne saying in F&B that a dozen or so noble houses do so, sure they’re knights but so are the Blackwoods, at the very least they probably do a Sansa and worship both pantheons at the same time, I don’t think it’d even need to be a secret thing tbh, it’s not a major issue for the Blackwoods Good point, I hope this gets cleared up in future books. I would think a few of those old god houses are located in Crackclaw Point seeing as how they're culturally distinct from any other region around them. Anyway, is there an ETA on when the 2.0 mod update is supposed to be released. No rush or anything, I am just forgoing any Stark play through until your new (improved greenseer) update is up. Its not too far off, most of the major stuff has been added, in terms of what is currently being worked on, I'm finishing off the hybridising sigils mechanic which I can do a fairly thorough preview of on tuesday if people are interested in it, and aconda is doing some truly spectacular work with both static models for the map (their wall model and new hightower model are beyond amazing for example) and has also been doing some great work on updating the artifact images and adding new ones, so that all the regions have their own armour style with great houses having particularly ornate versions. I'd say very shortly after the new year looks the likely time for release I think
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