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Post by rufff1 on Aug 22, 2019 21:49:58 GMT
I'm quite interested about new county for city like King's Landing, even though the borders could be better (KL is quite difficult to select when you don't zoom up the map). I was surprised by the cadets branches of House Stark in White Harbour and Barrowtown, I don't think I like it, so I just killed them For the Warg Society, I think the skin changer became too powerful. And there are too many of them. But, despites this, I enjoy a lot your sub-mod, great work ! So the stark cadets are essentially canon - GRRM has said that the starks gave cadet branches in barrowton and white harbour and the World of Ice and Fire appendix lists the twin sons of Artos the Implacable as having issue so this was a logical place to add the branches as artos’ sons are childless in vanilla AGOT. Warg society should be far less OP now and wargs rarer. KL was a tough one, I could have made the province bigger but a smaller keep looked better map wise, I tend to play zoomed in though so if there’s an appetite I’ll add some land on the other side of the black water to make the province easier to select
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Post by neurohy on Aug 23, 2019 2:12:41 GMT
I think the mod currently breaks the event for choosing a extinct house when you pick the house customizer trait might be something on my end, but tested it without any other mods other than AGOT and More bloodlines and is still bugged
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Aug 23, 2019 5:50:44 GMT
FWIW I really like the changes to The Red Keep, Oldtown, and the Eyrie. It portrays very well how the settlement is distinct from the countryside and as rufff1 mentions the AI will tend to siege the surrounding provinces before going for the enclosed province -- and when it doesn't, they will end up surrounded by troops.
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Post by malicioussauropod on Aug 23, 2019 6:53:05 GMT
Hey Ruff, love the update! Think I've found a bug with the new walrus trait though, it seems that it doesn't provide a society point boost in the skinchanger society. This was with no other submods. Keep up the great work.
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Post by rufff1 on Aug 23, 2019 8:02:56 GMT
Hey Ruff, love the update! Think I've found a bug with the new walrus trait though, it seems that it doesn't provide a society point boost in the skinchanger society. This was with no other submods. Keep up the great work. Good point - kinda added it in in a rush right before release lol, will fix for next update
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Post by notsureiflegit on Aug 23, 2019 8:08:38 GMT
Just wanted to show my appreciation for this amazing submod. Makes the game so much more immersive and enjoyable to play (especially long campaigns). Thank you so much for all your work, and the time you invested!
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Post by whereiswaldo on Aug 23, 2019 13:04:56 GMT
I really like the ideas in here, especially the maps stuff, but I think the Improved Borders+ mod tackles the Eyre and the North better. agotcitadel.boards.net/thread/3096/sub-mod-improved-bordersI don't know if there's a possibility of collaborating or just being inspired by the redrawn map Almaron did there...
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Post by rufff1 on Aug 23, 2019 13:35:50 GMT
I really like the ideas in here, especially the maps stuff, but I think the Improved Borders+ mod tackles the Eyre and the North better. agotcitadel.boards.net/thread/3096/sub-mod-improved-bordersI don't know if there's a possibility of collaborating or just being inspired by the redrawn map Almaron did there... I haven't played Improved Borders+ the design of the North certainly looks nice, I don't want to completely overhaul the map for this because by that point it'd basically be an overhaul rather than a submod, but if someone wants to do a compatch adding my oldtown, morne, king's landing and iron isles to his map I'm totally fine with that, how does he handle the Eyrie differently I can't see that much of it because of the shield?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Aug 23, 2019 13:52:12 GMT
Basically, he made most mountains impassable terrain and has moved several provinces around. As a result the Eyrie is only accessible through one other province and is surrounded by impassable mountains on all other sides. The province is otherwise as in vanilla.
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Post by House Hawk on Aug 23, 2019 14:22:42 GMT
Since I like to play an Ironborn character it's really good that the isles got a little love from this mod. Seeing Harlaw buildings no longer clumped together is great and can't wait to see what else you can do to improve other locations.
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Post by zexios on Aug 23, 2019 18:29:30 GMT
i love this mod to death, and i am thinking of trying a custom house and playing the long game with no possible claim fabrication rule on, so it will take a long time before we become a major house, so i wanna know if its possible for my exceptional characters to gain bloodlines and by the time we become a great house to have like stacked bloodlines like house targ, stark, lannister etc. The default game has a limitation to bloodline creation, i end up using this submod,: agotcitadel.boards.net/thread/2350/agot-forge-bloodlines-submodIs a good way for you house to catch up to the ones in More Bloodlines Thanks Bro.
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Post by rorladconvery on Aug 23, 2019 18:42:42 GMT
Any plans to add the Harrenhal houses bloodlines the mod? Qoherys, Towers etc.
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Post by silverberg42 on Aug 23, 2019 19:49:11 GMT
Coat of arms is broken, images from different houses mixed. How we can fix it?
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Post by rufff1 on Aug 23, 2019 19:57:19 GMT
Any plans to add the Harrenhal houses bloodlines the mod? Qoherys, Towers etc. Quite a few Harrenhal houses have bloodlines, with a towers, qoherys, and harroway the issue is theres not much to say about them and they probably don’t deserve a bloodline, however, if you rebuild Harrenhal you will get one of two bloodlines with numerous bonuses and mystical powers
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Post by rufff1 on Aug 23, 2019 19:58:00 GMT
Coat of arms is broken, images from different houses mixed. How we can fix it? Are you loading an existing save or playing with submods by any chance?
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