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Post by rufff1 on Apr 28, 2019 11:30:10 GMT
Perhaps a suggestion for a basilisk isles bloodline could be a coloniser of Yeen bloodline. Getting it could be a similar process to the Harrenhal or restorer of x bloodlines, but perhaps it could have some sort of dark magic theme similar to long spoon emperors. Something Similar for Gogossos maybe, skin changing could actually work there with the whole half human thing but I'm not really sure what kind in particular. Oooh really like it, I think dark magic theme is the way to go, I'll also give it a slight colonisation cost and building speed reduction. I think I'll merge that into one bloodline though and only have it as an option for the Basilisk Isles "Blood of the Isle of Tears" perhaps? the half human thing is a bit tricky, might need to think about what mechanics some more, but I love the theme. Hey so I know this isn't a high priority... but you left out House Fisher. I love to roleplay old riverlands lords in more "modern" game times and House Fisher just happens to be the only house customizer house from the Riverlands you haven't given any type of blood line to. Even if it's something as simple as a strong claim to Darry, the Duchy of Crackclaw Point, and a claim to the Kingdom of Rivers and Hills (which I think was all of Crackclaw Point, and all of the border duchies with the Vale) or just a generic claim on the "modern" riverlands due to their old claim on the K_riversandhills (or however the localization for it is written). The bloodline should probably have a +5 Riverlander opinion, +5 Old Gods opinion, and either a +5 First Man(old and new) or just First Man (old). I don't think there's anything lore wise that would justify anything beyond those (like no traits/combat/leadership stats) Outside of Greystarks and Riverlands Houses I don'u usually play customized dead houses so I don't know if any of the other deceased great/noble houses that are missing anything or not So if you happen to have the time/chance to do so... it'd be awesome to be able to play with a Blood of the Fisher King bloodline... lol Fair enough, can't guarantee it'll be immediate but I'll add Fishers, Teagues and Justmans to the list of to do bloodlines
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Post by dragondaemon on Apr 28, 2019 17:15:41 GMT
I've been playing as the Blackwoods and have noticed a couple of bugs with the Restoring the Raventree event. Firstly the flavour text of the bloodline says "It has taken a truly wise ruler to regrow the Weirwood of Raventree" but I've had unlanded courtiers get the bloodline. Secondly the event can happen multiple times even if the Weirwood has already been restored meaning there can be multiple 'Blood of the Restorer of the Raventree' bloodlines in existence.
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Post by rufff1 on Apr 28, 2019 17:23:42 GMT
I've been playing as the Blackwoods and have noticed a couple of bugs with the Restoring the Raventree event. Firstly the flavour text of the bloodline says "It has taken a truly wise ruler to regrow the Weirwood of Raventree" but I've had unlanded courtiers get the bloodline. Secondly the event can happen multiple times even if the Weirwood has already been restored meaning there can be multiple 'Blood of the Restorer of the Raventree' bloodlines in existence. I'll limit it to the ruler for the next update, as for the multiple you shouldn't be able to restart the chain if its regrown but I guess some characters could have all started the chain at similar times and thus got the bloodline- making it ruler specific will also fix this
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Post by madjester on Apr 28, 2019 18:31:14 GMT
Hey rufff1, appreciate the willingness to do the add. I'm pretty sure Teagues, Justmans, and Mudds already have a bloodline. At least a super basic version. If you intended to open it up and give them a bit extra I would definitely not stop you haha. Just didn't want you to think they were all bare. And on the restoring Raventree issue... I've actually had that in every playthrough I've had with the Blackwoods. Like 30 years after succeeding, 4 of my kids, and my aunt or something like that all got the bloodline as the founder of the bloodline... so each of my kids ended up getting it twice
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Post by rufff1 on Apr 28, 2019 20:40:28 GMT
Hey rufff1, appreciate the willingness to do the add. I'm pretty sure Teagues, Justmans, and Mudds already have a bloodline. At least a super basic version. If you intended to open it up and give them a bit extra I would definitely not stop you haha. Just didn't want you to think they were all bare. And on the restoring Raventree issue... I've actually had that in every playthrough I've had with the Blackwoods. Like 30 years after succeeding, 4 of my kids, and my aunt or something like that all got the bloodline as the founder of the bloodline... so each of my kids ended up getting it twice Those are all vanilla bloodlines - the completionist in me wants all houses that deserve it to have an mbs bloodline lol. interesting, as I said I think it should be easy to fix, I wasn't really aware of it as an issue as I don't play blackwoods and the ai has only one regrown it in my playthroughs but it's on my fix list now
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Post by malicioussauropod on Apr 28, 2019 23:39:48 GMT
Perhaps a suggestion for a basilisk isles bloodline could be a coloniser of Yeen bloodline. Getting it could be a similar process to the Harrenhal or restorer of x bloodlines, but perhaps it could have some sort of dark magic theme similar to long spoon emperors. Something Similar for Gogossos maybe, skin changing could actually work there with the whole half human thing but I'm not really sure what kind in particular. Oooh really like it, I think dark magic theme is the way to go, I'll also give it a slight colonisation cost and building speed reduction. I think I'll merge that into one bloodline though and only have it as an option for the Basilisk Isles "Blood of the Isle of Tears" perhaps? the half human thing is a bit tricky, might need to think about what mechanics some more, but I love the theme. Awesome, sounds amazing! I'm really loving this mod and the direction you're taking it, look forward to this update.
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Post by madjester on Apr 30, 2019 4:11:44 GMT
On another random note... I don't know if this is your mod or if it's from Vanilla AGOT, but when I was playing as an ironborn (Greyjoy) around the Maegor vs the Church bookmark some lunatic possessed crazy B**** decided it'd be a great idea and worship the Old Ones of Leng... then opened their crypts... the ensuing horrors resulted in random plagues and other diseases becoming SUPER common. And I already play with all the disease settings on relatively high (helps to keep the courtier count low lol). Like I went through multiple generations in less than 1.5 hrs all dying from combinations of cancer and other random diseases... While in the Iron Islands.... on literally the other side of the world. So if this is connected to your mod, would it be possible to add in the ability for anyone who hops on a transport ship to go there to have an event option to close the damn tombs?````````````````````````````````````````````````````````````
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Post by rufff1 on Apr 30, 2019 6:35:10 GMT
On another random note... I don't know if this is your mod or if it's from Vanilla AGOT, but when I was playing as an ironborn (Greyjoy) around the Maegor vs the Church bookmark some lunatic possessed crazy B**** decided it'd be a great idea and worship the Old Ones of Leng... then opened their crypts... the ensuing horrors resulted in random plagues and other diseases becoming SUPER common. And I already play with all the disease settings on relatively high (helps to keep the courtier count low lol). Like I went through multiple generations in less than 1.5 hrs all dying from combinations of cancer and other random diseases... While in the Iron Islands.... on literally the other side of the world. So if this is connected to your mod, would it be possible to add in the ability for anyone who hops on a transport ship to go there to have an event option to close the damn tombs?```````````````````````````````````````````````````````````` Not me, that's vanilla
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Post by rufff1 on Apr 30, 2019 7:21:45 GMT
Oooh really like it, I think dark magic theme is the way to go, I'll also give it a slight colonisation cost and building speed reduction. I think I'll merge that into one bloodline though and only have it as an option for the Basilisk Isles "Blood of the Isle of Tears" perhaps? the half human thing is a bit tricky, might need to think about what mechanics some more, but I love the theme. Awesome, sounds amazing! I'm really loving this mod and the direction you're taking it, look forward to this update. thanks let me know if you have any other suggestions
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Post by haxler on Apr 30, 2019 22:03:50 GMT
Don't know if someone else already put this here but, i noticed the High Septon loses his hat at the presence of so many bloodlines. I'm only using AGOT and this mod and the High Septon hat is a transparent void.
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Post by azsouth on Apr 30, 2019 22:25:06 GMT
haven't played since Blackninja's Bloodlines was the only bloodlines submod, is this what has taken it's place and is it up to date with the newest version of the game?
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Post by rufff1 on Apr 30, 2019 22:36:46 GMT
Don't know if someone else already put this here but, i noticed the High Septon loses his hat at the presence of so many bloodlines. I'm only using AGOT and this mod and the High Septon hat is a transparent void. You mean this right? Its actually a lot more accurate than the mitre the HS wears in vanilla (its literally adapted from one of the pictures on the wiki) the High Septon is meant to wear a great crown of crystal and spun gold
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Post by rufff1 on Apr 30, 2019 22:42:41 GMT
haven't played since Blackninja's Bloodlines was the only bloodlines submod, is this what has taken it's place and is it up to date with the newest version of the game? I definitely consider it something of a spiritual successor to the old Bloodlines submod, but with Holy Fury adding a dedicated bloodlines mechanic what you can do with bloodlines is greatly increased, so this mod also adds a bunch of trait related stuff - so Umbers, Crakehalls etc becoming tall, Starks becoming just or greenseers, Robert Baratheon's bloodline tending towards lustiness and a whole host of other traits associated with certain houses in the lore having a high chance of being given to bearers of that bloodline from time to time. I've also branched out to other bloodline related stuff such as making certain bloodlines that can be created through a number of means, I've also expanded the skinchanging roster to add bats, deer, lizard-lions, cranes and a few other things as skinchangers, and a bunch of other more minor tweaks. Also it is compatible with AGOT 1.9.1 yes
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Post by azsouth on Apr 30, 2019 22:55:37 GMT
awesome, thanks for the quick reply
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Post by reallycoolhat on May 1, 2019 14:00:09 GMT
Sorry for the bother but is it possible to see some images from items new swords, armors, etc like on the first page or something I'm really interested in these but I don't want to restart my campaign and than find out I don't like it really sorry for the asinine request.
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