kucoo
New Member
Posts: 1
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Post by kucoo on Jun 24, 2024 22:24:44 GMT
mousing over the chivalry icon in the religion reformation screen causes a crash. i think it's because in the base agot mod there is no chivalry doctrine and it's worship of the seven instead.
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Post by tony on Jun 25, 2024 3:18:03 GMT
Sorry, let me be more precise: if i play as Aegon and have a very good diplomat son, there's a chance for him to gain The Councilior bloodline naturally (trough events) without editing? Same for the rest of bloodlines. I think that the character-bound bloodlines put the earlier bookmarks in disadvantage and remove part of the achievement of roleplaying a campaing from the very begining Some bloodlines have events that give you them so you can use the event command to trigger it for whoever you want to have the bloodline but I don't think you can get them without console commands or save editing. Thanks for your answer and time
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Post by dorthus on Jul 13, 2024 13:21:20 GMT
I wanted to ask, would this work in the mod list like this: AGOT AGOT CO + MB More Bloodlines 3.0 unofficial AGOT PO + CO + MB Compatch AGOT PO Base and TTT sub mod? so far I opened once without crash and only saw that some cultures are absent, should I just revert to pre 3.0 more bloodlines?
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Post by aven0ul on Jul 27, 2024 14:03:35 GMT
Have an issue with this mod where whenever I click the resign button in the ESC menu the game crashes me to desktop I checked with my other mods and it ended up being when this mod is on the issue occurs but doesn't happen in vanilla or with just AGOT or any other total conversion mods :/
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Post by manbearpig on Aug 10, 2024 23:49:45 GMT
Are any of the portrait mods working properly with 3.0?
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Post by wyn on Aug 20, 2024 20:16:59 GMT
mousing over the chivalry icon in the religion reformation screen causes a crash. i think it's because in the base agot mod there is no chivalry doctrine and it's worship of the seven instead. same problem did you find a fix?
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Post by aegor on Aug 23, 2024 6:56:04 GMT
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Post by rufff1 on Aug 23, 2024 8:04:38 GMT
is the holder a kingsguard?
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Post by aegor on Aug 23, 2024 8:53:02 GMT
is the holder a kingsguard? Yeah, it's the same for every Kingsguard
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Post by aegor on Aug 23, 2024 13:07:35 GMT
is the holder a kingsguard? I have managed to make it work by removing "character = 201302", Jaime will now probably have double armors but fuck it xD... Btw is there a way to make Hand of the King badges destroy on death?I have tried by putting them in "mbs_artifact_regulation" but that did nothing kingsguard_armour = { monthly_character_prestige = 0.2 combat_rating = 15 command_modifier = { morale_offence = 0.05 knights = 0.025 heavy_infantry = 0.025 } quality = 3 active = { is_adult = yes trait = kingsguard OR = { character = 201302 } } flags = { armor_set armor kingsguard_armour armour_tier_3 } picture = "GFX_kingsguard_armour" slot = torso stacking = no }
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Post by aegor on Sept 9, 2024 9:47:30 GMT
When a holder of "Castle of the King's Gate" (b_kl_kings_gate) dies whoever holds City Watch of King's Landing automatically loses title to the King...
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Post by Dævinius on Sept 9, 2024 12:29:26 GMT
When a holder of "Castle of the King's Gate" (b_kl_kings_gate) dies whoever holds City Watch of King's Landing automatically loses title to the King... Zingzing was working on this problem and I think I didn’t find a solution
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Post by rufff1 on Sept 23, 2024 17:26:12 GMT
Hey everyone , got a little dev diary now for 3.1. So this dev diary is on a system that we're calling for now Grand Cadets:
The Vanilla cadet system is great and provides a nice bit of immersion for games, letting you elevate a particularly significant bastard, give them a nice sigil of their own and make the world feel a bit more lived in. The sigils that they use have always been something I really liked and its very fun to pick that moment when a bastard gets his own house. A couple of things I had always wished were a little different though were that: the AI never does it and the sigils aren't especially dynamic to the particular circumstances of the bastard. So for this system we have implemented something that the AI will do, and that is specifically set up to cater for the personal story of the bastard themselves. By way of an example I have started a game as Lord Paramount Ellard of Winterfell, roughly a century after the conquest and seduced a lady of House Mormont, and had a bastard with her named Wendel: imgur.com/a/xaxORzRNeedless to say Wendel, being half Stark, and half Mormont is a strong young lad and I have decided to grant him lands (yes he's two - probably a bit too young, but lets assume Ellard isn't the brightest lord of Winterfell). Now I haven't legitimised him or done anything else like that, he is just a bastard who I have decided to give the Lordship of Sea Dragon Point to. Crucially, thanks to his strength, even at his young age Wendel meets certain requirements (which are that he must either be strong, smart, have valyrian steel, be ambitious, have a lot of prestige, or just be quite good at a particular trait) they aren't too difficult to get but basically are in place to stop an absolutely useless character burning up a cadet dynasty. imgur.com/a/JUkhdE0So I proceed to open up the character interaction to grant him a title in the usual way and select Sea Dragon Point, a nice place for the young Wendel to rule over, near to his grandfather Lord Mormont, and building a strong new legacy for a branch of House Stark: imgur.com/a/b3aLobeThen once I grant it to him and automatic event fires, giving Wendel three new houses to choose from, Wendel decided in this playthrough to go for the appropriately named House Bearstark, choosing a sigil that pays homage to both House Stark and House Mormont imgur.com/a/wntkhQximgur.com/a/ZljFqUnThe Bearstarks are fully set up as a cadet of the main Starks, much like the Karstarks etc. As there are three options to choose from the system can then be used for other bastards later on, with the Bearstark option now removed. imgur.com/a/VlQccorThe current plans for the system are for there to be 4-5 houses that when combined with the great house from that region the system comes into effect, so for example in the North it would be able to be triggered by granting lands to a Stark bastard who's mother was from House Mormont, House Umber, House Manderly, House Bolton, or House Reed. In the Vale it would fire for an Arryn bastard with a Royce, Grafton, Waynwood, Corbray, or Redfort - stuff like that. Also the eagle eyed among you may spot that the map looks a little different and there will be an additional dev diary out in a week or so setting out the new changes
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Post by ala1234 on Sept 26, 2024 10:50:20 GMT
Hey everyone , got a little dev diary now for 3.1. So this dev diary is on a system that we're calling for now Grand Cadets:
The Vanilla cadet system is great and provides a nice bit of immersion for games, letting you elevate a particularly significant bastard, give them a nice sigil of their own and make the world feel a bit more lived in. The sigils that they use have always been something I really liked and its very fun to pick that moment when a bastard gets his own house. A couple of things I had always wished were a little different though were that: the AI never does it and the sigils aren't especially dynamic to the particular circumstances of the bastard. So for this system we have implemented something that the AI will do, and that is specifically set up to cater for the personal story of the bastard themselves. By way of an example I have started a game as Lord Paramount Ellard of Winterfell, roughly a century after the conquest and seduced a lady of House Mormont, and had a bastard with her named Wendel: imgur.com/a/xaxORzRNeedless to say Wendel, being half Stark, and half Mormont is a strong young lad and I have decided to grant him lands (yes he's two - probably a bit too young, but lets assume Ellard isn't the brightest lord of Winterfell). Now I haven't legitimised him or done anything else like that, he is just a bastard who I have decided to give the Lordship of Sea Dragon Point to. Crucially, thanks to his strength, even at his young age Wendel meets certain requirements (which are that he must either be strong, smart, have valyrian steel, be ambitious, have a lot of prestige, or just be quite good at a particular trait) they aren't too difficult to get but basically are in place to stop an absolutely useless character burning up a cadet dynasty. imgur.com/a/JUkhdE0So I proceed to open up the character interaction to grant him a title in the usual way and select Sea Dragon Point, a nice place for the young Wendel to rule over, near to his grandfather Lord Mormont, and building a strong new legacy for a branch of House Stark: imgur.com/a/b3aLobeThen once I grant it to him and automatic event fires, giving Wendel three new houses to choose from, Wendel decided in this playthrough to go for the appropriately named House Bearstark, choosing a sigil that pays homage to both House Stark and House Mormont imgur.com/a/wntkhQximgur.com/a/ZljFqUnThe Bearstarks are fully set up as a cadet of the main Starks, much like the Karstarks etc. As there are three options to choose from the system can then be used for other bastards later on, with the Bearstark option now removed. imgur.com/a/VlQccorThe current plans for the system are for there to be 4-5 houses that when combined with the great house from that region the system comes into effect, so for example in the North it would be able to be triggered by granting lands to a Stark bastard who's mother was from House Mormont, House Umber, House Manderly, House Bolton, or House Reed. In the Vale it would fire for an Arryn bastard with a Royce, Grafton, Waynwood, Corbray, or Redfort - stuff like that. Also the eagle eyed among you may spot that the map looks a little different and there will be an additional dev diary out in a week or so setting out the new changes can you incorporate the far east mod in the next update while adding more buildings and events to far east and essos in general because playing outside of westeros is kind of dry edit:" please buff the dothraki and jogo because its easy to slave raid them
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Post by rufff1 on Sept 26, 2024 13:46:58 GMT
Hey everyone , got a little dev diary now for 3.1. So this dev diary is on a system that we're calling for now Grand Cadets:
The Vanilla cadet system is great and provides a nice bit of immersion for games, letting you elevate a particularly significant bastard, give them a nice sigil of their own and make the world feel a bit more lived in. The sigils that they use have always been something I really liked and it’s very fun to pick that moment when a bastard gets his own house. A couple of things I had always wished were a little different though were that: the AI never does it and the sigils aren't especially dynamic to the particular circumstances of the bastard. So for this system we have implemented something that the AI will do, and that is specifically set up to cater for the personal story of the bastard themselves. By way of an example I have started a game as Lord Paramount Ellard of Winterfell, roughly a century after the conquest and seduced a lady of House Mormont, and had a bastard with her named Wendel: imgur.com/a/xaxORzRNeedless to say Wendel, being half Stark, and half Mormont is a strong young lad and I have decided to grant him lands (yes he's two - probably a bit too young, but lets assume Ellard isn't the brightest lord of Winterfell). Now I haven't legitimised him or done anything else like that, he is just a bastard who I have decided to give the Lordship of Sea Dragon Point to. Crucially, thanks to his strength, even at his young age Wendel meets certain requirements (which are that he must either be strong, smart, have valyrian steel, be ambitious, have a lot of prestige, or just be quite good at a particular trait) they aren't too difficult to get but basically are in place to stop an absolutely useless character burning up a cadet dynasty. imgur.com/a/JUkhdE0So I proceed to open up the character interaction to grant him a title in the usual way and select Sea Dragon Point, a nice place for the young Wendel to rule over, near to his grandfather Lord Mormont, and building a strong new legacy for a branch of House Stark: imgur.com/a/b3aLobeThen once I grant it to him and automatic event fires, giving Wendel three new houses to choose from, Wendel decided in this playthrough to go for the appropriately named House Bearstark, choosing a sigil that pays homage to both House Stark and House Mormont imgur.com/a/wntkhQximgur.com/a/ZljFqUnThe Bearstarks are fully set up as a cadet of the main Starks, much like the Karstarks etc. As there are three options to choose from the system can then be used for other bastards later on, with the Bearstark option now removed. imgur.com/a/VlQccorThe current plans for the system are for there to be 4-5 houses that when combined with the great house from that region the system comes into effect, so for example in the North it would be able to be triggered by granting lands to a Stark bastard who's mother was from House Mormont, House Umber, House Manderly, House Bolton, or House Reed. In the Vale it would fire for an Arryn bastard with a Royce, Grafton, Waynwood, Corbray, or Redfort - stuff like that. Also the eagle eyed among you may spot that the map looks a little different and there will be an additional dev diary out in a week or so setting out the new changes can you incorporate the far east mod in the next update while adding more buildings and events to far east and essos in general because playing outside of westeros is kind of dry edit:" please buff the dothraki and jogo because its easy to slave raid them so Branch has done some work for the new update cutting down the frequency of slave raids substantially which should also improve performance. Regarding the Far East Mod, we can’t incorporate it - it’s not our mod and we wouldn’t have permission to do so. Although if you are looking for something to do outside of Westeros there’ll be dev diary out fairly soon on some map changes including about some changes stirring in the cold dark forests of Far Mossovy….
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