Balerion
Member
Targaryen Loyalist
Posts: 100
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Post by Balerion on May 15, 2020 20:13:04 GMT
rufff1, can you split House Farwynd into two House Farwynd of the Lonely Light and House Farwynd of Sealskin Point?
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Post by aegon89 on May 16, 2020 15:53:55 GMT
Has anyone been able to successfully compatch more bloodlines to the prequel submods? I love playing the Andal Invasion submod, and substantially reworked the history files to incorporate the bloodlines added by this mod (since more bloodlines history files are based on the AGOT main mod, you need to go into the Andal Invasion history files and change born and death dates to mesh bloodlines, or alternatively, copy and paste the add_bloodlines code to an appropriate figure in the prequel files w/some tweaking of dynasty numbers or the dynasty flags will SNAFU) but that has left me with two issues I cannot resolve for the life of me, neither is completely gamebreaking:
1) The added provinces to the Iron Islands results in an useable piece of landscape where nettlebank would be in Orkmonk; and 2) The religion icon is broken for Andal characters (appears to work fine for other religions), most likely because there is no High Septon yet to populate the religious leader icon.
Any suggestions on how to fix these issues would be awesome, plus I'm curious how many people have done similar tweaks to the prequel files to make them roughly compatible.
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Post by stonewallace17 on May 16, 2020 17:57:36 GMT
I looked into it but stopped when I looked at the history files for the extra provinces. I don't have the knowledge or patience for all that.
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Tyon
Member
Posts: 140
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Post by Tyon on May 17, 2020 17:22:33 GMT
rufff1Since you've brought quite some unique houses into the mod would it be possible to get a character of house Vazerys into the game? Even as just a minor courtier at some Essosi Valyrian, Elyrian or Tolosi court would be enough.
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Post by rufff1 on May 17, 2020 20:39:50 GMT
rufff1Since you've brought quite some unique houses into the mod would it be possible to get a character of house Vazerys into the game? Even as just a minor courtier at some Essosi Valyrian, Elyrian or Tolosi court would be enough. House Vazerys are very emphatically dead though, we are conclusively told that House Targaryen are the last remaining of the 40 families of Old Valyria, adding a scion of House Vazerys would therefore be against canon - the mod will fill in blanks where appropriate but won’t actually break canon (ie I’ll add in new bastards fro Robert since we know from Maggys prophecy he had 16 in total, but I won’t add a new brother to Robert since we know that he only had 2 brothers). If you want I can walk you through how to do it yourself (I’m quite busy for the next week but would be able to walk you through it at the weekend) but I won’t add new members of House Vazerys into MBS unless GRRM tells us that Aurion was not the last of them or something.
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Post by rufff1 on May 17, 2020 20:46:16 GMT
rufff1, can you split House Farwynd into two House Farwynd of the Lonely Light and House Farwynd of Sealskin Point? they don’t seem to have a distinct identity from one another - it’s not like the Flints where we know that the Flints Finger Branch use one sigil, the Widows Watch uses another, and it’s decently likely that the Breakstone Hill branch have a different one too, also if I split the Farwynds I’d then have to split the numerous branches of the Harlaws and Goodbrothers - the harlaws admittedly have multiple sigils but these seem to be personal sigils rather than full on cadet branches, particularly given Harras’s status as Rodrik’s heir
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Tyon
Member
Posts: 140
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Post by Tyon on May 17, 2020 21:15:52 GMT
rufff1 Since you've brought quite some unique houses into the mod would it be possible to get a character of house Vazerys into the game? Even as just a minor courtier at some Essosi Valyrian, Elyrian or Tolosi court would be enough. House Vazerys are very emphatically dead though, we are conclusively told that House Targaryen are the last remaining of the 40 families of Old Valyria, adding a scion of House Vazerys would therefore be against canon - the mod will fill in blanks where appropriate but won’t actually break canon (ie I’ll add in new bastards fro Robert since we know from Maggys prophecy he had 16 in total, but I won’t add a new brother to Robert since we know that he only had 2 brothers). If you want I can walk you through how to do it yourself (I’m quite busy for the next week but would be able to walk you through it at the weekend) but I won’t add new members of House Vazerys into MBS unless GRRM tells us that Aurion was not the last of them or something. It's okay I can respect that. But would it be possible to enter the House into the extinct houses which you can select through the House Customizer?
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Post by aussiewarpig on May 18, 2020 0:04:59 GMT
House Vazerys are very emphatically dead though, we are conclusively told that House Targaryen are the last remaining of the 40 families of Old Valyria, adding a scion of House Vazerys would therefore be against canon - the mod will fill in blanks where appropriate but won’t actually break canon (ie I’ll add in new bastards fro Robert since we know from Maggys prophecy he had 16 in total, but I won’t add a new brother to Robert since we know that he only had 2 brothers). If you want I can walk you through how to do it yourself (I’m quite busy for the next week but would be able to walk you through it at the weekend) but I won’t add new members of House Vazerys into MBS unless GRRM tells us that Aurion was not the last of them or something. It's okay I can respect that. But would it be possible to enter the House into the extinct houses which you can select through the House Customizer? If you go to Documents\Paradox Interactive\Crusader Kings II\mod\AGOT More Bloodlines\history\characters and open the qohor text then go down to Emperor Aurion or one of his children and remove their death date and save. They will be in the game for the first couple of days so have House Customizer on. Keep the game paused and type Varezys in the character search and they should pop up and then your good to go.
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Tyon
Member
Posts: 140
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Post by Tyon on May 18, 2020 0:20:37 GMT
That's sneaky, I'll try it.
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Post by dieric17 on May 19, 2020 22:04:15 GMT
Hey ruff, just wanted to let you know of a bug I found.
It seems there are several "Line of" characters that are alive in the Century of Blood bookmark. This is a minor thing since they usually die in the first few days, but House Vypren in the Riverlands doesn't have a playable ruler in 7898 and the game replaces them with a generated ruler.
Also the Line of Hyrkoon the Hero in the Bone Mountains should be the ancestor of the Houses of the Bone Mountains but I think there was an oversight there because the Line of Hyrkoon is the sibling of the Houses instead of the father.
Thank you for a great mod.
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Post by mephistopheles on May 19, 2020 22:14:36 GMT
This sub-mod is brilliant. I appreciate all of the work that's gone into it.
However, is it just me, or are the bards insanely overpowered? All of them are either attractive and/or quick or a genius. As a result, if you filter the game world by diplomacy almost all of the best diplomats are bards. It would seem that the poet trait would be sufficient as a default trait for bards, with them being no more likely than any other random character to be attractive or quick. Also, as every bard has a lute in their inventory, after a few years every ruler ends up with one as well, as they inherit it upon the bard's death.
Perhaps limiting a bard's default trait to poet and destroying the artefact upon their death (or removing it entirely) would help with balance.
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Post by dumbfish on May 19, 2020 23:14:04 GMT
This sub-mod is brilliant. I appreciate all of the work that's gone into it. However, is it just me, or are the bards insanely overpowered? All of them are either attractive and/or quick or a genius. As a result, if you filter the game world by diplomacy almost all of the best diplomats are bards. It would seem that the poet trait would be sufficient as a default trait for bards, with them being no more likely than any other random character to be attractive or quick. Also, as every bard has a lute in their inventory, after a few years every ruler ends up with one as well, as they inherit it upon the bard's death. Perhaps limiting a bard's default trait to poet and destroying the artefact upon their death (or removing it entirely) would help with balance. i have noticed the same problem, rulers across the world quickly gain lutes and usually every major ruler has one
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Post by dann on May 20, 2020 10:29:37 GMT
Does anyone know an event when there is a chance to find a cannibal egg?
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Post by rufff1 on May 20, 2020 13:19:05 GMT
This sub-mod is brilliant. I appreciate all of the work that's gone into it. However, is it just me, or are the bards insanely overpowered? All of them are either attractive and/or quick or a genius. As a result, if you filter the game world by diplomacy almost all of the best diplomats are bards. It would seem that the poet trait would be sufficient as a default trait for bards, with them being no more likely than any other random character to be attractive or quick. Also, as every bard has a lute in their inventory, after a few years every ruler ends up with one as well, as they inherit it upon the bard's death. Perhaps limiting a bard's default trait to poet and destroying the artefact upon their death (or removing it entirely) would help with balance. i have noticed the same problem, rulers across the world quickly gain lutes and usually every major ruler has one yeah I’ve realised I need to tweak the way the AI uses it
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on May 20, 2020 14:01:23 GMT
i love the lute ^-^
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