|
Post by rufff1 on May 3, 2020 19:46:04 GMT
I narrowed my issue down to this submod... uhhh so how can I fix this? I'm trying to figure out where in the mod directory that it could be causing this but I'm not too knowledgeable about the files. It's only with Harrenhal too that is the funny part. I haven't seen it pop up anywhere else like this. fix what?
|
|
|
Post by conreality on May 3, 2020 20:48:03 GMT
Not sure if this the place to ask, but is there any way to get a Dragon Slayer bloodline added?
|
|
|
Post by sirtarragon on May 3, 2020 20:58:36 GMT
I narrowed my issue down to this submod... uhhh so how can I fix this? I'm trying to figure out where in the mod directory that it could be causing this but I'm not too knowledgeable about the files. It's only with Harrenhal too that is the funny part. I haven't seen it pop up anywhere else like this. fix what? The whole "second of his/her name" stuff. Maegor II Rhaena II etc. Without the submod the names aren't like that, but with the submod it only seems to be doing that with Harrenhal.
|
|
|
Post by Solid Snake on May 3, 2020 22:44:06 GMT
I narrowed my issue down to this submod... uhhh so how can I fix this? I'm trying to figure out where in the mod directory that it could be causing this but I'm not too knowledgeable about the files. It's only with Harrenhal too that is the funny part. I haven't seen it pop up anywhere else like this. fix what? It's because of the green king doesn't have a name just a nickname deleting his nickname and giving him the name green king solves this issue
|
|
|
Post by sirtarragon on May 4, 2020 3:59:46 GMT
It's because of the green king doesn't have a name just a nickname deleting his nickname and giving him the name green king solves this issue Thank you, that fixed it. Found him under -/history/characters/more bloodlines.txt. Just named him as The Green King.
|
|
|
Post by oooomooo on May 4, 2020 4:24:33 GMT
Is there a link to the previous version of this mod? I'm still using AGOT 2.0 so I can use Faces Modification
|
|
|
Post by dumbfish on May 4, 2020 6:37:10 GMT
Is there a link to the previous version of this mod? I'm still using AGOT 2.0 so I can use Faces Modification faces modification has a temp patch on one of the latest pages for AGOT 2.1 and MB 2.1
|
|
|
Post by jan on May 5, 2020 14:44:47 GMT
I'm playing with AGOT version 2.1 and the latest version of More Bloodlines. Whenever a character wins a tourney all they receive is the initial prestige and gold but no modifier. Any ideas?
|
|
|
Post by zimbolical on May 5, 2020 19:28:48 GMT
Playing as Jon Snow but cant create the Stark-Targ Armor or even the Targ armor. In the requirements for some reason its showing up as that Brown Bear Pelt has "flag family armor", when I unequip it sitll the same. When I give away the artifact something else shows up as having the flag. What should I do?
|
|
|
Post by beachus on May 7, 2020 21:49:49 GMT
So I have noticed in the files that you have armour for house Drace yet in both congenital, CO+MB compatch, and this mod there is no bloodline for that house so It is impossible to mod it in, ive tried attaching the flag associated with the drace armor ( bloodline_drace_armour ) but it does not seem to affect and I cannot equip that armor. what am I doing wrong?
Edit: so i think it would be better if I explained what I was aiming for, I changed the COA of house fyreblood to that of house Drace, and my aim is to edit the event for Custom house where I can have house Fyreblood show up on it so I can roleplay a custom High Valyrian house that has been around since the Conquest that came over from old valyria. or if I cant get that to work to at least have house Fyreblood get their own unique armor using that of house Drace wich is in the game but seemingly unaccessable to use. If anybody could help me out with at least the latter part (attaching the house Drace armor to house fyreblood) that would be very appreciated!
|
|
|
Post by haxorzist on May 10, 2020 0:54:23 GMT
I kept the below for reference... So after just letting the game run a bit (and almost managing to get every single member of some Qohor dynasty eradicated) I get it now. There is no Issue.
---
Hi really great mod! especially like the wall very pretty.
Ran into a strange issue concerning colonization: I play as an character with essosi valyrian culture and valyrian religion. as a vassal of Volantis the liege is the same. If I recolonize a county of the dothraki sea dejure volantis is dos become volantene as I imagine you preset for it but it stays of dothraki religion and does not lose the colony or advanced colony modifier. Interestingly I observed Qohor (AI) colonising Rhaesh Diwe (dothraki sea dejure volantis) and this time it seemed to have used the agot default converting it to it's culture and religion as well as not failing to remove the colony modifier. Since I allow culture change they might have been (extremely ultra super) lucky converting both culture and religion in a very small time frame.
To be sure I disabled all other mods and the exact same thing happens.
It's a bit annoying to edit the save file but manageable. I hope this might help fixing this issue.
I'm happy to answer questions if you want to go after this.
---
I had the brilliant idea to try it out as top liege of Qohor myself and I get a similar result the culture changes to qohorik but the religion stays as well as the colony modifiers. Also the amphitheater event sometimes doesn't seem to add anything to the county in question.
|
|
|
Post by mostlymoody on May 10, 2020 21:07:35 GMT
Could someone help me out with creating a quartered sigil with two houses that are not yet compatible in the mod? I understand it's a pretty involved process but if someone could give me a "brief" step by step that would be great. If it takes too long to explain it could you let me know at least the file names that I have to change, then I will have a starting point at least. For the purpose of understanding I am trying to work with Velaryone/Reyne sigils (Velaryon being the dominant). Thanks =]
|
|
|
Post by phoenix0 on May 11, 2020 15:59:58 GMT
need a compt patch with tubb's mod
|
|
|
Post by manutdhonour on May 15, 2020 16:51:10 GMT
I'm having trouble with the link provided and actually getting the correct file into my mod folder.
Terrible question to ask, someone please help!!!
|
|
|
Post by manutdhonour on May 15, 2020 17:20:10 GMT
I have the mod file in the mod folder, but when I open the game and select the submod it doesn't actually add the bloodlines when I start the game. Do I need something else like dlc or mods in addition to this one to get it to work properly? Or do I likely just have it in the file incorrectly? Thought I finally had it correct when the bloodline submod showed up in the game but the bloodlines aren't actually attached to the characters...
|
|