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Post by aebrad on Dec 24, 2018 0:20:32 GMT
Currently when you win a colonisation war against the dothraki/jogos nhai you get the choice between colonising the province or the province goes right back to the dothraki, I think it would be a lot better that if you chose not to colonise it, it becomes a ruin like the other ruins in the game - essentially symbolising how you have forced the nomads out of the area, getting them to agree to not come back, posted a few guards, built a few guard towers, but aren't starting the colony quite yet, this would also allow you to purge the grasslands without just spamming for gold - if you wanted to and had a big enough army/a dragon you could go full genocide on the nomads - as Yi Ti has almost managed a few times. As it stands dealing with the dothraki is nigh impossible as they keep expanding and raiding but the ai never even tries to colonise and 99% of the time a player who borders them doesn't have a spare 1000 gold - the gold penalty is huge and the prestige loss is pretty big too (I assume its for convincing people to move to the colony, but you've just defeated a huge dothraki horde, you should be gaining prestige)
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Toccs
Moderator
Posts: 474
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Post by Toccs on Dec 24, 2018 0:59:04 GMT
Making them a ruin would mean the nomads could never come back to that province, even though you don't want to occupy it or do anything with it. It's having your cake and eating it too. Eradicating the nomads entirely is supposed to be a monumentally hard feat.
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Post by LancelotLoire on Dec 24, 2018 1:36:54 GMT
It's actually an impossible task, not possible at all.
On one of my last plays I did a long playthrough where I took complete control of all Essos and proceeded to carry out a mass genocide on everything Dothraki. I legitimately completely exterminated every single Dothraki culture thing in game. No dothraki provinces, no dothraki culture, no dothraki race. They would get spawned in I'd go wipe out and capture every single one and mass execute them. It is impossible to get rid of them.
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Post by melander on Dec 24, 2018 10:55:13 GMT
What about using the new crusades mechanic - you pick a kingdom to colonise - you and your allies pledge in a bunch of money, you defeat the nomads and divy up spoils to a group of nominees - having a religious element would even kinda make sense - the sarnori and omberi uniting fo a war to reclaim sarnath, the ghiscari uniting to colonise the lands north of the skahazadan, the peoples of the nine mountains reclaiming the western lands they lost etc
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Post by mh5353 on Dec 24, 2018 11:40:19 GMT
What about using the new crusades mechanic - you pick a kingdom to colonise - you and your allies pledge in a bunch of money, you defeat the nomads and divy up spoils to a group of nominees - having a religious element would even kinda make sense - the sarnori and omberi uniting fo a war to reclaim sarnath, the ghiscari uniting to colonise the lands north of the skahazadan, the peoples of the nine mountains reclaiming the western lands they lost etc I would say the new Crusades mechanic in the HF expansion is a bit OP, more often than not almost every single important AI in the same religion will join the Crusade thus makes it impossible to beat. We need to probably tone that down a bit.
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Post by melander on Dec 24, 2018 12:23:55 GMT
What about using the new crusades mechanic - you pick a kingdom to colonise - you and your allies pledge in a bunch of money, you defeat the nomads and divy up spoils to a group of nominees - having a religious element would even kinda make sense - the sarnori and omberi uniting fo a war to reclaim sarnath, the ghiscari uniting to colonise the lands north of the skahazadan, the peoples of the nine mountains reclaiming the western lands they lost etc I would say the new Crusades mechanic in the HF expansion is a bit OP, more often than not almost every single important AI in the same religion will join the Crusade thus makes it impossible to beat. We need to probably tone that down a bit. Hmmm yeah I see your point - I guess though the everyone joining makes sense - it's a massive undertaking to reclaim ancestral lands etc, but it should be quite hard to call - when it's called its massive but it only happens rarely Also it wouldn't be too huge there are only 3 hyrkooni factions, 2 sarnori factions, and four ghiscari factions
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