What magic systems could be improved + greensight suggestion
Dec 9, 2018 11:00:59 GMT
knuckey and rufff1 like this
Post by melander on Dec 9, 2018 11:00:59 GMT
Hey new to this forum, I saw aebrad post on the reddit about potentially updating the skinchanging system and I thought that it might be worth starting a discussion about which magic systems could do with an update, obviously rhllor magic is pretty well fleshed out, but other magic systems could be updated, I was wondering what improvements people thought could be made to magic systems in the mod, and here is my suggestion for the greensight system
First off we know there are essentially three levels to greensight magic, you have skinchanging, you have greendreams, and then you have greenseers. Warging should definitely become a more dynamic system based on characters as was suggested, and the greensight trait should be split into two levels:
The first tier giving intrigue boost essentially mirroring what Jojen has (and the kinda prophetic dreams several Stark kids have had, i.e. rickon when he dreamt of eddard) - current greensight trait basically
A super rare second tier for actual greenseer. We know that there has ALWAYS been at least one greenseer throughout history, usually from the CotF and if there isn't a new one to replace them they will stay alive until there is. I think a good mechanic for this would be to make them the head of the old gods religions and make it so that they must have the second greenseer trait to hold the title and if there is only one character in the world with that trait then they get set to immortal but become incapable and infertile when they reach say 65 to symbolise that they are on weirwood life support - if this is too complicated you could auto spawn a new greenseer from the children I guess
In terms of the traits themselves, green dreams like jojen and rickon have had should keep the bonuses it has currently and the greenseer trait should have a far bigger intrigue bonus (weirwoodnet), the ability to automatically warg into animals (either getting all animal traits if its a trait system, or being able to spawn animals of your choice if its a character based system), finally weirwoods could use the new pagan pillar system introduced in holy fury to boost religious authority, the more religious authority the higher the chance of characters getting greendreams, skinchanger traits, and becoming greenseers, with ultimately if you reach a high enough religious authority the greenseer being able to use hammer of the waters in battle if he is a commander (essentially dragon tactics/rhoynar water magic) - this would essentially require the south to be repopulated with weirwoods to get the authority high enough but it would be a fun addition imo and would actually be lore friendly
So what do people think about this as an idea and what changes do you think should be made to the magic systems currently in the game?
First off we know there are essentially three levels to greensight magic, you have skinchanging, you have greendreams, and then you have greenseers. Warging should definitely become a more dynamic system based on characters as was suggested, and the greensight trait should be split into two levels:
The first tier giving intrigue boost essentially mirroring what Jojen has (and the kinda prophetic dreams several Stark kids have had, i.e. rickon when he dreamt of eddard) - current greensight trait basically
A super rare second tier for actual greenseer. We know that there has ALWAYS been at least one greenseer throughout history, usually from the CotF and if there isn't a new one to replace them they will stay alive until there is. I think a good mechanic for this would be to make them the head of the old gods religions and make it so that they must have the second greenseer trait to hold the title and if there is only one character in the world with that trait then they get set to immortal but become incapable and infertile when they reach say 65 to symbolise that they are on weirwood life support - if this is too complicated you could auto spawn a new greenseer from the children I guess
In terms of the traits themselves, green dreams like jojen and rickon have had should keep the bonuses it has currently and the greenseer trait should have a far bigger intrigue bonus (weirwoodnet), the ability to automatically warg into animals (either getting all animal traits if its a trait system, or being able to spawn animals of your choice if its a character based system), finally weirwoods could use the new pagan pillar system introduced in holy fury to boost religious authority, the more religious authority the higher the chance of characters getting greendreams, skinchanger traits, and becoming greenseers, with ultimately if you reach a high enough religious authority the greenseer being able to use hammer of the waters in battle if he is a commander (essentially dragon tactics/rhoynar water magic) - this would essentially require the south to be repopulated with weirwoods to get the authority high enough but it would be a fun addition imo and would actually be lore friendly
So what do people think about this as an idea and what changes do you think should be made to the magic systems currently in the game?