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Post by stale on Jun 18, 2018 20:24:47 GMT
I know there was a post that had some great suggestions for Yi Ti on the old forum, but haven't seen anything similar since the switch so I figured I would start a new thread for people to discuss "fixing" Yi Ti.
The major issue for me is that all of the Princes and Emperor of Yi Ti are constantly hundreds, if not thousands, of gold in debt just raising troops to fend off raiders. The most obvious solution would be to drastically decrease the maintenance cost for YiTish troops. With demesne troops raised, the emperor loses 30 gold a month, with his monthly income being just 8-10 gold (compared to the 12-16 gold the Iron Throne makes in most start dates).
Lore-wise, this doesn't make any sense; the empire of Yi Ti is the wealthiest in the world, with the capital housing a palace larger than all of King's Landing. I would suggest greatly increasing the tax from YiTish cities, as well as making Yin a fully upgraded province with max holding slots.
Increasing province density is another obvious possible solution, as it's based on OTL China, but seems significantly more work-intensive.
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Post by cenwen on Jun 26, 2018 0:18:39 GMT
Seconded. This issue is quite problematic and doesn't make any sense. I know Yi Ti has potential to snowball out of control and conquer everyone, but current state is just silly. And unfortunately, yet again, it gives others reason to stay away from Essos + Jade sea. Even though Essos has so much more to offer.
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Post by stale on Jun 26, 2018 14:14:40 GMT
Seconded. This issue is quite problematic and doesn't make any sense. I know Yi Ti has potential to snowball out of control and conquer everyone, but current state is just silly. And unfortunately, yet again, it gives others reason to stay away from Essos + Jade sea. Even though Essos has so much more to offer. Fortunately, Yi Ti doesn't have access to kingdom-tier CBs and is really only able to expand into worthless Jogos N'ghai land that they'll have to colonize to keep them from snowballing too much. The only thing I really see them do after I make edits to them is see them wage slave raids more often. If it's a major concern for devs, some of the mechanics of Jainism could be tied to their religion to make them even more passive.
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Post by stale on Mar 5, 2019 12:05:08 GMT
Bumping this up again, as Yi Ti still seems to be having spiraling into debt just warding off Jogos N'ghai raiders. Maybe we could look at their unit upkeep?
After another few months of observing this, it seems that actual wars aren't that hard on the Yitish economy, as the emperor can only raise his own levies, but when he's fighting raiders and can (and will) raise most of his levies, that's when the trouble starts. Maybe we could look at something akin to how vanilla tribals work, where the emperor would only have access to his own troops and retinues and would have to CTA his vassals? Obviously redundant because they use the mega war system, but...
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Post by marob307 on Mar 9, 2019 20:03:34 GMT
I'm pro yitialso. maye whe they will revamp the map. the map ecome to e obsolet ad old
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Post by rufff1 on Mar 9, 2019 23:31:33 GMT
Kinda a tangent here but there seem to be a lot of YiTi players on this thread. Anyway in the next update of More Bloodlines I'm adding bloodlines for YiTi, seeing as we know very little about YiTi history and the Azure Emperors rule for the entire period of the main mod so there would be little variation I've decided to have an event which fires if a new dynasty comes to the throne of YiTi which allows the player or AI (which will choose based on traits) to select an imperial bloodline from a total of 9 potential bloodlines. The bloodline choice will be like choosing a doctrine in a pagan reformation, it will open up unique mechanics and have pros and cons, the only issue is I only have seven bloodlines and I need 9. To give you an idea of what I'm going for here are the ones I have so far:
Blood of the Scourge of the Plains: very large opinion malus with the Jogos Nhai, martial +2, personal combat +5, lower cost to colonise nomad provinces, no prestige cost for colonisation wars - Inspired by the Boy Too Bold By Half
Blood of the Benevolent Eunuchs: +2 Stewardship, -10% build time, +5% tax, lower revolt risk, but if a male bloodline member holds the Empire of YiTi he will have an event fire where he must castrate himself or get a massive opinion malus with all vassals and YiTiish characters, who can declare war on him to force him to castrate himself - Inspired by the Nine Eunuch Emperors of the Pearl White Dynasty who castrated themselves to dedicate themselves to the Empire.
Blood of Scion of the Plains: triggered if a Jogos Nhai or Dothraki gets the Empire of YiTi, opinion bonus with the Jogos Nhai, able to peacefully colonise Jogos Nhai provinces if opinion is positive with owner (settling the nomads), +1 martial, +5 personal combat, opinion penalty with YiTi characters - Inspired by Kublai Khan and the Yuan Dynasty of China.
Blood of the Shield against the Shadow: Martial +2, Morale defence +7.5%, lower chance of grey waste invasions, chance to get claims to random shadowland counties not already under YiTiish rule - Inspired by the Maroon Emperors who kept their court at Jinqi to defend against shadowland attacks.
Blood of the Sorceror Emperor: Intrigue +1, +10% plot defence, +5% plot power, chance to become mystic, chance to become a cannibal and lunatic, and a chance to mystically uncover plots against yourself and your family, macabre feasts, large general opinion malus, and able to eat the brains of prisoners gaining either learning or intrigue - Inspired by Lo Longspoon a sorcerer and Scarlet Emperor who ate the brains of his enemies.
Blood of the Peasant Emperors: Stewardship +1, lower revolt risk, build time -5%, able to build unique buildings that improve conditions for peasantry, chance to become diligent, but at the cost of opinion maluses with vassals. Inspired by early Han Dynasty of China.
Blood of the Enlightened Bureaucrat Emperors: Stewardship +1, diplomacy +1, tax rate of +5%, chance to become a poet, able to build unique buildings to improve prosperity of cities, able to send children to imperial academies to boost learning, able to increased the learning of commanders and councillors, able to recruit the top scorer of the imperial examinations every few years, giving you a genius, level 4 martial/stewardship/intrigue/diplomacy character at your court, at the cost of an opinion malus with your vassals who resent the power of the bureaucrats - Inspired by popular perception of Imperial Examinations system.
This leaves me short by two, don't suppose anyone on here has any ideas for appropriate seeming bloodlines that would fit YiTi?
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on Mar 10, 2019 6:40:07 GMT
Maybe a Lengii God Empress one based if she manages to get the Empire of YiTi title.
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Post by stale on Mar 10, 2019 14:00:41 GMT
You could probably include one for worshipers of the Lion of the Night that may take the throne, called Emperor of the Long Night or something like that. Not sure what the modifiers would be, but it could be similar to traits the Faceless Men get since the Lion and Many-Faced God are considered to be similar. I'm also open to any and all suggestions concerning Yi Ti being here, not just concerning their chronic bankruptcy.
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Post by rufff1 on Mar 10, 2019 15:48:27 GMT
You could probably include one for worshipers of the Lion of the Night that may take the throne, called Emperor of the Long Night or something like that. Not sure what the modifiers would be, but it could be similar to traits the Faceless Men get since the Lion and Many-Faced God are considered to be similar. I'm also open to any and all suggestions concerning Yi Ti being here, not just concerning their chronic bankruptcy. I worry that'll be too similar to the Bloodstone Bloodline, although I am also planning on adding a favoured god mechanic to YiTi like I did for the Seven - Maiden Made of Light, Lion of Night, Monkey Tailed Girl, seeing as I've always viewed the Lion of Night as a God of divine retribution, not a demonic evil figure so open to people's thoughts regarding what could be applied to each of the three worship traits
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Post by soulbourne on Mar 11, 2019 13:01:17 GMT
Well, what about the "Western Empire Blood" if a valyrian manages to become ruler of Yi Ti? Gives a mild opinion malus to vassals due to being a foriegn usurper line, but grants access to reduced building costs thanks to incorporating new ideas and practices of the west to optimize things and a chance to rediscover lost dragon eggs from pre-doom political marriages that brought dragons to the east, or that were collected from beyond asshai as you attempt to levy the empires resources to reforge yourself into a dragonlord.
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Post by rufff1 on Mar 11, 2019 16:34:13 GMT
Well, what about the "Western Empire Blood" if a valyrian manages to become ruler of Yi Ti? Gives a mild opinion malus to vassals due to being a foriegn usurper line, but grants access to reduced building costs thanks to incorporating new ideas and practices of the west to optimize things and a chance to rediscover lost dragon eggs from pre-doom political marriages that brought dragons to the east, or that were collected from beyond asshai as you attempt to levy the empires resources to reforge yourself into a dragonlord. I like it, might tweak it a little, but it's a fun idea
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