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Post by panosk on Nov 9, 2020 4:22:44 GMT
Hey guys, after having spent probably hundreds of hours with AGOT, I've decided to start submoding it for a more immersive and "realistic" experience. Problem is that a lot of submods are incompatible with the current version (I have 3.3.3 with 2.2) or each other, and while assembler's list is great and detailed, I feel it overloads me with info for what I want to do (plus it's for 2.1, he's still working on a new one). Therefore, to those here that modded AGOT heavily, what are your mods? What is the best combination of submods for CK2 AGOT to make it as lore-friendly and real-life realism-friendly as possible? Or, what is the maximum number of realism/lore/general improvement submods I can add without breaking the game/making it act weird, and which ones? Also, which game rules do you use to minimize weird/unrealistic behavior from the game? Thanks.
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