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Post by fleabottom on Jun 10, 2020 11:05:23 GMT
I dislike the fact that each house only have 1 title, and once lost they fades to obscurity and replaced by a no-name, upstart, god know who, ugly coa peasant. The know dynasty should have at least 1 more county to to fall back as stepping stone to regain that honor that was lost.
Anyway, I want to mod a couple of new province into my own game, but couldnt managed to make it works. Any advise?
I had...
1. Copied the map from AGOT 2.2 and edit the provinces.bmp splitting Harroway's Town into 2 provinces. 2. Changed the definition.csv and added the new PROV numbers and color code 3. Raised the max_provinces number accordingly 4. Updated the contents inside /history /provinces /titles, /common /landed_titles /westeros_titles 5. Created new .tga flags and the localisation 6. Used Nudge tools to get the new positions and updated it accordingly.
Yet, when i launched the game, the newly created province is visible but not clickable. It says 'no character' Anybody know where's I messed up?
Thanks
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Kathe
Member
CK3AGOT and MB Dev
Posts: 79
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Post by Kathe on Jun 10, 2020 11:59:07 GMT
It sounds to me like you might've messed something up in either the provinces files or the titles files, check if you placed the brackets correctly.
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Post by mundi98 on Jul 13, 2020 3:55:06 GMT
I'm having the same problem as when i change a current province's name and history everything works fine, however when i add new provinces they show up but as no character despite the title being held correctly by the character i designated it to in history/titles.
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Post by zombiecat on Jul 13, 2020 22:33:46 GMT
Did you update the number of provinces in the default.map? Also I had issues once when I added a province after the glitch province but fix it when I moved it before the glitch province
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Post by mundi98 on Jul 14, 2020 14:49:59 GMT
Was a problem with the colours in the definition.csv file not matching with the provinces on gimp, but they did on photoshop.
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