Jayde
New Member
Posts: 4
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Post by Jayde on Jun 9, 2019 18:54:27 GMT
I started up a game in The Bleeding Years bookmark, and I noticed Harren with the "Veteran" modifier to both his Martial and Personal Combat Rating. Then later, I noticed one of the Wildling Chiefs with the "Hero" modifier to also both Martial and Personal Combat (Gerrick Clanbreaker). There were a couple other characters with these as well (Xandarro, the first Corsair for one).
I couldn't find any indicator in their traits as to where they got these modifiers from, and I couldn't find anything in the game files matching "hero" or "veteran." I also searched throughout these forums and the Reddit and couldn't find anythingabout this either.
So what are these? What's their significance? Where are they stored in the game/mod files? Why are they hidden unlike normal traits and modifiers?
Thanks in advance!
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Post by fastrike on Jun 9, 2019 19:11:36 GMT
Probably the warrior lodge societies, they give you unique modifiers that buff you a bit.
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Post by yogsogoth on Jun 9, 2019 19:56:20 GMT
I wish we had something more general for war experience like in HIP. Having to use a society to get buffed is a bit of a hassle when we can only join 1 society at a time.
Another question: can we mod it so that we can be a part of more than one society? Cause there are definitely multi-discipline characters in the story.
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Jayde
New Member
Posts: 4
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Post by Jayde on Jun 9, 2019 20:32:47 GMT
Oh, you're spot on!
\mod\A Game of Thrones\common\societies\00_societies.txt
For Wildling, Dothraki, Ironborn, and Hyrkoon
That makes so much sense, now. Thank you so much!
Never delved much into societies. I guess I hadn't realized the mod had either.
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Jayde
New Member
Posts: 4
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Post by Jayde on Jun 9, 2019 23:15:13 GMT
I wish we had something more general for war experience like in HIP. Having to use a society to get buffed is a bit of a hassle when we can only join 1 society at a time. Another question: can we mod it so that we can be a part of more than one society? Cause there are definitely multi-discipline characters in the story. Looking around and through the game files, I don't see that as a possibility (at least not by conventional means). There's no flag on any of the societies files that says anything about limiting characters to one. So that's probably something that's hard-coded in the societies mechanic. Hopefully in the future that will get opened up to modding, because I totally agree with you. There are definitely characters that are multi-discipline and I think that would really open up the use of societies in general. Yet, as things stand, that doesn't appear to be moddable.
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