Post by Lebanon on Mar 20, 2019 11:06:17 GMT
Greetings from Russia. I apologize in advance for my bad English. Just noticed a couple of mistakes and decided to report them, since there is such a forum.
1) The first thing I would like to draw attention to is uprisings. Some of them (such as religious. For example, the uprisings of pirates) begin and immediately end. Sometimes this comes from the fact that troops appear on enemy territory and are killed on enemy soldiers. Peasant uprisings (TOG.1000, TOG.1001) do not even begin at all. Gives an event and the option "Blasted traitors", but nothing more.
2) Lhazareen woman name (File "grasslands") Ozlem is written with a small letter. This is a trifle, but very annoying.
3) Localization options in some combat events absent.
The most difficult flaw with the event with the cavalry (I think). As I understand it, it is not from the battle_events folder, but from somewhere else. I could not capture it in the game and find it later in the game files, so I sent it from the original game. In mod, one of the localizations in the option is omitted.
In the original game, he appeared among the nomads, in AGOT during the war of two feudal lords of the "faith of seven" in Kylos. I could not repeat this event in the game and did not find it either. Please check your events, because they are an important part of the strategy.
4) Since Craster (from Craster's holds) is a playable character, then you should add the name of the high god for cold_gods, so that during some events (for example, a child’s conversion to religion)
5) Adventurers do not appear. Here I can not provide a screenshot, because I can not capture the absence. Also, I'm not sure about the native uprising. (I compare with the "clean" version of the game and previous versions of the mod)
Please check these events, because checking with console commands and waiting with observation are not always indicative.
6) Blank windows after land conquest
Blank windows for some battle events
7) No localization for some tooltips
EVTTOOLTIPDUEL116B
The name was not specified before "was captured"
opinion_visited_chamber
8) "Children's" way to kill for the old character.
9) The map frame is slightly higher than the map itself.
10) I know, not everyone have powerful PC's but still it will be good to see a more gentle/soft prunning. In the game, where so many diseases, battles, moon tea, characters, and so mows crowds. So also prunning kills many characters in peacetime. Slave trade and slave raids become meaningless, because the characters that have been received disappear as soon as they arrive at the court. This applies not only to lowborn characters, slaves and maesters, but also adult characters from prestigious dynasties and even player dynasties.
Please take it serious. Even graphics and text flaws, because AGOT is one of the most beautiful mods in terms of global ones.