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Post by mrlovemaker on Nov 18, 2018 23:53:14 GMT
Hey i'm back once again with a mod no one asked for, and yet that's exactly why I made it! What it do: Adds squire/knight of rhllor traits, adds an ambition to become a knight of rhllor. Added a decision to pray to the lord of light. Adds melee tourneys for worshipers of rhllor, adds changes to said melee tourneys so that you have a concrete chance of improving your fighting skills upon winning a duel. Changed Duelist trait to have 10+ to personal combat skill. Dornishmen can also host melees. Why it do?: I originally only made the base of this mod which was the "host a melee" decision so that dornishmen could do it as well ( to help house dayne play-throughs obvs). I kinda wanted to release it as a standalone, but felt that it was too small and niche. So long story short this mod adds some stuffs to r'hllor as well ehehe. So wat now?: Well i'm gonna take a break for a good long while from modding/ck2. Saw someone say that there were rumors of a new game rule for next patch so that you don't incur tyranny from your retard cousins. That's pretty dope, not to try and take credit for winning that small victory but ya boi did make a "title beggars begone" mod like two seconds ago so... One last maymay before I go : dear slim I wrote you but you still ain't callin
Screenshot previews of the mod *8/25/2019 Edit*: Fixed an issue with everyone being a knight of R'hllor. Updated mod to work with current patch. New download link: www.mediafire.com/file/nibreo3txi9gtzi/R%27hllor_Knights.zip/fileIf anyone wants to update/edit/ this mod in any way, feel free to.
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Post by toot4807 on Feb 24, 2019 18:49:04 GMT
Hey i'm back once again with a mod no one asked for, and yet that's exactly why I made it! What it do: Adds squire/knight of rhllor traits, adds an ambition to become a knight of rhllor. Added a decision to pray to the lord of light. Adds melee tourneys for worshipers of rhllor, adds changes to said melee tourneys so that you have a concrete chance of improving your fighting skills upon winning a duel. Changed Duelist trait to have 10+ to personal combat skill. Dornishmen can also host melees. Why it do?: I originally only made the base of this mod which was the "host a melee" decision so that dornishmen could do it as well ( to help house dayne play-throughs obvs). I kinda wanted to release it as a standalone, but felt that it was too small and niche. So long story short this mod adds some stuffs to r'hllor as well ehehe. So wat now?: Well i'm gonna take a break for a good long while from modding/ck2. Saw someone say that there were rumors of a new game rule for next patch so that you don't incur tyranny from your retard cousins. That's pretty dope, not to try and take credit for winning that small victory but ya boi did make a "title beggars begone" mod like two seconds ago so... One last maymay before I go : dear slim I wrote you but you still ain't callin
Screenshot previews of the mod download link
is this mod dead ?
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Post by maverick on Apr 22, 2019 13:52:24 GMT
HI, I've tested this mod and it's kind of working with 1.9.1 but some event go wrong as it adds knight of rhllor trait to everyone, even dragons. I think there should be added some restriction that trigger event to only rhllor religion but I can't find it... could someone help me repair it? I don't know if we can reupload this mod when it's repaired but at least give everyone who want to have this mod info how to fix this issue by themselves?
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Post by maverick on Apr 22, 2019 14:03:57 GMT
I think I may know where bug is but don't know how to fix this: in knight_of_rhllor_event you can find that trigger works anytime when someone is martial=6... shouldnt be there something like: martial = 6 AND religion = rhllor? But I don't know semantics of this programming language so I'm not sure if it will work...
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Post by Azrael on Apr 22, 2019 16:35:09 GMT
From a quick look at the mod, there are some files that overwrite files from the main mod that would need to be updated in addition to reworking any of the other files.
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Post by maverick on Apr 22, 2019 18:12:30 GMT
Is there any tutorial from which I could learn to do mods? Maybe I will learn and repair this mod and then, if author have nothing against I will upload it here
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 22, 2019 18:19:52 GMT
Is there any tutorial from which I could learn to do mods? Maybe I will learn and repair this mod and then, if author have nothing against I will upload it here There are plenty of tutorials, there's even a Paradox Wiki page dedicated to teaching how to mod.
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Post by Azrael on Apr 22, 2019 19:28:21 GMT
Is there any tutorial from which I could learn to do mods? Maybe I will learn and repair this mod and then, if author have nothing against I will upload it here As Nervosi said, there are a lot of tutorials. The things I gained what modding knowledge I have at the moment though have been the modding guides on the wikis, talking with other modders and asking questions (SinStar87, for me, was especially helpful), and studying other mods; seeing how the code is written and, once I started understanding some basics, understanding why it was written the way it was. Also, a tool I've used extensively for modding is Notepad++ and downloading the compare plugin for that program. Notepad++ helps in viewing the file in an easier to read format and the compare plugin is what I use to compare two different files to see the differences between them.
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Post by maverick on Apr 23, 2019 10:14:39 GMT
Thanks guys for the help, I will look for the tutorials and learn more about modding
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Post by maegorthecruel on Feb 26, 2020 10:51:41 GMT
Has anyone by chance figured out how to get the Ser title to appear before a characters name that has the Knight of R’hllor trait? Can’t seem to make heads or tails of it. Any help would be greatly appreciated.
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Post by Ser Teoctla "The Lizard-Lion" on Nov 17, 2020 14:59:06 GMT
ive updated this mod to work with 2.2 vanilla AGOT.Also changed the name to fit the AGOT naming convention.
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Post by bloodraven on Dec 9, 2020 2:43:44 GMT
ive updated this mod to work with 2.2 vanilla AGOT.Also changed the name to fit the AGOT naming convention.
Hey, I've tried using the mod, but for some reason the Ambitions for the Main Mod wont appear for characters.
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Post by Ser Teoctla "The Lizard-Lion" on Dec 9, 2020 4:10:38 GMT
ive updated this mod to work with 2.2 vanilla AGOT.Also changed the name to fit the AGOT naming convention.
Hey, I've tried using the mod, but for some reason the Ambitions for the Main Mod wont appear for characters. Are you running any other mods other than this mod and agot 2.2?
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Post by bloodraven on Dec 9, 2020 7:05:11 GMT
Hey, I've tried using the mod, but for some reason the Ambitions for the Main Mod wont appear for characters. Are you running any other mods other than this mod and agot 2.2? Yes, Im currently running More Bloodlines and Knights of the Kingsguard
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Post by Ser Teoctla "The Lizard-Lion" on Dec 9, 2020 16:21:37 GMT
Are you running any other mods other than this mod and agot 2.2? Yes, Im currently running More Bloodlines and Knights of the Kingsguard I’ll look into it today and see.is that all characters or just you ?or everyone including you
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