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Post by beezwax on Jan 5, 2023 7:36:53 GMT
For some reason, a direwolf doesn’t show in relations. I have the trait icon but no wolf. Is this a bug?
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Post by witchdoctor3 on Jan 5, 2023 10:12:13 GMT
Will this (and any other mods) launch automatically? I fire up CK2, but I only see the Game of Thrones mod. Also, is it normal to have to run CK2 in administrator mode?
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Post by beezwax on Jan 5, 2023 22:35:08 GMT
Will this (and any other mods) launch automatically? I fire up CK2, but I only see the Game of Thrones mod. Also, is it normal to have to run CK2 in administrator mode? Yeah for some reason, the dialogue was popping up in my game like later later on into my game but I didn’t get to name my direwolf or anything, it was just an icon trait, nothing else. It was only when my character was at war did the dialogue popped up about my direwolf riding into battle with me.
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Post by andrew42 on Jan 11, 2023 5:38:43 GMT
The mod is great, but there are too many dire wolves. I did 50 years in a Ned stark run, and there were like 200-300 dire wolves, and even 40 years in an Aegon run and the Stark population staying within the single digits, there are still at least 60 dire wolves.
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Post by blackironbadger on Jan 17, 2023 16:50:45 GMT
The mod is great, but there are too many dire wolves. I did 50 years in a Ned stark run, and there were like 200-300 dire wolves, and even 40 years in an Aegon run and the Stark population staying within the single digits, there are still at least 60 dire wolves. Thanks for the heads up! Working on CK3 AGOT at the moment but I will definitely tone that down for the next release!
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Post by iithundersnake on Jan 18, 2023 5:57:20 GMT
The mod is great, but there are too many dire wolves. I did 50 years in a Ned stark run, and there were like 200-300 dire wolves, and even 40 years in an Aegon run and the Stark population staying within the single digits, there are still at least 60 dire wolves. agree lol, there was like 1000 and i was only like 50 years in it was so laggy
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Post by ghosthunter12 on Jan 26, 2023 16:17:55 GMT
Hii i love the mod though i dont know why Summer Bran's direwolf doesn't show up also i noticed that in a Feast For Crows all the wars just go away and Faegon starts with -100 in his war against Stannis might it be that the mod conflicts with some other mod?
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Post by angelmgf on Feb 13, 2023 17:38:45 GMT
For me Summer is not appearing in the friends tag. Bran has the trait but all the other wolves spawn but Summer. This is on a fresh install right at the start of the ACOK scenario. I have More Bloodlines installed.
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Post by nyaso on Feb 14, 2023 14:52:45 GMT
Is it possible to change the appearance through console? I think with dragon portraits it's done through some traits, but I cannot seem to do it with the wolves
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Post by rufff1 on Feb 28, 2023 19:51:52 GMT
Incredible Art by Amélie Hutt Hello all. I used to be an active member of this community eons ago when this board was hosted on a different server and the weirwoods stil bloomed south of the neck. With the recent airing of House of the Dragon and the mod con showcase for CK3 AGOT my passion for CK2 AGOT was rekindled and I returned to the game I easily have the most amount of hours in. As we draw towards the conclusion of the lifespan of this incredible enterprise and begin towards an exciting new venture I decided to try my hand at implementing a feature I'd wanted since we first got to engage with the incredible dragon system. Direwolves as characters. At the moment the system is very barebones, but in my measure far more interactive and satisfying to engage with than the current incarnation of the wolves in that you have a trait which will occasionally cause a pop up while you're in battle. Now your interactions with fido are far more hands on and you will hopefully feel more engaged with your warg bound creature. I'm looking for feedback on the stength of the wolves in combat, their life-cycles and all bug reports you may have for me! Hopefully you enjoy guys FULL EXPERIENCE
NOTES More Bloodlines is an essential requirement for this mod Luckily this sub-mods is considered an essential download as it massively deepens and expands the overall AGOT experience. For similar reasons I also highly recommend Homes for Houses by Kathe, another fantastic sub-mod that greatly improves the overall mod experience. Otherwise I've tried to use as many fresh files as possible to make this as mod friendly as I could. You'll be required to start a fresh save file for this to run smoothly as it adds new traits which wrecks havoc on already existing files. Features 0.1 - Direwolves now operate as greatly dilluted dragons rather than as a trait. They begin as pups when you recieve them via the event, and will receive their adult portrait after their first year in order to simulate a dog's quickened life cycle. They'll get traits of their own, currently mirroring the dragon traits, fire the odd event and generally be by your side.
- The cannon Stark wolves will all appear (and disappear ) as appropriate to the timeline.
- Deploy your direwolf in battle and live your Robb Stark fantasy. Ride with your beast at your side as your foes flee in terror. He may slay your enemies, maim them, or even take a grevious wound themselves. On the otherside slay the rebellious Northerner's monstrosity for a healthy serving of prestige and a nice nickname. At the moment you're twice as likely to slay a direwolf as a dragon from the outset, but that will likely be tweaked down with more testing.
- I've included some extra Dynastic Nicknames as a sweetener too. Qoherys/Manwoody, Gardener/Oldflowers and Cargyll for the moment. Also House Deddings no longer receive the "Ram" nicknames which irked me. Instead they'll be assigned to Houses Rambton and Yelshire, whose sigils are the Ram and a Battering Ram respectiely.
- Updated some vanilla nicknames to be more unique and flavourful generally. "The Pretty Mermaid" to "The Siren", "The Ugly Butterfly" to "The Moth", "The Big Barrel" to "The Tun" "The Reaper" for Harlaw, "Black Bell" to "Deathknell" and more. Alongside also vastly increased the chance of picking up one of these dynastic nicknames.
- A new kind of Dynastic nickname: "The X's Daughter". Why should Asha have all the fun? If you're a lord with only a single daughter then she might end up being "The Kraken's Daughter", "The She-Wolf", and loads more!
Features 0.2 - Direwolf pups!! With the new lustful trait your own wolf has a chance of spawning a litter! Then decide who you want to gift the new pup to, be it your heir, a child, you liege or even a loyal councillor!
- Over 50 new generic nicknames added to the ever expanding list of nicknames that I maintain, and also a new set a Drumm dynastic nicknames!
- Wolf balancing and general tinkering and fixes! Squirewolves are a thing of the past!
Future Goals- More events and traits. Always good to have. Warg and Wolf Dreams.
- Further integration into the More Bloodlines Blessed Siblings Events.
- Further interaction with the wolves returning with the missing stark kids. I'll have to grapple with how the devs work Bran appearing/reapparing that I'm not entirely comfortable with as of yet. At the moment if the two boys "die" when theon sacks winterfell their wolves just die with them unfortunately.
Looks like an awesome mod - very excited to give it a go!
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lengy
New Member
Posts: 1
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Post by lengy on Mar 12, 2023 8:58:53 GMT
Excuse me but for some reason the mod is not working
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Post by 7gma29 on Mar 17, 2023 15:54:49 GMT
Great idea but I agree with some of the other comments. There ends up being way too many direwolves and they're with people you don't expect to have one e.g. Targaryens
Would be perfect if only those with Stark bloodline or only people who worship the old gods could have a direwolf
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Post by frostysloth on Apr 20, 2023 4:33:25 GMT
Hi I have been really interested in getting this mod but don't know where to download it, looking forward to it when I properly download it
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Post by m1ro on Sept 23, 2023 6:26:05 GMT
Does anyone know how I might be able to reduce the chance of new animals being born via this mod?
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