Post by radu2914 on Oct 3, 2022 16:33:49 GMT
I've done a little rework of the building tree for castles and cities based on title rank. I also reworked the basevalue building tree (the one associated with agot original mod) to account for new buildings. The tree is now as follows:
Castle
• Fortifications up to level 6 (fort_level = 1, garrison_size = 0.06 per level), restriction to build in holding's character capital from level 3 onward (for instance the King of the Stormlands can build in a vassal capital holding or in his own's capital holding)
• Estate up to level 5 (light_infantry = 60, archers = 20, tax_income = 0.5 per level)
• Barracks up to level 5 (heavy_infantry = 50, light_cavalry = 10, knights = 10 per level) restriction to build in holding's capital from level 3 onward
• Court up to level 5 (vassal_opinion = 1, court_size_modifier = 3, monthly_character_prestige = 0.1, vassal_limit = 2 per level) restriction to build in holding's capital from level 1 onward
• Shipyard up to level 3 (galleys = 5 per level)
• Warning! Court lvl 5 and Barracks lvl 5 are mutually exclusive, only one can be built. To destroy buildings unfortunately you either have to save edit, or give the title to someone of a lower rank.
City
• Fortifications up to level 6 (fort_level = 1, garrison_size = 0.06 per level), no restriction other than rank (liege or holder rank)
• City Guard up to level 5 (heavy_infantry = 40, archers = 10 per level), no restriction other than rank
• City Merchants up to level 5 (tax_income = 10, tradevalue = 5 per level), no restriction other than rank
• City Port up to level 5 (tax_income = 10, tradevalue = 5, galleys = 5 per level), no restriction other than rank
• City Craftsmen up to level 5 (tax_income = 3, land_morale = 0.01 per level), no restriction other than rank
• Warning! City Guard lvl 4, City Merchant lvl 4, City Port lvl 4 and City Craftsmen lvl 4 are mutually exclusive. Also the cost is prestige based except for City Guard and Fortifications
Temples are left untouched, as well as special buildings for castles and temples.
Link: www.dropbox.com/s/qxosyrffgdyps7v/AGOT%20Districts.rar?dl=0
Update 1 (04/10/2022): Reduced costs for first buildings
Castle
• Fortifications up to level 6 (fort_level = 1, garrison_size = 0.06 per level), restriction to build in holding's character capital from level 3 onward (for instance the King of the Stormlands can build in a vassal capital holding or in his own's capital holding)
• Estate up to level 5 (light_infantry = 60, archers = 20, tax_income = 0.5 per level)
• Barracks up to level 5 (heavy_infantry = 50, light_cavalry = 10, knights = 10 per level) restriction to build in holding's capital from level 3 onward
• Court up to level 5 (vassal_opinion = 1, court_size_modifier = 3, monthly_character_prestige = 0.1, vassal_limit = 2 per level) restriction to build in holding's capital from level 1 onward
• Shipyard up to level 3 (galleys = 5 per level)
• Warning! Court lvl 5 and Barracks lvl 5 are mutually exclusive, only one can be built. To destroy buildings unfortunately you either have to save edit, or give the title to someone of a lower rank.
City
• Fortifications up to level 6 (fort_level = 1, garrison_size = 0.06 per level), no restriction other than rank (liege or holder rank)
• City Guard up to level 5 (heavy_infantry = 40, archers = 10 per level), no restriction other than rank
• City Merchants up to level 5 (tax_income = 10, tradevalue = 5 per level), no restriction other than rank
• City Port up to level 5 (tax_income = 10, tradevalue = 5, galleys = 5 per level), no restriction other than rank
• City Craftsmen up to level 5 (tax_income = 3, land_morale = 0.01 per level), no restriction other than rank
• Warning! City Guard lvl 4, City Merchant lvl 4, City Port lvl 4 and City Craftsmen lvl 4 are mutually exclusive. Also the cost is prestige based except for City Guard and Fortifications
Temples are left untouched, as well as special buildings for castles and temples.
Link: www.dropbox.com/s/qxosyrffgdyps7v/AGOT%20Districts.rar?dl=0
Update 1 (04/10/2022): Reduced costs for first buildings