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Post by ruchan on Nov 14, 2022 11:34:21 GMT
Small thing that I realized while playing with the Targaryen Islands is that if I have this mod on, the islands are not ruins/colonies anymore and it's also not possible to upgrade the holdings, like, there is no building called "Small Summerlander Castle" or "Outpost" that can get upgraded.
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Post by ford55 on Nov 14, 2022 19:06:41 GMT
Sorry didn't check my mods sadly this mod isn't compatible with Frankish andals apparently unless you delete the history file in frankish andals then it should work but i buggers some stuff up
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Post by floppydonk312 on Nov 15, 2022 21:12:28 GMT
Small thing that I realized while playing with the Targaryen Islands is that if I have this mod on, the islands are not ruins/colonies anymore and it's also not possible to upgrade the holdings, like, there is no building called "Small Summerlander Castle" or "Outpost" that can get upgraded. Yeah probably not compatible
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Post by lifeofabdo on Nov 18, 2022 23:19:54 GMT
Using the CO + faces version with mb and the game always crashes a few days in. The CO only version doesnt crash so maybe it's an issue with the faces mod
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Post by dw on Nov 19, 2022 5:34:54 GMT
Problems inherited from 'Homes for Houses' mode
AGOT Cripples, Bastards, and Broken Things (HfH + CO + Faces)\buildings\castles.txt 1) redwyneshipyard #Unable to construct the building potential = { province_id = 292 province_id = 1292 province_id = 1293 province_id = 1326 } ->After modification potential = { OR = { province_id = 292 province_id = 1292 province_id = 1293 province_id = 1326 } }
2) driftmarkshipyard #Unable to construct the building potential = { province_id = 220 #driftmark province_id = 1319 } ->After modification potential = { OR = { province_id = 220 #driftmark province_id = 1319 } }
3) map\geographical_region.txt #Cannot build 'base_value' in thenn province world_beyond_the_wall = { duchies = { d_upper_frostfangs d_lower_frostfangs d_frozen_shore d_shivering_shore d_haunted_forest d_milkwater d_hardhome d_ice_rivers d_lakelands d_giants_isle } } ->After modification duchies = { d_upper_frostfangs d_lower_frostfangs d_frozen_shore d_shivering_shore d_haunted_forest d_milkwater d_hardhome d_ice_rivers d_lakelands d_giants_isle d_thenn }
4) common\buildings\mbs_regional_barracks.txt Missing construction of 'mbs_regional_barracks' on additional provinces
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Post by kustogg on Nov 19, 2022 17:08:50 GMT
CO + Faces does cause crashes atm.
Would be great for a compatibility patch with Better Looking Garbs for AGoT if you're able
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Post by stannis on Nov 20, 2022 12:22:16 GMT
Yeah a patch for BLG would be appreciated if you can
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Post by nilserich7 on Nov 22, 2022 18:15:15 GMT
Those who have problems: Do you have the original mods (For example CO and Faces) enabled as well? Just a few posts earlier it was clarified that these two mods, for example, are already included in the pack. So they don't need to be activated additionally. I think it was also added to the description. I haven't started a full round yet, unfortunately, to see if there are any problems. But I also made this mistake.
After looking at the files, I noticed that this mod is hardly compatible with any other submods from this forum. Especially if you use the CO and Face version. The patches for these submods also shouldn't work in this constellation. Nevertheless, there are still really good mods that would fit into this project, but are initially not compatible. Is there a chance that these might be included?
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Post by elaryen on Nov 23, 2022 7:17:19 GMT
anyone else having the issue of random, blacked out counties appearing in the crownlands, stormlands, and the north? i'm thinking maybe HfH and this version of cbbt arent compatible, but if anyone else has had the issue and has fixed it, let me know <3
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Post by craigboi on Nov 24, 2022 23:55:30 GMT
How do I download the mod properly. I download it then extract everything out of the zip file and put it in mod, move the play button thingy into mod but it's not working.
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Post by devilishsamsung on Nov 25, 2022 3:10:29 GMT
I downloaded the mod and it shows up on the launcher, but the new COA options aren't showing up in the House Customizer. I can't find any of the new GC cadet branches either
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Post by axelofthekey on Nov 26, 2022 21:43:36 GMT
Hey, so I'm looking to make this mod compatible with the Valyrian Blood submod. You both change the dragon decisions/events but I'm having trouble seeing what you changed. Obviously Valyrian Blood makes dragon stuff more based on a trait that is inherited determining the amount of Valyrian blood one carries. Any advice on what I'd need to keep from your changes to dragon_events or dragon_decisions in making a compatch with the Valyrian Blood submod? Thanks!
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Post by kktuck08 on Nov 29, 2022 8:00:30 GMT
Quick question, I like how the Hightowers get to have the traditional green tower sigil. However, I cannot seem to find the bookmark that uses the green tower coat of arms. I see its original white tower banner. Does anyone know which bookmark or start date I can find it.
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Post by polux09 on Dec 1, 2022 14:42:25 GMT
For some reason the mod just isn't working for me, it doesn't make any changes to my game, it's like it's not even activated (but it is), I downloaded the HFH+CO+Faces version, and the only mods I have left activated in addition to that were HFH and More bloodlines as instructed, can anyone tell me what I'm doing wrong?
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Post by serbranch on Dec 6, 2022 23:46:27 GMT
So I noticed that with CO+Faces version it crashed with a Rob's Rebellion playthrough a few days in, but I ran an Aegon's Conquest playthrough for 30 years with no problems. Additionally, I downloaded the CO version only and it didn't crash in Rob's Rebellion start.
EDIT: also, what can I delete to revert it back to the last version? I'd play with just the CO but the vanilla faces are horrible to look at BUT I like the map of this mod lol
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