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Post by jimmyg on Jul 1, 2022 2:42:19 GMT
Since I suck at modding I would either like someone to make the AGOT Far East Mod and the AGOT Targaryen Islands compatible with this mod. It would literally explode the content both in Westeros and Yi-Ti.
Or...give me a quick tutorial on how to make the mods compatible myself. I have added tons of real world artifacts and books and sorta Westerosize or Essosize them imperfectly.
JG
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Post by wolfmare on Jul 1, 2022 20:16:33 GMT
Since I suck at modding I would either like someone to make the AGOT Far East Mod and the AGOT Targaryen Islands compatible with this mod. It would literally explode the content both in Westeros and Yi-Ti. Or...give me a quick tutorial on how to make the mods compatible myself. I have added tons of real world artifacts and books and sorta Westerosize or Essosize them imperfectly. JG I fully support, I would really like the compatibility of these modifications, but unfortunately I can’t do it myself
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Post by jimmyg on Jul 2, 2022 0:31:58 GMT
wolfmare. I have some limiting modding experience. I changed some real world artifacts and books around and made them non-canon Game of Thrones stuff. I haven't tried to figure out how to get them to fire. So I just add some here or there to various actors around the world to get them into gameplay. I do know to turn off whether or not they can be used. That being said, I have ZERO idea on how to modify the map or even add graphics. JG
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Post by heretic01 on Jul 20, 2022 6:47:24 GMT
hi! I love the mod and enjoy the new provinces and cultures very much. But there is one thing that is worsening my experience - cultural features. Most cultures have "ї;" instead of proper features like "Is a traditional slaver culture", "Can go on landless adventures" etc. I guess it is just a localisation problem (because in the localisation ini most, if not all, cultures have "�Y*�!" symbols. How to get my first men to withstand winters as they used to if it`s not just a localisation?
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Post by mineralwater on Aug 8, 2022 20:20:25 GMT
Just leaving a comment so I get notified if this ever gets updated for CV
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Post by Amendocrem on Aug 16, 2022 19:28:28 GMT
Hey, I'm using the latest version (v1.7.1) and I get an error, not game-breaking ASFAIK though: Also, is there a way to make your mod compatible with Marshal Matters? If there was a way to get Marshal Matters, HFH and the AGOT Far East mod working together it would be the BEST thing ever, but I think that's too much too ask, haha, though Azrael said that he would look into making his Marshal Matters mod compatible with yours when he gets free time.
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Post by mineralwater on Aug 19, 2022 20:49:05 GMT
Should someone ask, this isn't compat with Colonize Valyria
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Post by maelys on Sept 16, 2022 21:43:02 GMT
Can I get a link to the previous 1.6 version of the mod? Sadly this one collides with other submods I'm playing with while previously everything worked correctly.
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fouly
New Member
Posts: 2
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Post by fouly on Sept 18, 2022 14:12:05 GMT
Hello! While I was playing, I noticed a few bugs: 1. The Gods Yi-Ti and the Lion of the Night have only black coats of arms; 2. Hirkun the Hero has no heirs of his bloodline. The supporting character, Line of Hirkun, is not related to Hirkun himself, and thus does not pass on his bloodline; 3. When hovering over a character's culture, a strange symbol appears after the description of its features.
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Post by aegonisablackfyre on Sept 21, 2022 13:23:00 GMT
Any chance at all that this could work with Congenital Overhaul, More Bloodlines, and Colonizable Valyria?
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Post by pietrocious on Sept 24, 2022 20:31:39 GMT
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Post by darkandness on Sept 24, 2022 23:23:58 GMT
Does this mod intentionally remove/disable the various province-specific castle shipyards? For example, neither b_high_tide nor b_driftmark have ca_asoiaf_driftmarkshipyard. They are not pre-built at game start, as is usually the case w/o this mod, and it does not appear possible to build them either. I tried manually adding them to the holdings in a save file, and that didn't work either (I successfully added ca_driftwood_throne from MBS mod through this method). It appears possible to build the city versions of these shipyards, and certain cities start with them at various bookmarks. I'm just wondering whether this was a design choice or if it's a bug. I was very eager to play as Driftmark in this mod, but it's a very frustrating experience without the free boats from the unique shipyards. Any help would be greatly appreciated.
PS: To preempt a possible response question, I first encountered this issue while running several other submods, but went back and tested it with only AGOT, MBS, and this mod, and had the same results detailed above.
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Post by rezi101 on Sept 28, 2022 12:57:57 GMT
is this mod compitable with more bloodlines? and if not is there any mods like this to be compitable with more bloodlines mod, also what is difference between this mod and Improved Borders+ ?
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Post by ljamesd on Sept 29, 2022 11:36:35 GMT
A little confused, is this mod compatible with Congenital Overhaul? The Submod 'Cripples, Bastards, and Broken Things' has a compatibility version for itself, Homes for Houses, Congenital Overhaul, and Faces Modification. Meaning it inherently should make this mod - Home for Houses, compatible with Congenital Overhaul.
BUT, those two mods don't have a regular compatibility patch just for each other. So yeah just trying to work out the issue haha thank you for any future help.
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Post by ljamesd on Sept 29, 2022 11:37:52 GMT
is this mod compitable with more bloodlines? and if not is there any mods like this to be compitable with more bloodlines mod, also what is difference between this mod and Improved Borders+ ? Not only is it compatible with MB, it actually needs it to run lol. This is said on the main page btw.
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