Post by ManicMayo on Dec 4, 2020 22:55:51 GMT
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Firstly, to all the moderators out there, I want to apologise for all the sub-mod uploads recently. Most of them have either been on my to-do list or in the making for a while now, some for years, and for whatever reason I have only just found the motivation to finish them all in a timely manner. Of course, it has to be when interest in all things CK2 probably couldn't be any lower...
If it's in any way against the rules of the forums, considered bad form or they're just becoming a bit of a nuisance then please don't hesitate to send me a friendly reprimand and I'll reel it in a bit!
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Overview
This sub-mod gives the Free Folk (including the Mountain Clansmen) and White Walkers their own unique set of sigils!
Included changes:
- Gone are the generic Norse/pagan sigils from vanilla CK2, replaced with 80 unique designs exclusively for the Free Folk. If anybody has any ideas for more designs that can be added, I'd be more than happy to add them to the sub-mod to expand this number ever further.
- Added a new custom fabric effect which aims to give Free Folk banners a 'rougher' quality to them. No softie southern silks here!
- They utilise a slightly altered version of the Dothraki colour palette, with the only changes being the addition of a dark red and two shades of blue.
Additional notes
I've tried to keep the designs as lore-compliant as possible, generally featuring only items and animals that are known to be found north of the Wall or in the mountains of the Vale, as well as the White Walker symbols from the TV show. Thus all the Norse raven banners and Celtic crosses that appeared in the old roster have been removed. If people liked their inclusion and aren't that fussy about lore purity, I will happily add them back in a future update!
Changes in this sub-mod do NOT apply to the title/county sigils, which currently remain unchanged.
Compatibility
You can safely load and play old saves without the risk of corruption or crashes, but you will likely encounter an issue where all the Wildling dynasty and dynamic title sigils will appear as solid black. You will therefore have to start a new game if you want this sub-mod to work properly.
This should work with any sub-mod that doesn't alter the coats_of_arms.txt file. As such, mods like More Bloodlines and Color Galore are NOT compatible.
How do I make this compatible?
If you wish to use this with a sub-mod that doesn't currently work with this, following these simple steps should do the trick:
- Open the coats_of_arms.txt file (located in the interface\coat_of_arms folder) of the sub-mod you wish to make compatible. Any text editor, such as Notepad, will do. It is recommended you make a backup before going any further, just in case something goes wrong!
- Locate the entry that contains the lines "beyond_wall_old_gods", "mountain_old_gods", "thenn_rel" and "cold_gods" in the list of affected religions. Delete these lines from the list (and only these lines!).
- Once you have done this, scroll to the very bottom of the file and hit return, to create a single line gap between the final entry. Then copy/paste in the following modded entry:
culture = {
religion = {
"beyond_wall_old_gods"
"mountain_old_gods"
"thenn_rel"
"cold_gods"
}
templates = {
"coa_plain_pagan:1"
}
color = {
{ 250 250 250 } #0 Silver
{ 245 195 10 } #1 Gold
{ 70 70 70 } #2 Black
{ 120 120 120 } #3 Grey
{ 125 70 35 } #4 Deep Brown
{ 165 120 65 } #5 Light Brown
{ 190 160 60 } #6 Tan
{ 162 15 0 } #7 Red
{ 153 217 234 } #8 Light Blue
{ 61 119 154 } #9 Dark Blue
}
rebel_colors = { 12 13 14 }
banned_colors =
{
{ 0 1 3 } #0
{ 1 0 } #1
{ 2 4 } #2
{ 0 3 4 5 6 7 } #3
{ 2 3 4 5 6 7 } #4
{ 3 4 5 6 7 } #5
{ 3 4 5 5 7 } #6
{ 3 4 5 6 7 } #7
}
emblem = {
file = "gfx\\coats_of_arms\\emblem_muslim.dds"
noOfFrames = 1
}
# WHEN ADDING NEW, ALWAYS ADD AT THE END
textures = {
texture = {
file = "gfx\\coats_of_arms\\pattern_wildling.tga"
size = { x = 10 y = 8 }
noOfFrames = 80
color = 3
emblem = no
}
texture = {
# Jylland, Kiev, Livonia, Meath, Novgorod, Orkney, Ostlandet, Sjaelland, The Isles, Trondelag, Uppland, Vastergotland, York
file = "gfx\\coats_of_arms\\pagans.tga"
size = { x = 13 y = 1 }
noOfFrames = 13
color = 0
random = no # Do not use for random CoAs
}
}
} - Save and close the file. Now, navigate to the gfx\coats_of_arms folder of this sub-mod and copy the pattern_wildling.tga file within.
- Paste this into the same location (gfx\coats_of_arms) within the sub-mod you wish to make compatible and you're done!
NOTE: Using the above method will make this obsolete as a separate sub-mod and you can safely delete it from your computer, as it is now part of whatever particular sub-mod you've made it compatible with.
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Hope you all enjoy!