Post by Vatonage on Dec 2, 2020 23:35:30 GMT
A bit of a moot idea, since development has largely moved onto the CK3 mod, but this could be worked into CK3 when the inevitable disease patch or DLC is added.
The regions of Westeros (and Essos) vary largely in total populations as well as population density. There's no exact specifics, but we do know their density relative to one-another; regions like the Reach and the Riverlands are not only populous with more villages and towns in closer proximity, but there's also much more travel due to the commerce with other regions and river travel facilitated by the Trident and the Mander rivers. Contrast this with the North, the Vale, and the Iron Islands on the other extreme, where their terrain (the North's vast expanses, the isles of the Ironborn, the mountain ranges of the Vale) hinder travel in the case of the North and the Vale, and make the low population density of the regions even more significant. In between these two extremes would be the Westerlands, Crownlands, Stormlands and Dorne, where things roughly average out (although Dorne and the Stormlands would rank more on the less dense scale, and the Westerlands and Crownlands would be more dense).
Why would this matter? One mechanic that this could impact would be the spread of diseases. Playing in a recent game, I was a bit disappointed with how the Great Sickness spread at pretty consistent rate throughout Westeros. Sure, a major epidemic like that would eventually reach the whole continent, but surely it would engulf and ravage the Reach and Riverlands before it traveled throughout the whole Vale, or even up to Castle Black and beyond the Wall. Setting flags for each region to either increase or decrease the rate of infection would be a nice lore touch, and give a bit more flavor to each location.
The regions of Westeros (and Essos) vary largely in total populations as well as population density. There's no exact specifics, but we do know their density relative to one-another; regions like the Reach and the Riverlands are not only populous with more villages and towns in closer proximity, but there's also much more travel due to the commerce with other regions and river travel facilitated by the Trident and the Mander rivers. Contrast this with the North, the Vale, and the Iron Islands on the other extreme, where their terrain (the North's vast expanses, the isles of the Ironborn, the mountain ranges of the Vale) hinder travel in the case of the North and the Vale, and make the low population density of the regions even more significant. In between these two extremes would be the Westerlands, Crownlands, Stormlands and Dorne, where things roughly average out (although Dorne and the Stormlands would rank more on the less dense scale, and the Westerlands and Crownlands would be more dense).
Why would this matter? One mechanic that this could impact would be the spread of diseases. Playing in a recent game, I was a bit disappointed with how the Great Sickness spread at pretty consistent rate throughout Westeros. Sure, a major epidemic like that would eventually reach the whole continent, but surely it would engulf and ravage the Reach and Riverlands before it traveled throughout the whole Vale, or even up to Castle Black and beyond the Wall. Setting flags for each region to either increase or decrease the rate of infection would be a nice lore touch, and give a bit more flavor to each location.