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Post by goingham247 on Sept 11, 2022 18:13:18 GMT
Some feedback from several campaigns.
The ward training event has a few issues. First, its available to use on young Dragons. Second, the Strong result is waaaaay to common. In each of my campaigns Strong has become ridiculously prevalent throughout the world. I switched it to Brawny (Robust) in my files so at least these kids aren't getting a congenital and passing it down.
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Post by lordaelroy on Sept 11, 2022 20:33:30 GMT
Some feedback from several campaigns. The ward training event has a few issues. First, its available to use on young Dragons. Second, the Strong result is waaaaay to common. In each of my campaigns Strong has become ridiculously prevalent throughout the world. I switched it to Brawny (Robust) in my files so at least these kids aren't getting a congenital and passing it down. Thank you for the feedback. I will address those issues in the coming update
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Post by goingham247 on Sept 11, 2022 23:39:32 GMT
Appreciate you being active man. One of the last.
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Post by goingham247 on Sept 14, 2022 15:14:43 GMT
Got more feedback lol.
Noticed Stone Dornish females and Ironborn females portraits were extremely messed up. Did some digging and found that the Valyrian-Dornish.gfx had incorrect entries for the Stone Dornish Females. For example GFX_stone_dornish_female_chin is supposed to be GFX_stonedornish_female_chin. I went through and removed the underscores and it fixed the problem right up.
For the Ironborn Females I found that the problem was a bit more severe. Ironborn-Valyrian.gfx references GFX_ironborn_female in the spriteType and portrait types but from what I understand, those don't exist. The base mod uses GFX_western_female for Ironborn women. On top of that, some of these entries need numbers at the end to make sure the mouth for example is in the right place on the portrait. I spent a few hours last night fixing it all up for my game by copying the base mod's entries for Ironborn women over to Ironborn-Valyrian.gfx
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Post by lordaelroy on Sept 14, 2022 15:32:25 GMT
Got more feedback lol. Noticed Stone Dornish females and Ironborn females portraits were extremely messed up. Did some digging and found that the Valyrian-Dornish.gfx had incorrect entries for the Stone Dornish Females. For example GFX_stone_dornish_female_chin is supposed to be GFX_stonedornish_female_chin. I went through and removed the underscores and it fixed the problem right up. For the Ironborn Females I found that the problem was a bit more severe. Ironborn-Valyrian.gfx references GFX_ironborn_female in the spriteType and portrait types but from what I understand, those don't exist. The base mod uses GFX_western_female for Ironborn women. On top of that, some of these entries need numbers at the end to make sure the mouth for example is in the right place on the portrait. I spent a few hours last night fixing it all up for my game. Are you using this submod with it? I use that mod as a base. The ironborngfx isn't in the AGOT mod itself but it is in the Faces Submod and draws from there. Same with the stone_dornish/stonedornish file, I took it from there and made the changes. I did look in the Valyrian-Dornish file and see a few errors though, so I will look into fixing it up today and hopefully have an update later or tomorrow
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Post by goingham247 on Sept 14, 2022 15:50:35 GMT
Ohhhhhhh I forgot that you recommend using that in the original post. No I don't use it, I prefer the vanilla mod portraits. I guess that'll do it lol.
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Post by lordaelroy on Sept 14, 2022 21:37:39 GMT
New update: Added new events and decisions as well as name changes Valyrian-Northman are now Winter Valyrians Valyrian Salt Dornish = Rhoynar Valyrian Valyrian Sand Dornish = Dornish Valyrian
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Post by lordaelroy on Sept 14, 2022 21:38:08 GMT
Ohhhhhhh I forgot that you recommend using that in the original post. No I don't use it, I prefer the vanilla mod portraits. I guess that'll do it lol. I added a base-game version with your fixes on it
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Post by charlesccb22 on Sept 19, 2022 18:23:11 GMT
On the interface for Valyrian Northman the line for the name is "PORTRAIT_valyrianfirstmangfxgfx_male1" theres 'fxg' which isnt anywhere else
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Post by lordaelroy on Sept 19, 2022 19:38:48 GMT
On the interface for Valyrian Northman the line for the name is "PORTRAIT_valyrianfirstmangfxgfx_male1" theres 'fxg' which isnt anywhere else Thanks. I updated the link with the fix
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Post by goingham247 on Sept 23, 2022 0:35:24 GMT
Thanks for incorporating the stuff we chatted about! Got another if you aren't tired of me yet.
In the training event you added "Brawny" but Brawny isn't the real name of the trait, its robust. I'm also pretty sure there is a bracket missing underneath.
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Post by lordaelroy on Sept 23, 2022 23:53:23 GMT
Thanks for incorporating the stuff we chatted about! Got another if you aren't tired of me yet. In the training event you added "Brawny" but Brawny isn't the real name of the trait, its robust. I'm also pretty sure there is a bracket missing underneath. On the contrary I really appreciate the feedback. I will have that updated tomorrow afternoon
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Post by lordaelroy on Sept 24, 2022 19:49:35 GMT
New Update: Added more events & fixed a few things
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Post by fukuro on Sept 24, 2022 20:27:34 GMT
I have a problem, when I try to choose the Summer Valyrian ethnicity in the ruler designer, my game crashes.
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Post by lordaelroy on Sept 25, 2022 1:40:56 GMT
I have a problem, when I try to choose the Summer Valyrian ethnicity in the ruler designer, my game crashes. Are you using any other mods?
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