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Post by curiouscanine on Oct 15, 2020 17:46:40 GMT
This is one of the things the ck2 agot mod innovated even before paradox released their crappy equivalent. I say the AGOT version was better because this interaction was something the AI, yes the AI, could realistically impose upon their own vassals, even if one of them was a human player. Why is it upon looking at the code for the decision of the CURRENT (and probably final ck2 version) it has become a hax decision only available to human players? There's all sorts of ai = no and ai will do chance = { factor = 0 }. Why did you devs hurl your work out the window? Please tell me it wasn't to give way to crappy realm peace mechanics. What did you guys do to substitute this decision? An ai only event line?
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Post by curiouscanine on Oct 16, 2020 4:04:10 GMT
I've just tested how the ai deals with vassals starting wars against fellow vassals...and the answer is a big fat heap of nothing. There's no order to stand down...there's no attempt even with vanilla mechanics to try to keep the peace (Council enforced realm peace). Played as a north lord paramount to take the sisters from the vale during the reign of king viserys. The war dragged on for like two plus years. Not a peep of censure from the king. What happened to 2.2? The really older versions had better mechanics in place to manage war mongering vassals. Mechanics that the ai could keep up.
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