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Post by aegonisablackfyre on Aug 26, 2020 17:31:25 GMT
Title pretty much says it all. I'm currently working on a mod that gives you twelve doctrines. The goal is to have a vanilla and an AGOT version. With the help of Tino, the code seems to be all right, but I'm not sure how to edit the actual reformation gfx. If anyone knows how to do this, please feel free to share your knowledge and comment!
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on Aug 26, 2020 21:00:29 GMT
In common/religion_features/00_features from the AGOT mod you find something like
religion_defensive = { picture = GFX_religion_feature_defensive but in the AGOT interface/AGOT_reformation.gfx you will only find routing from AGOT
so the GFX_religion_feature_defensive is a vanilla ck2 doctrine, wich can be found in the Program Files (x86) folder.... common/Crusader Kings II/interface/religion_reformation.gfx
The .dds references from that file can be found in the vanilla gfx folder. Program Files (x86) folder.... common/Crusader Kings II/gfx\\interface\\reformation\\religion_feature_defensive.dds
and for your mod you can route any of the reformation pictures from that folder in similiar fashion, or add new ones in your own gfx folder that comes with the mod.
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