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Post by Jostarus on Mar 30, 2018 2:44:19 GMT
I have the problem,that Old Volantis is no longer a coastal province. If i deactivate your mod it is coastal again.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 30, 2018 10:49:53 GMT
I have the problem,that Old Volantis is no longer a coastal province. If i deactivate your mod it is coastal again. That's because the Rhoyne is a river, not an ocean. The base mod has both the Rhoyne and the Sarne as oceans, which I disagree with. I suppose it might be done to allow every religion, including those that aren't capable of navigating rivers, to sail there but the Rhoynar are already capable of navigating rivers and the Rhoynish Wars were won by dragons, not by sailboats from Valyria. I realize both parts of Volantis are supposed to be coastal though so I'll change the map slightly to make the OV province directly border the sea. Please redownload.
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Post by Jostarus on Mar 30, 2018 16:47:18 GMT
I If the Rhoyne can be shipped by big ships is disputable indeed. I changed it for my self now and made it a sea uppon to the Deggersea. But OV should be costal because otherwise it can not be a merchant_republic and the Triarchs set the capital somewhere else or change to normal republic.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 30, 2018 17:02:58 GMT
I If the Rhoyne can be shipped by big ships is disputable indeed. I changed it for my self now and made it a sea uppon to the Deggersea. But OV should be costal because otherwise it can not be a merchant_republic and the Triarchs set the capital somewhere else or change to normal republic. It's coastal again now in my mod, I moved the sea zone up a by few pixels so it borders OV again.
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Post by Jostarus on Mar 30, 2018 18:08:14 GMT
Great! Thank you for the good support. I realy love your mod btw. Just wanted to suggest an improvmant.
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Post by thedesertfox44 on Apr 22, 2018 8:18:53 GMT
I have a bone to pick about the birth defects in Valyria. I think you're on to something by making colonizing Valyria suck, but I would prefer it not be permanently shitty. Could birth defects go away after the colony is complete for X years? After X generations (having built an immunity to whatever is in the air)? After enough of the peninsula is colonized? Special, expensive buildings that mitigate, if not completely remove the sorts of penalties you want to include? I also like your idea of making Valyrian colonies be a hotbead for diseases and plagues. In any case, Valyria has some great history and infrastructure. If a player wants to invest the centuries of time investment, not to mention gold investment, to wrestle the peninsula back from The Doom, I think it should be designed to be rewarding yet incredibly costly. Just my 2 cents. Also some ideas for Valyrian colony events: Stone men attacks, Greyscale plagues, losing supply vessels to boiling seas/kraken, pirate raids, lava flows destroying settlements, definitely a province modifier increasing build time/cost? Good ideas. I'll see what I can work out. Valyria already has some good advantages: the Valyrian mines (for slavers), the Lands of the Long Summer special building, and of course the volcanoes which means dragons thrive there but I like the idea of making it possible to stabilize the area. The Stone Men thing is something I really should incorporate, it's known from canon. First off I know almost nothing about modding and have never attempted it. That said if someone really wanted to get rid of the "Mantarys Effect" could they just edit the scripts in the "colonize_valyria_events.txt" file? Or if they wanted the opposite of the "Mantarys Effect" just change the traits in the random traits list for the colonize.valyria.x events to positive traits?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Apr 22, 2018 12:15:36 GMT
Easiest way is to open common\on_actions\colonize_valyria_on_action.txt and remove the on_birth section.
I am going to remove it for the next version and replace it with bad effects that go away once more of Valyria is colonised (whenever I find the time and interest to work on it).
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on May 7, 2018 10:59:01 GMT
Mod updated:
"Mantarys effect" will now go away if the province is no longer a colony. It is also nerfed so it will only fire 50% of the time at all.
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Post by shaarak on May 15, 2018 11:17:10 GMT
How about giving the Valyrian colonies a Set of harsh modifiers, for example depopulated, devastated ecosystem and volcanic scars. These modifiers would reduce levy size and tax income while increasing build time and cost. Over time, the population would increase, resulting in lesser penalties. This could be hastened by settling slaves from the slaves camps in the capital, but settling too many too fast could result in a random cultural and religious shift in the province. The ecosystem would also heal over time but more slowly. This could be hastened by spending money in events or decision for things like reforrestation, irrigation and canals. The volcanic scars should never go away on their own, but it could be possible for a high ranking alchemist to rediscover some of the ancient spells the Valyrians used to tame the Fourteen Flames. Only after the return of magic, of course.
This way, the colonization of Valyria would be Hard and costly, but also rewarding for those willing to sacrifice time and resources.
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Post by ptolemy on Jun 5, 2018 20:08:28 GMT
Would you consider undoing the changes you made to rivers like the Rhoyne etc.? I understand that you have your reasons, but I don't think they really fit with the scope of this mod. Why not make a submod that specifically changes rivers that are otherwise classified as being coastal regions?
I personally find it a little annoying, as I like being able to have trading posts going all the way up the Rhoyne, and given how enormously wide the Rhoyne is I don't think it's unreasonable for it to function as a coastal zone.
Failing that, could you let me know what files I need to change to undo the effect? I understand you might not want to change your creative vision, but I'd like to be able to change this particular aspect, even just for myself.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Jun 6, 2018 15:01:46 GMT
I'll consider it when I update this.
Probably gonna leave it as "sea" up to the lake, so Volantis can have trade posts along it.
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Post by jostarus on Jun 6, 2018 19:19:26 GMT
I would love to have the Daggerlake (maybe even Ny Sar) and the lower Rhoyne as sea provinces too. But i like the idea of (Noyne, Qhoyne, little Rhoyne) being major rivers. ptolemy You need the dafault.map data in the map folder and the positions folder.
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Post by Jack512 on Jun 12, 2018 23:12:33 GMT
hey bud, great mod, hope the update to 1.7 isnt very complex as id love to start a new game soon but i like me some valyria . i like the changes to the mantarys effect from last update too, dont mind a bit of shenanigans but not deformed babies for life haha.
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Post by jaezen on Jul 3, 2018 9:38:13 GMT
Hi o/
I've noticed that you can't sail up or down the river by Aques Dahen I believe it's called.. That or similar. It's at the bottom of the island where Valyria is. Also if you recruit any ships in Valyria or the county just below, they're stuck there. Just thought I'd let you know if you didn't already.
I am a big fan of this mod, and thoroughly enjoy it.
Have a nice day and continue the awesome job you've done so far.
Jaezen
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Post by ptolemy on Jul 11, 2018 13:43:45 GMT
Hi o/ I've noticed that you can't sail up or down the river by Aques Dahen I believe it's called.. That or similar. It's at the bottom of the island where Valyria is. Also if you recruit any ships in Valyria or the county just below, they're stuck there. Just thought I'd let you know if you didn't already. I am a big fan of this mod, and thoroughly enjoy it. Have a nice day and continue the awesome job you've done so far. Jaezen That's probably because the mod author has chosen to make rivers unnavigable. In addition to the Rhoyne etc., I guess they've also included the river by Aquos Dhaen in Valyria, but have failed to account for how that means ships are trapped. This reminds me of when they stopped Old Volantis from being a coastal province, which caused a whole host of issues.
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