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Post by haroldlauder on Feb 25, 2019 17:08:35 GMT
Finally updated for 1.8, enjoy! I did some more prettifying of the routes. Lots of screenshots: imgur.com/a/bOp2a4NAwesome! Any chance for a congenital overhaul compatible version? I couldn't get mine working with it.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 25, 2019 17:40:15 GMT
Finally updated for 1.8, enjoy! I did some more prettifying of the routes. Lots of screenshots: imgur.com/a/bOp2a4NAwesome! Any chance for a congenital overhaul compatible version? I couldn't get mine working with it. Huh. That's an odd conflict.
I'll download CO later and check if I can do something.
That'll be the scripted triggers file. I'll upload a compatibility version.
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erbkaiser
Modder (CK2)
Taking a long break from modding
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Post by erbkaiser on Feb 25, 2019 18:32:24 GMT
CO compat files added to the first post.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 28, 2019 13:14:38 GMT
Fixed an issue with the trade road to Storm's End, it now properly passes through Chyttering Brook and not through Woodmere.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 3, 2019 21:56:35 GMT
Updated for AGOT 1.9
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Post by rufff1 on Mar 7, 2019 11:41:11 GMT
Have you though of putting an additional trade route through the Prince's Pass towards Highgarden - it's also known as the Wide Way after all, also the Weeping Town is meant to be the main port of the Storm Lands, maybe it could be added to the trade route from Storm's End and have a trade post point?
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erbkaiser
Modder (CK2)
Taking a long break from modding
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Post by erbkaiser on Mar 7, 2019 16:40:30 GMT
I'll test it this weekend, trade routes can be finicky in that you can't really have loops/multiple routes to the same spot but with some tweaking, it should be possible. I do like playing as the Sword of the Morning and having the trade pass through their realm might be nice.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 7, 2019 17:20:31 GMT
What do you think about this? Circled are the new trade post locations.
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Post by rufff1 on Mar 7, 2019 17:24:17 GMT
What do you think about this? Circled are the new trade post locations. Oooooh I really like that - also now with the way the trade routes of Dorne curve around you really feel that they are hugging the edge of the red mountains to avoid the desert then travelling down the Greenblood which is pretty realistic
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Post by haroldlauder on Mar 7, 2019 17:28:06 GMT
What do you think about this? Circled are the new trade post locations. Oooooh I really like that - also now with the way the trade routes of Dorne curve around you really feel that they are hugging the edge of the red mountains to avoid the desert then travelling down the Greenblood which is pretty realistic Concur! I like it.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 7, 2019 17:30:30 GMT
Great. I'm going to think about this a bit.
As it's now, the Trade Network is split between Westerosi North and South routes with Lannisport and King's Landing being in both -- I may split off the Dorne routes into their own trade route, leaving 'South' for the Reach and Stormlands. It'll be getting too rich, otherwise.
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erbkaiser
Modder (CK2)
Taking a long break from modding
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Post by erbkaiser on Mar 7, 2019 21:18:29 GMT
Had no luck splitting off the Dorne route, the game kept freezing once it entered the map. Anyway, new version is up with the Dorne and Weeping Town roads.
Changes: -Wealth of the Westeros North route decreased a bit.
-Added a loop for Starfall to the Arbor (needed to get trade route working at all) -Linked Weeping Town (Stormlands) to Tyrosh -Removed a broken route between Gulltown and Dragonstone, trade now hugs the Andal coast instead -Moved Dragonstone (and Pentos) to the Northern Routes -Added Naath to the Summer Sea trade route and made it possible to build a trade post there Dorne now: (Yelshire, between Highgarden and the Prince's Pass, is also on the road, I forgot to take a screenshot after adding it.)
Downloads in first post.
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Post by jbrams on Mar 15, 2019 10:38:54 GMT
Love the mod - out of interest is it possible to change the map models for certain cultures/trade routes? - gets kinda weird when I look at a middle eastern looking trade post model in Winterfell or the Eyrie lol
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 15, 2019 19:00:21 GMT
It's possible I guess, but I haven't looked at settlement/GFX modding in a long time so I'm not sure if I remember how to do it. I'll see if I can find the time and desire to work on it.
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Post by Vargulfr on Apr 9, 2019 20:31:29 GMT
I have a problem. Playing with feudal government I can not build trade posts in cities like Lys, Volantis, Tyrosh and most of the free cities. Any idea how to fix it?
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