|
Post by Kai on Nov 7, 2019 2:34:30 GMT
|
|
|
Post by assembler on Nov 8, 2019 4:02:48 GMT
Added Better Buildings and noted an incompatibility between Personal Arms and More Bloodlines (both modify 00_on_actions.txt).
|
|
|
Post by assembler on Nov 10, 2019 19:45:27 GMT
Noted some additional incompatibilities and added Assume Power.
|
|
|
Post by kaffo1 on Nov 14, 2019 19:42:11 GMT
thks for prove the compatibility between the submods, really thks, i think the best way to play with a lot of submods without any problem is to disable "More bloodlines" xD... why is that submod so important? i saw all the people asking at any sub mod "this is compatible with more bloodlines?"... i have some questions, what do that mod to the game apart of adding bloodlines to some houses? why is so important for everyone? is really important to play with that submod or it's better to play with other mods and disable "more blodlines" when it doesn't have compatibility patch? i hope you can help me, because i'm thinking to play without that mod because crashes with a lot of submods that are really interesting...
|
|
|
Post by Azrael on Nov 14, 2019 19:55:46 GMT
thks for prove the compatibility between the submods, really thks, i think the best way to play with a lot of submods without any problem is to disable "More bloodlines" xD... why is that submod so important? i saw all the people asking at any sub mod "this is compatible with more bloodlines?"... i have some questions, what do that mod to the game apart of adding bloodlines to some houses? why is so important for everyone? is really important to play with that submod or it's better to play with other mods and disable "more blodlines" when it doesn't have compatibility patch? i hope you can help me, because i'm thinking to play without that mod because crashes with a lot of submods that are really interesting... It's popular because, and this is just from my observation, people love bloodlines. That's what the submod started out with anyway. Since then other things have been added such as the Skinchanger Society, new artifacts, map changes, etc. It conflicts with a lot of popular mods because those just happen to change some of the same files. Whether the aforementioned things are important is relative and can only be answered by you. I'm currently going through your list you posted in another thread and plan on giving a reply sometime in order to provide some assistance.
|
|
|
Post by Elotyr on Nov 14, 2019 19:59:29 GMT
thks for prove the compatibility between the submods, really thks, i think the best way to play with a lot of submods without any problem is to disable "More bloodlines" xD... why is that submod so important? i saw all the people asking at any sub mod "this is compatible with more bloodlines?"... i have some questions, what do that mod to the game apart of adding bloodlines to some houses? why is so important for everyone? is really important to play with that submod or it's better to play with other mods and disable "more blodlines" when it doesn't have compatibility patch? i hope you can help me, because i'm thinking to play without that mod because crashes with a lot of submods that are really interesting... I myself just can't play AGOT without it and colonizable Valyria, so about your question, it also makes some changes to the map that are cool, like making KL and Old Town their own provinces, adds the Skinchangers society, some more animals to warg into, artifacts to some bloodlines, you should give a look in the change log of the versions. I think at this point the name More Bloodlines is kind a bit deceiving, is more like AGOT Expanded xD
|
|
|
Post by Kai on Nov 15, 2019 0:39:24 GMT
thks for prove the compatibility between the submods, really thks, i think the best way to play with a lot of submods without any problem is to disable "More bloodlines" xD... why is that submod so important? i saw all the people asking at any sub mod "this is compatible with more bloodlines?"... i have some questions, what do that mod to the game apart of adding bloodlines to some houses? why is so important for everyone? is really important to play with that submod or it's better to play with other mods and disable "more blodlines" when it doesn't have compatibility patch? i hope you can help me, because i'm thinking to play without that mod because crashes with a lot of submods that are really interesting... More Bloodlines doesn't just add ... more ... bloodlines ... it adds a growing list of tweaks and additions that improve gameplay and the "completeness" of the lore in the game setting. More Bloodlines adds and changes many things so getting it to "play nicely" with other mods can be a challenge. That challenge totally pays off when I see that basically every noble house in the Reach has a claim on the Oakenseat and have a laugh because ... they all stem from the same common ancestor <- Garth Greenhand...he had a lot of sons... and a daughter who could shapeshift into a crane (it's unknown if she was a shapeshifter or skinchanger) so I guess I could say it adds to my enjoyment to see these details put into the game. TL;DR I tend to ramble when I write. I blame my ADD lol I cant play without more Bloodlines and Faces Modification (Because I dont like my character looking like a THUMB). I play the Game of Thrones mod because I like the setting and MB adds a lot of missing pieces.
|
|
|
Post by kaffo1 on Nov 15, 2019 1:17:21 GMT
nice, now i understand everything, okey, more bloodlines is the basic submod for everyone and with a lot of reason, i'll wait for the patches because there are many cool submods waiting to be used with it, thanks everyone for the explanation, it really help me to not throw to the trash "more bloodlines" haha Pd: If someone have a tutorial about how to make compatible old submods with AGOT 2.0 i'll be gratefull, Azrael told me that he have to make it manually with some mods when 2.0 Came out and the list he have to play looks really cool, but here some of them are obsolete. Here is the link of the list: agotcitadel.boards.net/post/19296/thread
|
|
aconda
Modder (CK2)
Posts: 376
|
Post by aconda on Nov 15, 2019 1:43:06 GMT
nice, now i understand everything, okey, more bloodlines is the basic submod for everyone and with a lot of reason, i'll wait for the patches because there are many cool submods waiting to be used with it, thanks everyone for the explanation, it really help me to not throw to the trash "more bloodlines" haha Pd: If someone have a tutorial about how to make compatible old submods with AGOT 2.0 i'll be gratefull, Azrael told me that he have to make it manually with some mods when 2.0 Came out and the list he have to play looks really cool, but here some of them are obsolete. Here is the link of the list: agotcitadel.boards.net/post/19296/threadIf 2 submods have made changes to the same file.... the game will use the file from the submod that is accessed last, And when you combine the two files to make them identical.... then they are compatible. Noteblock files can be easily accessed by the widows noteblock reader and for the other text files, use Notepad++ It's a great program.
|
|
|
Post by Karl on Nov 15, 2019 13:43:19 GMT
nice, now i understand everything, okey, more bloodlines is the basic submod for everyone and with a lot of reason, i'll wait for the patches because there are many cool submods waiting to be used with it, thanks everyone for the explanation, it really help me to not throw to the trash "more bloodlines" haha Pd: If someone have a tutorial about how to make compatible old submods with AGOT 2.0 i'll be gratefull, Azrael told me that he have to make it manually with some mods when 2.0 Came out and the list he have to play looks really cool, but here some of them are obsolete. Here is the link of the list: agotcitadel.boards.net/post/19296/threadIf 2 submods have made changes to the same file.... the game will use the file from the submod that is accessed last, And when you combine the two files to make them identical.... then they are compatible. Noteblock files can be easily accessed by the widows noteblock reader and for the other text files, use Notepad++ It's a great program. Yeah, I'd recommend always using Notepad++ for any editing. I used to be an UltraEdit man but that's quite an expensive option, so I switched to the free Notepad++ a while ago.
|
|
|
Post by Kai on Nov 15, 2019 16:45:26 GMT
nice, now i understand everything, okey, more bloodlines is the basic submod for everyone and with a lot of reason, i'll wait for the patches because there are many cool submods waiting to be used with it, thanks everyone for the explanation, it really help me to not throw to the trash "more bloodlines" haha Pd: If someone have a tutorial about how to make compatible old submods with AGOT 2.0 i'll be gratefull, Azrael told me that he have to make it manually with some mods when 2.0 Came out and the list he have to play looks really cool, but here some of them are obsolete. Here is the link of the list: agotcitadel.boards.net/post/19296/threadI don't know if it's possible with this game but I have downloaded zipped mods with submods included, and made compatible, in other games before. Basically what i'm asking is if that's possible with this game. Like, if Azrael was to make a zip file of his entire mod folder and upload it to mediafire, could another person unzip it, replace their own mod folder, and use it? If this is possible, I'm sure many players who have little to no modding experience would be very grateful :)
|
|
|
Post by Azrael on Nov 15, 2019 17:49:42 GMT
nice, now i understand everything, okey, more bloodlines is the basic submod for everyone and with a lot of reason, i'll wait for the patches because there are many cool submods waiting to be used with it, thanks everyone for the explanation, it really help me to not throw to the trash "more bloodlines" haha Pd: If someone have a tutorial about how to make compatible old submods with AGOT 2.0 i'll be gratefull, Azrael told me that he have to make it manually with some mods when 2.0 Came out and the list he have to play looks really cool, but here some of them are obsolete. Here is the link of the list: agotcitadel.boards.net/post/19296/threadI don't know if it's possible with this game but I have downloaded zipped mods with submods included, and made compatible, in other games before. Basically what i'm asking is if that's possible with this game. Like, if Azrael was to make a zip file of his entire mod folder and upload it to mediafire, could another person unzip it, replace their own mod folder, and use it? If this is possible, I'm sure many players who have little to no modding experience would be very grateful It's possible. I have no problem sharing what I use if someone wishes to use the same mods I do; just send me a message with the request. I would recommend, before extracting my shared files, to delete their own mod folder so it would be a clean list though. As an addendum to what I just said, I have had the idea of proposing a Community Modpack with compatibility already taken care of for submods most people use in order to limit the number of compatibility patches needed and, as you said, make it easier for those with little to no modding experience. I hadn't said anything until now because a lot of people like to pick and choose what mods to use and in some cases, like kaffo1, they want to use submods which use their native language and a lot of submods don't have every language localized. If there's demand for it though, I have no issue with any of mine being used in such an endeavor.
|
|
|
Post by kaffo1 on Nov 16, 2019 13:12:18 GMT
I don't know if it's possible with this game but I have downloaded zipped mods with submods included, and made compatible, in other games before. Basically what i'm asking is if that's possible with this game. Like, if Azrael was to make a zip file of his entire mod folder and upload it to mediafire, could another person unzip it, replace their own mod folder, and use it? If this is possible, I'm sure many players who have little to no modding experience would be very grateful It's possible. I have no problem sharing what I use if someone wishes to use the same mods I do; just send me a message with the request. I would recommend, before extracting my shared files, to delete their own mod folder so it would be a clean list though. As an addendum to what I just said, I have had the idea of proposing a Community Modpack with compatibility already taken care of for submods most people use in order to limit the number of compatibility patches needed and, as you said, make it easier for those with little to no modding experience. I hadn't said anything until now because a lot of people like to pick and choose what mods to use and in some cases, like kaffo1, they want to use submods which use their native language and a lot of submods don't have every language localized. If there's demand for it though, I have no issue with any of mine being used in such an endeavor. Off course im writing you right now! i want to take a look of It, i tought you cant doit because there was others mods involucrated, It doesnt Matter that they are on eanglish Mabe in the future i can help to traslate some of those if i learn how to
|
|
|
Post by Azrael on Nov 17, 2019 1:16:22 GMT
It's possible. I have no problem sharing what I use if someone wishes to use the same mods I do; just send me a message with the request. I would recommend, before extracting my shared files, to delete their own mod folder so it would be a clean list though. As an addendum to what I just said, I have had the idea of proposing a Community Modpack with compatibility already taken care of for submods most people use in order to limit the number of compatibility patches needed and, as you said, make it easier for those with little to no modding experience. I hadn't said anything until now because a lot of people like to pick and choose what mods to use and in some cases, like kaffo1, they want to use submods which use their native language and a lot of submods don't have every language localized. If there's demand for it though, I have no issue with any of mine being used in such an endeavor. Off course im writing you right now! i want to take a look of It, i tought you cant doit because there was others mods involucrated, It doesnt Matter that they are on eanglish Mabe in the future i can help to traslate some of those if i learn how to Well, I'm not taking credit for any of the other submods. All credit still goes to their respective authors. If you're willing to learn/help translate, that would be great.
|
|
|
Post by assembler on Nov 17, 2019 4:48:08 GMT
Added an incompatibility, spotted by Azrael, between AGOT 2.0 Bugfixes and Expanded Roads.
|
|