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Post by brianboruma on Nov 3, 2019 17:38:44 GMT
More Bookmarks Alternate History 2.0 Bugfix Better Bloodline Serch Colonizable Valyria Expanded Roads Isle of Faces
More Bloodlines New Immersive Events Revisions
Special Buildings Trade Routes Donate to Nightswatch Dragons Expanded High Lord Mormont Increased Commanders Increased Wards Knights of the Sword Tower Marshal Matters Nine Doctrines Revised Sketchy Cheat Menu Rolls Community Traits
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Post by valery on Nov 12, 2019 9:07:27 GMT
2.0 Bugfix Colonizable Valyria Special Buildings Dragons Expanded AGOT Dragon Portraits Revised Sketchy Cheat Menu Trade Routes - Valyria
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Post by Azrael on Nov 13, 2019 5:26:47 GMT
2nd Valyrian Coin Flip AGOT - Dragon Portraits AGOT 2.0 Bugfix + MB AGOT Better Bloodline Search AGOT Bigger Interface AGOT Colonizable Valyria Revised - MB AGOT Expanded Roads AGOT Forge Bloodlines AGOT Give Wall Back Options AGOT Meta AI Education AGOT More Bloodlines AGOT New Valyria Oligarchy - Colonize Valyria Edition AGOT Special Buildings Submod AGOT Trade Routes - Valyria - MB AGOT Units AGOT Valyrian Blood Form a Guard Death to Freys Dueling Duelist Harrenhal is Ruined Harrenhal's Liege Courtiers Join Mercs Buildings of Kings Landing Knights of the Sword Tower Marshal Matters New Immersive Events - AGOT No Pretender Opinion Obligation Law Opinions Shieldhall Winterfell Castle Trait Softcap Exterminated AGOT Velaryon Loyalty Winter Soldier Wound Healing Reworked My Personal Defines Edits mod One big custom compatibility patch made to make them all place nice with each other
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Post by kaffo1 on Nov 13, 2019 11:55:45 GMT
2nd Valyrian Coin Flip AGOT - Dragon Portraits AGOT 2.0 Bugfix + MB AGOT Better Bloodline Search AGOT Bigger Interface AGOT Colonizable Valyria Revised - MB AGOT Expanded Roads AGOT Forge Bloodlines AGOT Give Wall Back Options AGOT Meta AI Education AGOT More Bloodlines AGOT New Valyria Oligarchy - Colonize Valyria Edition AGOT Special Buildings Submod AGOT Trade Routes - Valyria - MB AGOT Units AGOT Valyrian Blood Form a Guard Death to Freys Dueling Duelist Harrenhal is Ruined Harrenhal's Liege Courtiers Join Mercs Buildings of Kings Landing Knights of the Sword Tower Marshal Matters New Immersive Events - AGOT No Pretender Opinion Obligation Law Opinions Shieldhall Winterfell Castle Trait Softcap Exterminated AGOT Velaryon Loyalty Winter Soldier Wound Healing Reworked My Personal Defines Edits mod One big custom compatibility patch made to make them all place nice with each other Do you actívate all of them at the same time? They are working with 2.0? I played some time ago but... The Game use to close after a long time playing, like 200 years, then it close after 5 years, then 2, 1, 6 months, at the end i haved to start other Game always because the Game can't go on, i use to use a lot of submods and i was really lazy to prove if some of those submods was cracking the Game, so i stop playing on that moment. I want to know if you always play with everything activated or that list are the mods you like to know what of the mods i hace i can actívate simultaly 😅 i Hope you can help me, thks!✌🏼👌🏼
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Post by Azrael on Nov 13, 2019 18:55:37 GMT
2nd Valyrian Coin Flip AGOT - Dragon Portraits AGOT 2.0 Bugfix + MB AGOT Better Bloodline Search AGOT Bigger Interface AGOT Colonizable Valyria Revised - MB AGOT Expanded Roads AGOT Forge Bloodlines AGOT Give Wall Back Options AGOT Meta AI Education AGOT More Bloodlines AGOT New Valyria Oligarchy - Colonize Valyria Edition AGOT Special Buildings Submod AGOT Trade Routes - Valyria - MB AGOT Units AGOT Valyrian Blood Form a Guard Death to Freys Dueling Duelist Harrenhal is Ruined Harrenhal's Liege Courtiers Join Mercs Buildings of Kings Landing Knights of the Sword Tower Marshal Matters New Immersive Events - AGOT No Pretender Opinion Obligation Law Opinions Shieldhall Winterfell Castle Trait Softcap Exterminated AGOT Velaryon Loyalty Winter Soldier Wound Healing Reworked My Personal Defines Edits mod One big custom compatibility patch made to make them all place nice with each other Do you actívate all of them at the same time? They are working with 2.0? I played some time ago but... The Game use to close after a long time playing, like 200 years, then it close after 5 years, then 2, 1, 6 months, at the end i haved to start other Game always because the Game can't go on, i use to use a lot of submods and i was really lazy to prove if some of those submods was cracking the Game, so i stop playing on that moment. I want to know if you always play with everything activated or that list are the mods you like to know what of the mods i hace i can actívate simultaly 😅 i Hope you can help me, thks!✌🏼👌🏼 Those are the submods I'm playing with at the moment. I'm probably around 100 years or so in my current game with no slowdown as of yet. I did make some personal edits in some of them and updated a couple for personal use that haven't been updated for 2.0. If you wish to provide your list, I'll take a look at it.
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Post by kaffo1 on Nov 13, 2019 23:08:52 GMT
Do you actívate all of them at the same time? They are working with 2.0? I played some time ago but... The Game use to close after a long time playing, like 200 years, then it close after 5 years, then 2, 1, 6 months, at the end i haved to start other Game always because the Game can't go on, i use to use a lot of submods and i was really lazy to prove if some of those submods was cracking the Game, so i stop playing on that moment. I want to know if you always play with everything activated or that list are the mods you like to know what of the mods i hace i can actívate simultaly 😅 i Hope you can help me, thks!✌🏼👌🏼 Those are the submods I'm playing with at the moment. I'm probably around 100 years or so in my current game with no slowdown as of yet. I did make some personal edits in some of them and updated a couple for personal use that haven't been updated for 2.0. If you wish to provide your list, I'll take a look at it. Well the list is not so long, is the list i haved 6 months ago when i play. i want to do a new game but with a lot of sub mods that makes the game more fun, you have a great list but you update some of those manually, so im scared to know that some of my favourite coud not work... AGOT - Faces modification (i know this is not working right now) AGOT - Froge bloodlines AGOT - More Bloodlines AGOT - Special buildings submod AGoT Unit s
Dragons expanded - GFX and Events Dueling Duelist Knights of the sword tower Trait softcap Exterminated AGOT Unique Building submod Warrior kings Wondres for AGOT there were all of the submods i use to launch, but what i tell you, after 100-150-200 years the game start to crash, i originaly speak spanish so some submods are really cool but only in english so thats why i dont use lot of the most popular submods, im lazy to read and undestand a lot of things in english so i prefer to have few submods that are only in english, thks for the help
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Post by Azrael on Nov 14, 2019 20:26:13 GMT
Those are the submods I'm playing with at the moment. I'm probably around 100 years or so in my current game with no slowdown as of yet. I did make some personal edits in some of them and updated a couple for personal use that haven't been updated for 2.0. If you wish to provide your list, I'll take a look at it. Well the list is not so long, is the list i haved 6 months ago when i play. i want to do a new game but with a lot of sub mods that makes the game more fun, you have a great list but you update some of those manually, so im scared to know that some of my favourite coud not work... AGOT - Faces modification (i know this is not working right now) AGOT - Froge bloodlines AGOT - More Bloodlines AGOT - Special buildings submod AGoT Unit s
Dragons expanded - GFX and Events Dueling Duelist Knights of the sword tower Trait softcap Exterminated AGOT Unique Building submod Warrior kings Wondres for AGOT there were all of the submods i use to launch, but what i tell you, after 100-150-200 years the game start to crash, i originaly speak spanish so some submods are really cool but only in english so thats why i dont use lot of the most popular submods, im lazy to read and undestand a lot of things in english so i prefer to have few submods that are only in english, thks for the help AGOT Faces Modification: Has a 2.0 version with a compatibility patch for More Bloodlines. It does conflict with Dragons Expanded as both change portrait_properties.txt and also conflicts with Dueling Duelist as both change 00_scripted_triggers.txt
AGOT Forge Bloodlines: This one I had to update myself AGOT More Bloodlines: Needs compatibility patches for Faces Modifications (one provided in first post of that thread) and Dragons Expanded (erbkaiser provides some info towards the end of that thread) AGOT Special Buildings: Should be fine as it doesn't alter any main AGOT files Dragons Expanded: Needs compatibility patches for Faces Modifaction and More Bloodlines (see above) Knights of the Sword Tower: Should be fine as it doesn't change any main AGOT files Trait Softcap Exterminated: Don't see any conflicts Warrior Kings: I remember posting in that threat that the submod still needed some work, though I don't remember exactly what needed to be done Wonders for AGOT: Don't see any conflicts
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Post by majorb on Nov 27, 2019 22:46:20 GMT
Agot portrait replacer, Agot Improved ruins ,agot more bookmark, donate to nightwatch, revised scketchy cheat menu and wonders for agot. And I forgot the most important : AGOT !
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Post by Tsar Monarchist on Jan 8, 2023 12:15:01 GMT
Glad I found this old thread. Ever since AGOT mod began it's release for CK2, I used to play only it's basic version. Much easier to manage especially when the game was still receiving new patches, and we had to switch to new versions nevertheless. But now we finally have a final, stable version 3.3 of CK2, as well as quite stable polished AGOT mod 2.2. So to expand my experience, I decided to finally give a chance to submods... But there are SO MANY submods now, some newer, some outdated, and seeing so many people sharing their lists, with different mods, it's easy to get confused. I know Tyon started a thread to gather 2.2 compatible submods ( HERE), which I'm thankful for since it helped a lot, but of course not all mods are included yet, and there's always a question whether one mod works with another, etc. So could someone help me verify which submods I'd like to use should work with each other, not breaking the game, and giving me a proper experience? (As a sidenote, I have my own submod I created once for AAR purpose, and once I know which submods to use I'll have to compatch it based on what I'll use) For now I gathered these mods to use alongside AGOT: - More Bloodlines - sounds like a must-have (I wonder shouldn't it be incorporated to base mod then) - Bigger Interface - it was already a must for me in Vanilla game - Cripples, Bastards, and Broken Things 1.4 - Congenital Overhaul- Customize Appearance- Children and Women Cadet Dynasties- Dueling Duelist- Dynastic Life-Support Redux- Faces modification (with compatches)- Homes for Houses 1.7.1 - because I like the idea of more provinces in Westeros - Larger Base Court Size- Less Dragonriders (with MB) - Lowborn Purge- Maester Cult- New loading screens- Patrum Scuta - but is it compatible with HfH mod? - Reappoint fired councillors- The Forsaken- They're Wyverns not Dragons - changes dragon portraits and from the look of it it's quite neutral - YiTi Expanded- Zings Bugfixes - many recommend it OFC each mod would require adequate compatches which I wasn't mentioning here. I also wonder about these: - Cities of Wonder (AGOT version) - Portraits Overhaul - I suppose it collides with FM mod, so either replace or compatch it? - Better Looking Garbs - as above - Hair Etiquette - as above - House Dayne - to improve Daynes - High Lordship of Bear Island - to improve Mormonts - Velaryon Heritage /or/ Driftmark HL mod - to improve Velaryons - Osgrey't Again - to improve Osgreys - Improved Borders+- Tino's Tiny Tweaks - probably incompatible with Zing's mod - Colonizable Valyria Revised - one with fewer provinces - Merchant Marriage- Mixed Cultures & Religions Mod- Rhllor - not sure how compatible (adds R'hllor-related things like new CoA when some houses convert) - Stark-Targaryen Dragon Tamers - quite interesting but not much info on compatibility
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Post by reaper6ix on Jul 31, 2023 19:35:43 GMT
Glad I found this old thread. Ever since AGOT mod began it's release for CK2, I used to play only it's basic version. Much easier to manage especially when the game was still receiving new patches, and we had to switch to new versions nevertheless. But now we finally have a final, stable version 3.3 of CK2, as well as quite stable polished AGOT mod 2.2. So to expand my experience, I decided to finally give a chance to submods... But there are SO MANY submods now, some newer, some outdated, and seeing so many people sharing their lists, with different mods, it's easy to get confused. I know Tyon started a thread to gather 2.2 compatible submods ( HERE), which I'm thankful for since it helped a lot, but of course not all mods are included yet, and there's always a question whether one mod works with another, etc. So could someone help me verify which submods I'd like to use should work with each other, not breaking the game, and giving me a proper experience? (As a sidenote, I have my own submod I created once for AAR purpose, and once I know which submods to use I'll have to compatch it based on what I'll use) For now I gathered these mods to use alongside AGOT: - More Bloodlines - sounds like a must-have (I wonder shouldn't it be incorporated to base mod then) - Bigger Interface - it was already a must for me in Vanilla game - Cripples, Bastards, and Broken Things 1.4 - Congenital Overhaul- Customize Appearance- Children and Women Cadet Dynasties- Dueling Duelist- Dynastic Life-Support Redux- Faces modification (with compatches)- Homes for Houses 1.7.1 - because I like the idea of more provinces in Westeros - Larger Base Court Size- Less Dragonriders (with MB) - Lowborn Purge- Maester Cult- New loading screens- Patrum Scuta - but is it compatible with HfH mod? - Reappoint fired councillors- The Forsaken- They're Wyverns not Dragons - changes dragon portraits and from the look of it it's quite neutral - YiTi Expanded- Zings Bugfixes - many recommend it OFC each mod would require adequate compatches which I wasn't mentioning here. I also wonder about these: - Cities of Wonder (AGOT version) - Portraits Overhaul - I suppose it collides with FM mod, so either replace or compatch it? - Better Looking Garbs - as above - Hair Etiquette - as above - House Dayne - to improve Daynes - High Lordship of Bear Island - to improve Mormonts - Velaryon Heritage /or/ Driftmark HL mod - to improve Velaryons - Osgrey't Again - to improve Osgreys - Improved Borders+- Tino's Tiny Tweaks - probably incompatible with Zing's mod - Colonizable Valyria Revised - one with fewer provinces - Merchant Marriage- Mixed Cultures & Religions Mod- Rhllor - not sure how compatible (adds R'hllor-related things like new CoA when some houses convert) - Stark-Targaryen Dragon Tamers - quite interesting but not much info on compatibility how did u make Yiti expanded compatible with Homes for houses?
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Post by aylighs on Aug 2, 2023 5:37:40 GMT
Glad I found this old thread. Ever since AGOT mod began it's release for CK2, I used to play only it's basic version. Much easier to manage especially when the game was still receiving new patches, and we had to switch to new versions nevertheless. But now we finally have a final, stable version 3.3 of CK2, as well as quite stable polished AGOT mod 2.2. So to expand my experience, I decided to finally give a chance to submods... But there are SO MANY submods now, some newer, some outdated, and seeing so many people sharing their lists, with different mods, it's easy to get confused. I know Tyon started a thread to gather 2.2 compatible submods ( HERE), which I'm thankful for since it helped a lot, but of course not all mods are included yet, and there's always a question whether one mod works with another, etc. So could someone help me verify which submods I'd like to use should work with each other, not breaking the game, and giving me a proper experience? (As a sidenote, I have my own submod I created once for AAR purpose, and once I know which submods to use I'll have to compatch it based on what I'll use) For now I gathered these mods to use alongside AGOT: - More Bloodlines - sounds like a must-have (I wonder shouldn't it be incorporated to base mod then) - Bigger Interface - it was already a must for me in Vanilla game - Cripples, Bastards, and Broken Things 1.4 - Congenital Overhaul- Customize Appearance- Children and Women Cadet Dynasties- Dueling Duelist- Dynastic Life-Support Redux- Faces modification (with compatches)- Homes for Houses 1.7.1 - because I like the idea of more provinces in Westeros - Larger Base Court Size- Less Dragonriders (with MB) - Lowborn Purge- Maester Cult- New loading screens- Patrum Scuta - but is it compatible with HfH mod? - Reappoint fired councillors- The Forsaken- They're Wyverns not Dragons - changes dragon portraits and from the look of it it's quite neutral - YiTi Expanded- Zings Bugfixes - many recommend it OFC each mod would require adequate compatches which I wasn't mentioning here. I also wonder about these: - Cities of Wonder (AGOT version) - Portraits Overhaul - I suppose it collides with FM mod, so either replace or compatch it? - Better Looking Garbs - as above - Hair Etiquette - as above - House Dayne - to improve Daynes - High Lordship of Bear Island - to improve Mormonts - Velaryon Heritage /or/ Driftmark HL mod - to improve Velaryons - Osgrey't Again - to improve Osgreys - Improved Borders+- Tino's Tiny Tweaks - probably incompatible with Zing's mod - Colonizable Valyria Revised - one with fewer provinces - Merchant Marriage- Mixed Cultures & Religions Mod- Rhllor - not sure how compatible (adds R'hllor-related things like new CoA when some houses convert) - Stark-Targaryen Dragon Tamers - quite interesting but not much info on compatibility Most of Tino Tiny Tweaks are compatible with Zing as I use them together without issue. Mixed Cultures I also use. as well as merchant marriage which is compatible with everything.. All versions of Colonizable Valyria wreck my game currently. I use a Velaryon mod called Velaryon Loyalty that I know works, but I think I tried Driftmark HL mod as well and it worked. Yeah Portraits Overhaul and FM don’t work together. More Bloodlines is a must-use if only because it’s required for some other popular mods but I know many who don’t use it because it requires DLC and they have a good time. If you’re getting it, make sure not to use the current version 3 as it is buggy and other mods aren’t up to date for it yet. Instead use version 2.2, as you can use CBBT and Homes for Houses only with that. The base mod is probably never getting updated again, just like the base game, because Paradox and some modders have moved on to CK3. I also want to use Better Looking Garbs but not sure how to patch it for everything else.
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Post by manbearpig on Sept 5, 2023 0:42:32 GMT
Codd (Not currently working in this setup) Colonizable Valyria + More Provinces Compatch (Probably won't use all the time because I don't really like the idea of it regularly being colonized) Cripples, Bastards, and Broken Things + CO + Faces Far East (Still trying to figure out what conflicts with the one Giant province it adds) Hornwood Isle of Faces Mixed Ethnicities More Bloodlines Submod More Provinces + Compatch Stormborn Bigger Interface for Game of Thrones Yi Ti Expanded
Really happy with the setup overall, I've got them almost working perfectly together. Wish I had the knowledge to fix what little conflict there seems to be.
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