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Post by glitterhoof on Oct 19, 2019 19:19:59 GMT
This mod aims to make colonisation more enjoyable by fleshing out the mechanics a bit more. This first release creates history entries for all ruins, so they show up in character selection map, and adds a few ruins that were missing in the base mod. See below for full changelog compared to base AGOT 2.2 DownloadGitHub repo# v2.2.1 * Add More Bloodlines compatibility patch
# v2.2.0 * Updated for A Game of Thrones Mod version 2.2
# v0.2 * Adds localisation for new holding titles
# v0.1 * Allow specifying colony level flag on individual holdings instead of province * Creates history entries for all ruins, so they show up in character selection map * Add new events to set up ruin provinces and characters with the new holding flag system * Turn Vaes Orvik into ruin after year 7900 ## Rhoynar * Turn Goldenbridge, Lhorulu, Sar Lhorulys and Sar Rhoy into ruins after year 7300 * Add two holdings to Chroyane and one holding to Sarhoy * Remove a holding from Ny Sar * Fixes base holding level in Sar Rhoy * Reduce cities in Ny Sar and Ar Noy from lvl 6 to lvl 5 * Add correct titles for Garin the Great and Nymeria of Ny Sar * Stop requiring Charlemagne DLC to be absent to create some titular kingdoms
# Planned features * Add extra events for evil ruins like Stygai, the Sorrows and Yeen, so they are harder to colonise * Add tribes of Brindled Men on Sothoryos, so they can be enslaved by slave traders * Add playable Rhoynish ruler to Planky Town, so you can try to reclaim Rhoynar
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Post by BrotherhoodofSteel on Oct 28, 2019 16:06:07 GMT
i don't think your mod is working. Would like to use it tho Never Mind LOL got it to work
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Oct 28, 2019 16:22:06 GMT
Interesting mod. I'll give it a try next time I start a new game.
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Post by glitterhoof on Oct 28, 2019 17:26:09 GMT
Thanks. It is still in early development, and I'm still trying to figure out where I want to go with it, but the main focus will be on Rhoynar, Shadow Lands and Sothoryos.
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Post by BrotherhoodofSteel on Nov 5, 2019 17:56:59 GMT
I every much like the idea of adding the brindled man counties.
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Post by cvinicius on Nov 20, 2019 14:27:24 GMT
How is the development of this mod going? I'm looking forward for the tribes and planky town.
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Post by glitterhoof on Mar 24, 2021 14:00:31 GMT
Updated for AGOT 2.2
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Post by Ser Teoctla "The Lizard-Lion" on Mar 24, 2021 14:08:34 GMT
Oh god! Yes.will you ever include a MB compatch?
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Post by glitterhoof on Mar 24, 2021 18:18:09 GMT
Oh god! Yes.will you ever include a MB compatch? If it is not too much work. I will look into it
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Post by glitterhoof on Mar 26, 2021 2:31:56 GMT
Oh god! Yes.will you ever include a MB compatch? Added MB compatibility patch with the latest update. It is not perfect, but from my quick testing it seems to work decently
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Post by kittybird on Feb 4, 2022 3:38:46 GMT
Interesting mod, but I was not a fan of how it populated a lot of provinces like the Isle of Cedars that were originally ruins ripe for my taking.
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Post by petko on Aug 23, 2022 21:34:31 GMT
Can you also fix base building in province Ny Rhon Valley?
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Post by ljamesd on Sept 29, 2022 3:37:58 GMT
Download link don't seem to be worky?
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Post by vedrozys on Jan 28, 2023 2:12:00 GMT
Does this work with Colonizable Valyria?
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Post by jimmyg on Aug 5, 2023 2:10:20 GMT
Vedrozy---My guess is no. About 80% sure. The reason is that Colonize Valyria makes those available to colonize whereas you can't in the base game. I haven't played the game w/o Colonize Valyria in such a long time that I can't remember if they're uncolonizable. But given in canon....bad things happen when you approach Old Valyria like the Stone Men and the fate of Aera Targaryen, (your body infected by bloodwyrms...read Fire and Blood for a throughly disgusting reveal).
However, it's on the backburner for me to look at just cutting out all the Valyrian Ruin Stuff with #### so I can use the rest of the mod. I'm back to teaching Middle School SPED kids in Englewood, Chicago, IL and there's other priorities for me to work on like tightening up the mods I posted. Adding a AGOT Artifacts (Weapons), Adding more to Leng, Yi Ti, Qarth and Hyrkoon, and being able to buy swords, shields, and weapons. The last one just needs me to finish the AGOT Artifacts and Weapons localisation files and gfx.
Anyway, IF....I do do it, I will let you know.
Cheers,
Jim George (JimmyG or JG)
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