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Post by viperodox on Aug 24, 2019 18:12:29 GMT
Just checked and the more bloodlines version needs fixing too.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Aug 24, 2019 19:10:23 GMT
Just checked and the more bloodlines version needs fixing too. Already fixed, just redownload.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Aug 25, 2019 1:22:23 GMT
Fixed a bug with the seazones next to Moraq, please redownload the mod. The fix is save game compatible.
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joca
Member
Posts: 29
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Post by joca on Aug 25, 2019 14:13:00 GMT
Thanks for the feedback Opened it with excel like a dummy and it wouldn't show me any o'that xD Fixed it now with notepad++
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Post by shaarak on Aug 26, 2019 8:01:38 GMT
Hi, I'm using the latest version of the mod (the one with MB support) and I keep getting from time to time the event informing me about the spread of Greyscale, which the freezes the game. Is there a quick fix? Can I just delete the event in the mod files?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Aug 26, 2019 16:01:21 GMT
It is supposed to be disabled... I now ripped it out completely, shouldn't be possible for it to fire again.
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Post by gotchristian on Aug 26, 2019 16:50:55 GMT
It is supposed to be disabled... I now ripped it out completely, shouldn't be possible for it to fire again. Would it be save-game compatible if I overwrite the existing folder in my mods folder?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Aug 26, 2019 18:13:04 GMT
Would it be save-game compatible if I overwrite the existing folder in my mods folder? Yeah, there are no changes other than removing the broken events.
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Post by gotchristian on Aug 26, 2019 18:25:29 GMT
Would it be save-game compatible if I overwrite the existing folder in my mods folder? Yeah, there are no changes other than removing the broken events. Thanks!
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Post by madjester on Aug 28, 2019 0:03:56 GMT
might be a stupid question... but are there any remaining volcanoes or the option to build the VS mines? Even if there was only a couple provinces that still had active mines or volcanoes it'd be pretty sweet
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Aug 28, 2019 0:09:53 GMT
The entire island region is volcanic, so you can build the mines.
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Post by Alaric Shinrog on Aug 28, 2019 17:25:25 GMT
Is creating the kingdom of the lands of the long summer supposed to be disabled?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Aug 28, 2019 19:00:57 GMT
If you already own a king title, yes.
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Post by Alaric Shinrog on Aug 28, 2019 19:31:43 GMT
If you already own a king title, yes. Still can't create it even if I have no kingdom title or have a empire title
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Aug 28, 2019 20:38:31 GMT
These are the exact conditions to create it:
allow = { NOT = { is_valyrian_freehold_trigger = yes } hidden_tooltip = { NOT = { culture_group = winter_group } capital_scope = { kingdom = { title = FROM } } #prevent early forming } } Can't be the Valyrian Freehold Can't be Winter Can't already have a kingdom title as your main title.
Beyond that, the basic requirement of having to own 51% of its provinces applies, or 7 out of 13 total provinces.
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