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Post by viperodox on Sept 18, 2019 19:54:16 GMT
So i noticed there is a conflict if you use this with More bloodlines. Hammerhall keeps its religious sites and its causes the game to crash if you click on the religion tab when playing old gods faith. Its not important to my play through but it would be nice if there was a compatibility patch. If not could you help me figure out how to make one? Sorry to be a bother, and thanks for all the grate work you do!
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Post by brianboruma on Sept 18, 2019 22:22:51 GMT
Yeah, I've had the same issue, but didn't want to bug erbkaiser as I know he's been busy racking out and fixing other submods. When I try to do an Old Gods take over of The Seven Kingdoms, it's great to have this submod working, esp in conjunction with the newer religious reformation system, but it is what it is I suppose, at least for now any way, lol... I believe it's the Reed's who have a bloodline trait of being descendants of the cotf, would be really cool to do something of the sort with this submod if patched with More Bloodlines. I've forced a few pregnancies with the cotf (who are all males) with other females of Westeros, but nothing of interest gets given to the children. Maybe someday something like this could be incorporated (fingers crossed).
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Post by brianboruma on Sept 18, 2019 22:55:53 GMT
I took a look through all the files for this submod, looks like the ...ck2/mod/agotisleoffaces/history/titles/c_isleoffaces.txt of this submod is conflicting with ...ck2/mod/agotmorebloodlines/common/landed_titles/westeros_titles.txt of More Bloodlines. I just did a copy and paste of Isle of faces folders and pasted them and merged with the More Bloodlines and no crash. Seems to have resolved the issue, so far anyway, lol.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Sept 18, 2019 23:23:31 GMT
Loading order conflicts between multiple submods can cause the holy sites script to not work right, leading to six holy sites for Old Gods and a crash - good to see you found an easy solution.
Sorry for not replying earlier, I'm ill right now so haven't been keeping up with online things.
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Post by brianboruma on Sept 18, 2019 23:40:44 GMT
You do more than enough for this community erbkaiser , don't sweat it. Everything you do is appreciated.
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Post by viperodox on Sept 19, 2019 17:40:55 GMT
I tried merging the folders but it didn't work for me, did you merge some or all of them? Or am I really just "ye big ol dumdum" and am missing something obvious? XD Either way like I said it ain't essential. And like what brianboruma said, you do so much already for this community erbkaiser and we are forever grateful. I hope you feel better soon man!
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Post by brianboruma on Sept 19, 2019 20:49:06 GMT
I merged all of them... copied everything within the AGOT Isle of Faces (4 folders; common, gfx, history, and localization), then went and right clicked on the Agot More Bloodlines folder and pasted. Merged those folders, started the game, unselected Isle of Faces from the submod selection list and just ran with More Bloodlines submod. You don't want to run both, just Bloodlines..... I was telling myself the same thing, it aint essential, but I'd be a son of a bitch, after starting a new game with it, I realize how much fun it was messing around with it.
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Post by Azrael on Sept 20, 2019 1:45:53 GMT
I merged all of them... copied everything within the AGOT Isle of Faces (4 folders; common, gfx, history, and localization), then went and right clicked on the Agot More Bloodlines folder and pasted. Merged those folders, started the game, unselected Isle of Faces from the submod selection list and just ran with More Bloodlines submod. You don't want to run both, just Bloodlines..... I was telling myself the same thing, it aint essential, but I'd be a son of a bitch, after starting a new game with it, I realize how much fun it was messing around with it. Merging and copying files from one mod and pasting them isn't making the two compatible. It's just using one mod's set of files, which could break some features of the mod which files weren't used. To make them compatible, you would have to compare any files the two mods use in common and then add the differences to each one, or you could create a compatibility patch and put the two mods in question as dependencies in the .mod file.
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Post by viperodox on Sept 20, 2019 2:27:04 GMT
I can't seem to get it to work, ah well, I'm just gonna sit in skagos for most of this campaign. Maybe il try and figure out modding before the next big update hehehe....
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Sept 20, 2019 10:52:22 GMT
Merging and copying files from one mod and pasting them isn't making the two compatible. Actually, given what the conflict here is, in this case it might.
Holy Sites are first set in landed_titles, then re-defined by the history file I included in this mod, and then re-defined again by the main AGOT startup event. More Bloodlines includes that event.
If Isle of Faces and MB are both used separately, I cannot predict which of the two loads last but it is probably MB, I think load order is alphabetical for the mod name.
The proper fix would be to add a dependency for MB in the Isle of Faces .mod file but copying the files over to MB will also work, since that means it will load at the same time the rest of MB does and not at an unpredictable moment before or after it.
I ran into the same issue with Colonizable Valyria in resetting holy sites and modified that mod to make sure holy sites are written later than the main AGOT mod and any mods that modify the same event in it, but as Isle of Faces isn't really a mod I consider complete -- I literally just whipped this up in a few minutes, tested it, and uploaded it -- I didn't get back to it yet.
If, and that is a big if since I have way too many projects right now (and am still drowning my lungs from the inside out, damn asthma), I work further on this mod I'll include a variant on the CV event to reset holy sites to make sure they run last always.
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Post by Azrael on Sept 20, 2019 16:59:27 GMT
Merging and copying files from one mod and pasting them isn't making the two compatible. Actually, given what the conflict here is, in this case it might.
Holy Sites are first set in landed_titles, then re-defined by the history file I included in this mod, and then re-defined again by the main AGOT startup event. More Bloodlines includes that event.
If Isle of Faces and MB are both used separately, I cannot predict which of the two loads last but it is probably MB, I think load order is alphabetical for the mod name.
The proper fix would be to add a dependency for MB in the Isle of Faces .mod file but copying the files over to MB will also work, since that means it will load at the same time the rest of MB does and not at an unpredictable moment before or after it.
I ran into the same issue with Colonizable Valyria in resetting holy sites and modified that mod to make sure holy sites are written later than the main AGOT mod and any mods that modify the same event in it, but as Isle of Faces isn't really a mod I consider complete -- I literally just whipped this up in a few minutes, tested it, and uploaded it -- I didn't get back to it yet.
If, and that is a big if since I have way too many projects right now (and am still drowning my lungs from the inside out, damn asthma), I work further on this mod I'll include a variant on the CV event to reset holy sites to make sure they run last always.
Yeah, after taking a look myself, I came to the same conclusion. I just didn't want anyone to think a copy and paste is all that's needed for two submods to become compatible is all.
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Post by brianboruma on Sept 21, 2019 0:13:07 GMT
Yeah, I get that @azrael, that's why I never said or insinuated that I made it compatible, only that I made it work. I don't know a lot about how to mod these files, but this was an easy one that stuck out like a sore thumb after just a quick look at them and a small understanding of how the main program operates itself.
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