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Post by Azrael on May 24, 2019 2:24:05 GMT
This submod makes Harrenhal a level 6 castle when Harren Hoare completes it, but essentially makes it equivalent to a level 4 castle post-burning by utilizing an existing, modified castle ruins building. This building will be removed once Harrenhal has been completely restored, giving you one of, if not the largest and strongest castles in all of Westeros as Harren intended.
Compatible with: AGOT 2.0/2.1/2.2
Credits:
AGOT Dev Team: For the AGOT mod SinStar87: For the willingness to help and answer questions as I was learning modding
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Post by fallenbismarck on May 24, 2019 15:06:52 GMT
You're doing god's work
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Post by raggerdon on May 24, 2019 21:35:23 GMT
Thanks for this, does this affect the time required to build Harrenhal?
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Post by Azrael on May 24, 2019 22:16:34 GMT
No, it doesn't. The mean time to happen for removing debris is 50 years. The modifiers for reducing this for the treasurer's stat starts at 14 is further reduced at 16, 18, 20, etc. up to 28. Having a diligent, ambitious, and ruthless treasurer helps as well. Having him oversee construction will also further reduce it with each increment. Having slave camp levels within the province also helps. Be sure to also avoid traits like greedy, envious, slothful, drunkard, etc.
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Post by Azrael on Aug 21, 2019 19:08:29 GMT
Submod updated for AGOT 2.0
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Post by cosmic on Aug 22, 2019 2:03:51 GMT
Excellent, good work.
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Post by Azrael on Jan 11, 2020 19:35:27 GMT
There were no changes to the AGOT files the submod changes between 2.0 and 2.1, so the submod is compatible with either. However, I did change the name by adding AGOT before it for mod list purposes.
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Post by Azrael on Apr 25, 2021 16:54:03 GMT
Submod should be compatible with 2.2.
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darmok
Member
Hanging out with the Painted Dogs
Posts: 22
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Post by darmok on May 5, 2021 16:23:38 GMT
Seems like with More Bloodlines and this mod enabled the two castles in Kings Landing are removed
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Tyon
Member
Posts: 140
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Post by Tyon on May 5, 2021 18:26:51 GMT
Well both mods access the province in question, so you'll need a compatch.
I think it's far easier to use the ruin command and just ruin Harrenhall yourself at the start of your game. Though I have no idea what that does to the specific Harrenhall scripts.
Create ruin: event unoccupied.7 [provID#]
If you don't enter a provID your capital becomes a ruin, just FYI.
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