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Post by sovietmercader on Sept 7, 2019 16:38:31 GMT
To fix the CoA's from the vale and crownlands messed up by this mod you need to go into the coats_of_arms.txt and change this:
file = "gfx\\coats_of_arms\\dynasties_vale.tga"
size = { x = 10 y = 4 }
noOfFrames = 40
to this (just the y size changed):
file = "gfx\\coats_of_arms\\dynasties_vale.tga"
size = { x = 10 y = 5 }
noOfFrames = 40
and this:
file = "gfx\\coats_of_arms\\dynasties_crownlands.tga"
size = { x = 10 y = 8 }
noOfFrames = 80
to this (both the y size and noOfFrames changed):
file = "gfx\\coats_of_arms\\dynasties_crownlands.tga"
size = { x = 10 y = 9 }
noOfFrames = 90 This solved the issue for me on 2.0.
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Post by uuconn on Sept 9, 2019 23:55:04 GMT
To fix the CoA's from the vale and crownlands messed up by this mod you need to go into the coats_of_arms.txt and change this: file = "gfx\\coats_of_arms\\dynasties_vale.tga"
size = { x = 10 y = 4 }
noOfFrames = 40
to this (just the y size changed): file = "gfx\\coats_of_arms\\dynasties_vale.tga"
size = { x = 10 y = 5 }
noOfFrames = 40
and this: file = "gfx\\coats_of_arms\\dynasties_crownlands.tga"
size = { x = 10 y = 8 }
noOfFrames = 80
to this (both the y size and noOfFrames changed): file = "gfx\\coats_of_arms\\dynasties_crownlands.tga"
size = { x = 10 y = 9 }
noOfFrames = 90 This solved the issue for me on 2.0. Got this to work! life saver thank you
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Post by Mitusonator on Sept 19, 2019 15:56:33 GMT
I made version for people who don't know how to update it, please tell me if the original creator wants me to delete it
̶L̶I̶N̶K̶ ̶:̶ ̶
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Post by C.R.F.S. on Sept 21, 2019 4:31:17 GMT
Mod has been updated, I apologize for the delay. Thank you to those who came up with a solution while I was working on it! Please let me know if there are any more errors!
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Sept 21, 2019 15:52:27 GMT
Mod has been updated, I apologize for the delay. Thank you to those who came up with a solution while I was working on it! Please let me know if there are any more errors! Thank you for thiiiis, you're awesome for updating!
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Post by ogarrr on Sept 22, 2019 0:14:41 GMT
Great mod, although I'd say that it needs the banned colours updating. Otherwise you get COAs that are made up of very similar colours.
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 13, 2020 19:49:38 GMT
Am i the only one with Messed up COAS for Northmen and Stormlanders? ._.
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Post by sovietmercader on Apr 24, 2020 23:45:37 GMT
This mod is only up to date with 2.0's COAs. This pretty much needs to be updated every release for the main mod and More Bloodlines if you use it. You have to adjust the size and noOfFrames in the interface/coat_of_arms/coats_of_arms.txt file for the different regions to match either the coats_of_arms.txt file that comes in the main mod, or the coats_arms.txt file that comes in More Bloodlines. More Bloodlines also adds more COAs so those have to be fixed added as well if you want to everything to show up properly.
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 25, 2020 2:06:44 GMT
This mod is only up to date with 2.0's COAs. This pretty much needs to be updated every release for the main mod and More Bloodlines if you use it. You have to adjust the size and noOfFrames in the interface/coat_of_arms/coats_of_arms.txt file for the different regions to match either the coats_of_arms.txt file that comes in the main mod, or the coats_arms.txt file that comes in More Bloodlines. More Bloodlines also adds more COAs so those have to be fixed added as well if you want to everything to show up properly. Could you please explain to me in detail how to do that for Main mod? it's hard playing without it. and do i have to adjust the size for each individual CoA? PS. i went ahead and compared the two txt files and the noOfFrames were all almost the same and after changing one or two to match the one in the main Mod, nothing really changed. so i'm most likely not doing somethin right What i'm confused about is that only the North and Stormlands CoAs are messed up. rest are fine
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Post by sovietmercader on Apr 28, 2020 22:39:49 GMT
Could you please explain to me in detail how to do that for Main mod? it's hard playing without it. and do i have to adjust the size for each individual CoA? PS. i went ahead and compared the two txt files and the noOfFrames were all almost the same and after changing one or two to match the one in the main Mod, nothing really changed. so i'm most likely not doing somethin right What i'm confused about is that only the North and Stormlands CoAs are messed up. rest are fine So if you compare the files (the original coats_of_arms.txt file from Color Galore which is for AGOT 2.0 and the coats_of_arms.txt that comes in AGOT 2.1) these are the differences that matter and need to be fixed. Only differences related to size and noOfFrames need to be adjusted. If you only fix the noOfFrames without fixing the size as well then the COAs will still be messed up. All the other differences (the ones that actually add the colors to the game) can stay the same. The size and noOfFrames for COAs in the North. In Color Galore for 2.0 they are Line 219 and 220 size = { x = 10 y = 7 }
noOfFrames = 71 In AGOT 2.1 they are Line 96 and 97 size = { x = 10 y = 8 }
noOfFrames = 80 The size for COAs in the Vale. In Color Galore for 2.0 they are Line 226 size = { x = 10 y = 4 }
In AGOT 2.1 they are Line 103 size = { x = 10 y = 5 }
The size and noOfFrames for COAs in the Crownlands. In Color Galore for 2.0 they are Line 254 and 255 size = { x = 10 y = 8 }
noOfFrames = 80 In AGOT 2.1 they are Line 131 and 132 size = { x = 10 y = 9 }
noOfFrames = 90 The size for COAs in the Stormlands. In Color Galore 2.0 they are Line 268 size = { x = 10 y = 4 }
In AGOT 2.1 they are Line 145 size = { x = 10 y = 5 }
You simply need to make all the sizes and noOfFrames in the Color Galore for 2.0 coats_of_arms.txt match the ones in the AGOT 2.1 coats_of_arms.txt Size is the number of patterns on the X and Y axes in the tga file. noOfFrames is the total number of patterns in the tga file. This may be different from the X count multiplied by the Y count. If you want more information on coats of arms modding see ck2.paradoxwikis.com/Coats_of_arms_modding#Coats_of_arms.txt.
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 29, 2020 3:26:19 GMT
Could you please explain to me in detail how to do that for Main mod? it's hard playing without it. and do i have to adjust the size for each individual CoA? PS. i went ahead and compared the two txt files and the noOfFrames were all almost the same and after changing one or two to match the one in the main Mod, nothing really changed. so i'm most likely not doing somethin right What i'm confused about is that only the North and Stormlands CoAs are messed up. rest are fine So if you compare the files (the original coats_of_arms.txt file from Color Galore which is for AGOT 2.0 and the coats_of_arms.txt that comes in AGOT 2.1) these are the differences that matter and need to be fixed. Only differences related to size and noOfFrames need to be adjusted. If you only fix the noOfFrames without fixing the size as well then the COAs will still be messed up. All the other differences (the ones that actually add the colors to the game) can stay the same. The size and noOfFrames for COAs in the North. In Color Galore for 2.0 they are Line 219 and 220 size = { x = 10 y = 7 }
noOfFrames = 71 In AGOT 2.1 they are Line 96 and 97 size = { x = 10 y = 8 }
noOfFrames = 80 The size for COAs in the Vale. In Color Galore for 2.0 they are Line 226 size = { x = 10 y = 4 }
In AGOT 2.1 they are Line 103 size = { x = 10 y = 5 }
The size and noOfFrames for COAs in the Crownlands. In Color Galore for 2.0 they are Line 254 and 255 size = { x = 10 y = 8 }
noOfFrames = 80 In AGOT 2.1 they are Line 131 and 132 size = { x = 10 y = 9 }
noOfFrames = 90 The size for COAs in the Stormlands. In Color Galore 2.0 they are Line 268 size = { x = 10 y = 4 }
In AGOT 2.1 they are Line 145 size = { x = 10 y = 5 }
You simply need to make all the sizes and noOfFrames in the Color Galore for 2.0 coats_of_arms.txt match the ones in the AGOT 2.1 coats_of_arms.txt Size is the number of patterns on the X and Y axes in the tga file. noOfFrames is the total number of patterns in the tga file. This may be different from the X count multiplied by the Y count. If you want more information on coats of arms modding see ck2.paradoxwikis.com/Coats_of_arms_modding#Coats_of_arms.txt. It worked! thank you!
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Post by jonothor on May 25, 2020 18:31:24 GMT
It worked! thank you! Hey Nervosi, if you managed to update Color Galore to 2.1 could you post a link here? Thanks in advance
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on May 26, 2020 3:57:23 GMT
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Post by Ser Teoctla "The Lizard-Lion" on Jun 19, 2020 13:52:55 GMT
quick question is this compat with mbs 2.1?for some reason when i use this mod it crashes.
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Jun 19, 2020 14:00:27 GMT
quick question is this compat with mbs 2.1?for some reason when i use this mod it crashes.
Probably not cause MBS edits and adds tons of new Coat of Arms and last time i tried them together it broke things.
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