Toccs
Moderator
Posts: 474
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Post by Toccs on Dec 18, 2017 1:17:15 GMT
Into the map folder.
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Post by grizwald on Dec 18, 2017 1:28:15 GMT
K thanks I figured it out and thanks for the fix LancelotLoire and I gave it a quick test in the game and Valyria is actually playable now that you can move around and raze armies in the correct counties. The only thing is and I'm not sure if this was also suppose to fix this as well since it seems related or it is a completely separate bug but the armies are still not of the lord of the county you actually tried to raise them in they an army of a different lord. Maybe there just labeled wrong but Which doesn't really matter expect during a mega war or a rebellion which could cause an issue.
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Post by LancelotLoire on Dec 18, 2017 1:45:35 GMT
Is it maybe raising them with different commanders? or what are we talking here?
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Post by grizwald on Dec 18, 2017 2:32:13 GMT
Is it maybe raising them with different commanders? or what are we talking here? It has noting to do with commanders I’m talking about were the army is actually from or the lord it is raised from. I’ll give u an example if I go to raise the army of the county Molrys which is owned by lord Maegor the army raises in the correct county. However when u select the army it says it’s the army of Lord Viserys and when u hover over the army shield it says its from the lordship of Bianoros. Lord Viserys does own the lordship of Bianoros. Both lords are my direct vassals. So basically it raises the armies in the correct county now which is a huge improvement from before but it raises the army of a different lord then army of the lord you choose to raise. I noticed this bug before your fix and posted it in the bug forum so you didn’t cause it I wanted to make that clear so you don’t think I’m saying that. So I’m not sure if the game is just mislabeling the armies or it is actually raising the armies of a different vassal in that county. You also can still raise the army of the vassal that it says the army is from but when you look at that army it says it’s from a different lord. I hope that makes sense if not I can try to explain it better or take some screen pics if I can figure out how to post them.
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Post by andremassena on Dec 18, 2017 7:01:28 GMT
I don't see any dragons in the Valyrian Freehold submod (lol)
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Toccs
Moderator
Posts: 474
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Post by Toccs on Dec 18, 2017 7:22:22 GMT
I don't see any dragons in the Valyrian Freehold submod (lol) Yeah the event isn't firing in that submod for some reason. If you console event valyria.999 for the archon it will do it.
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Toccs
Moderator
Posts: 474
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Post by Toccs on Dec 18, 2017 7:29:44 GMT
Is it maybe raising them with different commanders? or what are we talking here? It has noting to do with commanders I’m talking about were the army is actually from or the lord it is raised from. I’ll give u an example if I go to raise the army of the county Molrys which is owned by lord Maegor the army raises in the correct county. However when u select the army it says it’s the army of Lord Viserys and when u hover over the army shield it says its from the lordship of Bianoros. Lord Viserys does own the lordship of Bianoros. Both lords are my direct vassals. So basically it raises the armies in the correct county now which is a huge improvement from before but it raises the army of a different lord then army of the lord you choose to raise. I noticed this bug before your fix and posted it in the bug forum so you didn’t cause it I wanted to make that clear so you don’t think I’m saying that. So I’m not sure if the game is just mislabeling the armies or it is actually raising the armies of a different vassal in that county. You also can still raise the army of the vassal that it says the army is from but when you look at that army it says it’s from a different lord. I hope that makes sense if not I can try to explain it better or take some screen pics if I can figure out how to post them. The commanders of the armies are all characters who have been given the title Imperial General (commander).
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Post by Kylegriggs15 on Dec 18, 2017 20:07:18 GMT
I downloaded the bookmarks.zip ,and transfored them to my ck2 folder ,but the submods wont show up on my starter ,and or when I start the game ,and look for them I moved the different submods to their own folder ,and into the main agot folder ,but it still dosent work
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Post by House Blackclaw on Dec 18, 2017 20:11:14 GMT
I've managed to get it to work with a not so elegant solution. What I did was create a new folder (I called it AGOT <gs id="3ef9a0bc-073b-4c1f-bf3c-a40a8b899172" ginger_software_uiphraseguid="4d4ce838-bbd9-4a54-8846-3ec61185908a" class="GINGER_SOFTWARE_mark">val</gs>) copy paste first the content from the main AGOT mod into the folder, and then the content from <gs id="52214cdb-dec3-4ae2-90bb-c53c350d8bb6" ginger_software_uiphraseguid="4d4ce838-bbd9-4a54-8846-3ec61185908a" class="GINGER_SOFTWARE_mark">submod</gs> you want to play, into the same <gs id="22826bb0-def2-4862-b31e-6ea1c2f30455" ginger_software_uiphraseguid="4d4ce838-bbd9-4a54-8846-3ec61185908a" class="GINGER_SOFTWARE_mark">folder overwriting</gs> conflicting files, followed by making a copy of the regular A Game Of Thrones<gs id="c5a96678-ca0a-4037-b502-9caf8c3d93a6" ginger_software_uiphraseguid="4d4ce838-bbd9-4a54-8846-3ec61185908a" class="GINGER_SOFTWARE_mark">.</gs>mod<gs id="004509c9-5b40-424f-9162-76a79ed823eb" ginger_software_uiphraseguid="4d4ce838-bbd9-4a54-8846-3ec61185908a" class="GINGER_SOFTWARE_mark">(</gs><gs id="b8ecab73-509b-4a74-afd1-8e6829c44bf3" ginger_software_uiphraseguid="4d4ce838-bbd9-4a54-8846-3ec61185908a" class="GINGER_SOFTWARE_mark">.</gs>mod) file and editing it slightly (name="AGOT <gs id="ca54e33b-4c7a-4e34-87fe-309769f5015f" ginger_software_uiphraseguid="4d4ce838-bbd9-4a54-8846-3ec61185908a" class="GINGER_SOFTWARE_mark">val</gs>" and archive="mod/AGOT <gs id="9189bcc0-dbcf-48e4-be34-a289135bb425" ginger_software_uiphraseguid="4d4ce838-bbd9-4a54-8846-3ec61185908a" class="GINGER_SOFTWARE_mark">val</gs>"). It works on my end, <gs id="7a2166d6-4a08-4b52-9a98-2011103ca048" ginger_software_uiphraseguid="da7ee7b0-b745-4430-9a83-5f8edaef1416" class="GINGER_SOFTWARE_mark">atleast</gs> for the Valyrian Freehold <gs id="79200a02-99e8-42b1-8920-59eec824922d" ginger_software_uiphraseguid="da7ee7b0-b745-4430-9a83-5f8edaef1416" class="GINGER_SOFTWARE_mark">submod</gs>. So I'm guessing it could be Steam Workshop that is part of the issue. Hey, did this now my game lets me through the character build <gs id="dceab687-82d0-4378-abfb-da3c8fcd0efd" ginger_software_uiphraseguid="74881842-389d-49f0-97f9-515beee0e67f" class="GINGER_SOFTWARE_mark">menu but</gs> when <gs id="39cf7272-e568-4911-8c10-a148a43447cd" ginger_software_uiphraseguid="74881842-389d-49f0-97f9-515beee0e67f" class="GINGER_SOFTWARE_mark">i</gs> select the play game button after the <gs id="5e328118-abec-4be2-942a-8289889dbef9" ginger_software_uiphraseguid="74881842-389d-49f0-97f9-515beee0e67f" class="GINGER_SOFTWARE_mark">rules</gs> selection page my game crashes. Do you have any advice?
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Post by feloirus on Dec 18, 2017 21:36:08 GMT
@lancelot, any chance of you uploading your version of Valyria with the duchies colored differently and the blacked out provinces added?
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Post by manuel on Dec 18, 2017 23:22:07 GMT
Hello, thanks for this magnificent collection of sud-mods, I have a problem, when I play in valiria, some non-playable regions, I can not select them, also, the passage of the armies is not coherent, I indicate a region and it directs me to another , valyria is a labyrinth, I do not know how to solve it, thank you for your help and you are doing an excellent job.
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Post by feloirus on Dec 19, 2017 0:30:52 GMT
Download the file lancelot uploaded on the page before this, fixes the Valyria labyrinth problem.
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Post by LancelotLoire on Dec 19, 2017 4:24:27 GMT
I noticed the shields are still a bit off but didn't get around to fixing it last night. So can try and repair that tonight when I get off work and home in like 4.5 hours. Tail end of my lunch break lol
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Post by longr33n on Dec 19, 2017 5:53:50 GMT
Idk, but when I drop the .txt into Documents/PDX/CK2/GOT/map it still has the maze..
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Post by LancelotLoire on Dec 19, 2017 6:03:03 GMT
That's not where it goes. It goes into the submod folders. In the vanilla agot folder it just gets over wrote by the submod one. Ie with maze
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