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Post by raydrago33 on Dec 14, 2019 8:11:47 GMT
Bug - Event congenital_dragon_egg is triggered upto 6 times causing prestige loss to all charcters continuously.Happens automatically every 1-6 months.By 10 yr gameplay every character has negative prestige upto -2000 or more.Using Kai's compatch with all listed submods.
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Post by Kai on Dec 14, 2019 16:01:09 GMT
Bug - Event congenital_dragon_egg is triggered upto 6 times causing prestige loss to all charcters continuously.Happens automatically every 1-6 months.By 10 yr gameplay every character has negative prestige upto -2000 or more.Using Kai's compatch with all listed submods. I'm going to take a look at this. Thank you for posting the event that's triggering it. Looking at the event has left me a bit confused. It doesn't look complete to me. A temporary fix for it would be to place a # at the beginning of each column thereby disabling the event until Rufff or Lance can take a closer look at it. I have tested my own fix in game, let it run for two years, and it appears to have fixed the problem. Instructions for Temporary Fix:locate the event fileopen the event in editoradd # signAgain this fix is just temporary until Rufff or Lance can take a look at the event, so im going to hold off on altering the .rar file until then.
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on Dec 14, 2019 16:37:24 GMT
Nah, I disabled the event in my files. decisions/congenital_dragon_egg events/congenital_dragon_egg Delete/move elsewhere and rename.. Basically get them out of the Congenital Overhaul folder. This was from the v1.8
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Post by Kai on Dec 14, 2019 19:36:38 GMT
Nah, I disabled the event in my files. decisions/congenital_dragon_egg events/congenital_dragon_egg Delete/move elsewhere and rename.. Basically get them out of the Congenital Overhaul folder. This was from the v1.8 Ahhh okay so it's been around for awhile then. Anyone else run into a bug where the valyrian steel sword isn't placed into player inventory if the trait is taken? Example, at character creation I pick the valyrian steel trait "Extinction". At first pulse on start-up the sword "Extinction" is not placed in inventory. I've also found that the new swords are not present in the reforge valyrian steel menu. Just want to make sure it isn't one of my other mods conflicting with CO. Luckily it's an easy fix either way
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Post by petko on Dec 14, 2019 20:52:51 GMT
Nice work! Problem is, it dont take in mind traits like strong_1, tall_2, only "basic" strong, tall trait into bloodlines. Umber bloodline is perfect example.
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Post by rufff1 on Dec 14, 2019 21:59:43 GMT
Ahhh okay so it's been around for awhile then. Anyone else run into a bug where the valyrian steel sword isn't placed into player inventory if the trait is taken? Example, at character creation I pick the valyrian steel trait "Extinction". At first pulse on start-up the sword "Extinction" is not placed in inventory. I've also found that the new swords are not present in the reforge valyrian steel menu. Just want to make sure it isn't one of my other mods conflicting with CO. Luckily it's an easy fix either way Thanks pal, I owe you one . As Petko pointed out it might be worth you going through the events and adding strong_1, tall_1 etc etc to the triggers, also it is probably worth going through the effects of the strong trait gain to make it give a random one of strong, strong_1, strong_2 etc then the same for fair and tall trait gain, also certain artifacts like umber greatsword will need to be triggerable by strong_1 strong _2, then also if you haven't already you might need to change Tyrion's (and Mushrooms) history file changed so he's not dwarf (which in CO becomes short) but dwarf_2, probably worth changing greatjom and smalljon to tall_2 strong_2 whilst you're there
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Post by Kai on Dec 14, 2019 22:20:02 GMT
Ahhh okay so it's been around for awhile then. Anyone else run into a bug where the valyrian steel sword isn't placed into player inventory if the trait is taken? Example, at character creation I pick the valyrian steel trait "Extinction". At first pulse on start-up the sword "Extinction" is not placed in inventory. I've also found that the new swords are not present in the reforge valyrian steel menu. Just want to make sure it isn't one of my other mods conflicting with CO. Luckily it's an easy fix either way Thanks pal, I owe you one :D . As Petko pointed out it might be worth you going through the events and adding strong_1, tall_1 etc etc to the triggers, also it is probably worth going through the effects of the strong trait gain to make it give a random one of strong, strong_1, strong_2 etc then the same for fair and tall trait gain, also certain artifacts like umber greatsword will need to be triggerable by strong_1 strong _2, then also if you haven't already you might need to change Tyrion's (and Mushrooms) history file changed so he's not dwarf (which in CO becomes short) but dwarf_2, probably worth changing greatjom and smalljon to tall_2 strong_2 whilst you're there Agreed, yeah i was playing last night a bit and Tyrion was just "short" not "dwarf" and thought to myself "This is going to require a lot of reading through files XD" I'll check it out though! And might as well do a few other things that need fixing too
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Post by rufff1 on Dec 14, 2019 23:25:02 GMT
Thanks pal, I owe you one . As Petko pointed out it might be worth you going through the events and adding strong_1, tall_1 etc etc to the triggers, also it is probably worth going through the effects of the strong trait gain to make it give a random one of strong, strong_1, strong_2 etc then the same for fair and tall trait gain, also certain artifacts like umber greatsword will need to be triggerable by strong_1 strong _2, then also if you haven't already you might need to change Tyrion's (and Mushrooms) history file changed so he's not dwarf (which in CO becomes short) but dwarf_2, probably worth changing greatjom and smalljon to tall_2 strong_2 whilst you're there Agreed, yeah i was playing last night a bit and Tyrion was just "short" not "dwarf" and thought to myself "This is going to require a lot of reading through files XD" I'll check it out though! And might as well do a few other things that need fixing too So if you load up notepad++ and do Ctrl+Shift+F you can search multiple files, if you set path as more bloodlines folder and search strong and then tall and fair you should be able to find every time I used one of those traits and modify accordingly, really grateful for this btw, I'm just having to do a tonne of stuff for MBS 2.0 (who knew that having 14 houses that can all hybridise sigils, meaning 196 sets of decisions and events and flags and localisations would take me a lot of time to code? *nervous laughter* )
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Post by Kai on Dec 15, 2019 3:26:51 GMT
Agreed, yeah i was playing last night a bit and Tyrion was just "short" not "dwarf" and thought to myself "This is going to require a lot of reading through files XD" I'll check it out though! And might as well do a few other things that need fixing too So if you load up notepad++ and do Ctrl+Shift+F you can search multiple files, if you set path as more bloodlines folder and search strong and then tall and fair you should be able to find every time I used one of those traits and modify accordingly, really grateful for this btw, I'm just having to do a tonne of stuff for MBS 2.0 (who knew that having 14 houses that can all hybridise sigils, meaning 196 sets of decisions and events and flags and localisations would take me a lot of time to code? *nervous laughter* ) Oh yeah I know that :D I still went in manually and replaced them all because I don't trust the program to do it; it might miss one because of a " or replace part of a nickname with strong_2 lol. 0_0 I would go insane. And my eyes would start bleeding. Idk how programmers can code all day. Here it is though -> www.mediafire.com/file/osy89dc3z5bgjz9/AGOT_CO%252BMBS_Compatibility_v1.1.rar/file the updated compatch! Sorry it took so long. I was struggling with the "I know what i'm looking for I just dont know which folder it's in" problem. But everyone is strong, fair, a dwarf, all Targaryens are fair. I really like having different levels of trait and was going back and forth on whether to assign certain individuals stronger or lesser versions of the trait based on lore (Example: Shiera Seastar who is described as being "a dime" would get fair_2 whereas her ancestor, Rhaenyra Targaryen who is described as being "thicker than a bowl of oatmeal" would get fair_1 (not because she's thicc, but because her beauty wasn't described as being so great that half-brothers would fight over her like Shiera.)) I ended up just giving everyone with a strong or tall bloodline strong_2/tall_2 though. Anyways rant over, keep me updated on bugs and i'll fix them as soon as I can! I'll try to get to making compatches for other submods as well and to making a version of this one without faces mod
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Post by petko on Dec 15, 2019 9:09:03 GMT
So if you load up notepad++ and do Ctrl+Shift+F you can search multiple files, if you set path as more bloodlines folder and search strong and then tall and fair you should be able to find every time I used one of those traits and modify accordingly, really grateful for this btw, I'm just having to do a tonne of stuff for MBS 2.0 (who knew that having 14 houses that can all hybridise sigils, meaning 196 sets of decisions and events and flags and localisations would take me a lot of time to code? *nervous laughter* ) Oh yeah I know that I still went in manually and replaced them all because I don't trust the program to do it; it might miss one because of a " or replace part of a nickname with strong_2 lol. 0_0 I would go insane. And my eyes would start bleeding. Idk how programmers can code all day. Here it is though -> www.mediafire.com/file/osy89dc3z5bgjz9/AGOT_CO%252BMBS_Compatibility_v1.1.rar/file the updated compatch! Sorry it took so long. I was struggling with the "I know what i'm looking for I just dont know which folder it's in" problem. But everyone is strong, fair, a dwarf, all Targaryens are fair. I really like having different levels of trait and was going back and forth on whether to assign certain individuals stronger or lesser versions of the trait based on lore (Example: Shiera Seastar would who is described as being "a dime" would get fair_2 whereas her ancestor, Rhaenyra Targaryen who is described as being "thicker than a bowl of oatmeal" would get fair_1 (not because she's thicc, but because her beauty wasn't described as being so great that half-brothers would fight over her like Shiera.)) I ended up just giving everyone with a strong or tall bloodline strong_2/tall_2 though. Anyways rant over, keep me updated on bugs and i'll fix them as soon as I can! I'll try to get to making compatches for other submods as well and to making a version of this one without faces mod Man, you are amazing!
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Post by petko on Dec 15, 2019 13:05:23 GMT
Yet still, Umbers have only strong trait and that house from reach whose ancestor was John the Oak has only tall trait (they should have giant).
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Post by Kai on Dec 15, 2019 16:04:11 GMT
Yet still, Umbers have only strong trait and that house from reach whose ancestor was John the Oak has only tall trait (they should have giant). Oh! Are you saying that in the bloodline interface that it only says "characters tend to be tall"? That's just localisation, I kept it as "tall" and "strong" for clarity and for generalization purposes. strong_2, strong_1, tall_2, and tall_1 have the same localization as strong and tall in bloodline localisation but are given "strong_2" and "tall_2" through the bloodline. Think of it like the traits having the same wrapper as before but something different inside. If this is something you want changed to reflect the CO submod, which is reasonable, then I can do that. It would take me more time waiting for the .rar file to upload than it would to change it XD If you mean that Umbers and Oakhearts are receiving "tall" and "strong" respectively, when they should be tall_2 and strong_2 then that is a problem, and one tests had shown to have been fixed. Clarify for me and i'll address either one. Thank you for your patience btw, it's my first official publicly published compatch and a challenge, but well worth it. I'm learning a lot :)
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Post by petko on Dec 15, 2019 17:32:30 GMT
Yet still, Umbers have only strong trait and that house from reach whose ancestor was John the Oak has only tall trait (they should have giant). Oh! Are you saying that in the bloodline interface that it only says "characters tend to be tall"? That's just localisation, I kept it as "tall" and "strong" for clarity and for generalization purposes. strong_2, strong_1, tall_2, and tall_1 have the same localization as strong and tall in bloodline localisation but are given "strong_2" and "tall_2" through the bloodline. Think of it like the traits having the same wrapper as before but something different inside. If this is something you want changed to reflect the CO submod, which is reasonable, then I can do that. It would take me more time waiting for the .rar file to upload than it would to change it XD If you mean that Umbers and Oakhearts are receiving "tall" and "strong" respectively, when they should be tall_2 and strong_2 then that is a problem, and one tests had shown to have been fixed. Clarify for me and i'll address either one. Thank you for your patience btw, it's my first official publicly published compatch and a challenge, but well worth it. I'm learning a lot Nono, in the bloodline interface it´s characters tend to be tall_2, but they don´t have that trait
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Post by petko on Dec 15, 2019 17:39:24 GMT
Oh! Are you saying that in the bloodline interface that it only says "characters tend to be tall"? That's just localisation, I kept it as "tall" and "strong" for clarity and for generalization purposes. strong_2, strong_1, tall_2, and tall_1 have the same localization as strong and tall in bloodline localisation but are given "strong_2" and "tall_2" through the bloodline. Think of it like the traits having the same wrapper as before but something different inside. If this is something you want changed to reflect the CO submod, which is reasonable, then I can do that. It would take me more time waiting for the .rar file to upload than it would to change it XD If you mean that Umbers and Oakhearts are receiving "tall" and "strong" respectively, when they should be tall_2 and strong_2 then that is a problem, and one tests had shown to have been fixed. Clarify for me and i'll address either one. Thank you for your patience btw, it's my first official publicly published compatch and a challenge, but well worth it. I'm learning a lot Nono, in the bloodline interface it´s characters tend to be tall_2, but they don´t have that trait Some images
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Post by Kai on Dec 15, 2019 23:56:02 GMT
petko thank you so much for all the help with isolating issues :D SO what happened was that the alteration I made to the localisation and on_action files were made in a different mod file because they all look the same and I roll with 10 tabs in Notepad+++ and 10 windows open at once XD It gets confusing lol. It works though. And I changed "tall" to "Giant" in the localisation. www.mediafire.com/file/3qarkyijlk1gn7l/AGOT_CO%252BMBS_Compatibility_v1.1.2.rar/fileIf any more bugs are found lemme know!
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