br0nn
New Member
Posts: 6
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Post by br0nn on Sept 22, 2019 21:25:18 GMT
I've got a 2.0 version I made for myself but I edited a few events to add triggers instead of just checking for single traits (is_imbecile_trigger = yes instead of trait = imbecile for instance). Not sure that some of those weren't intended. Also no new features. I could upload it but not sure how close Lancelot's 2.0 update is at this point. As other have said could you pm?
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Post by stonewallace17 on Sept 22, 2019 21:30:13 GMT
I'll go ahead and post it here, maybe it will help get the official update out faster if LL is still working on event files. AGOT Congenital Overhaul 2.0 - StoneWallace17Note I've not tested it myself yet at all, I'm currently working on a patch to make all of the mods I use work together before I play the game. So if you notice any glaring issues feel free to post them.
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Post by Aerion Silverhair on Sept 22, 2019 23:36:02 GMT
Note I've not tested it myself yet at all, I'm currently working on a patch to make all of the mods I use work together before I play the game. So if you notice any glaring issues feel free to post them. Downloaded the patch, haven't really played with it, but I launched it to see if it was working, met with all the hairs for characters (Men, Women, Valyrian, Westerosi, etc.) completely broken, as in, some hairstyles fit the heads, but the changing between them was broken and most of them are out of place (E.g. Rhaenyra, in DotD Bookmark has half her hair on, and half floating. Same seems to happen to beards and other hairstyles.) Haven't checked the traits but Im going to guess those work fine
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Post by stonewallace17 on Sept 23, 2019 0:15:57 GMT
Ah you know what I'm guessing I didn't change the portrait properties file properly. The mod folder of Congenital Overhaul I actually use in my games has the new hairstyles removed and only uses the crowns as I use a different portrait mod. So if I had to guess I didn't change the file to take the added hairstyles into account after I copied them back over.
Edit: Nope that file at least seems right so uhhhhh hmm. I understand portrait files much less than I do event files. I think that's part of why I didn't bother including that portion the last time I uploaded a temporary updated version
Edit 2: Figured it out, forgot about the portrait_sprites_CO file. Uploading a fix now, I'll update with link when it's done
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Post by stonewallace17 on Sept 23, 2019 0:46:41 GMT
Ok, should be fixed now. Loaded into game and hairs all load fine. Also added a change to province history from the 2.0 update that I missed previously
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Post by stonewallace17 on Sept 23, 2019 2:18:28 GMT
It is not. There's a good amount of event files that are edited by both mods.
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Post by thefool on Sept 23, 2019 5:31:44 GMT
It is not. There's a good amount of event files that are edited by both mods. Why not make a post in the sub mods about it, just say its a Fan Compatibility patch if you feel so inclined to do so.
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Post by stonewallace17 on Sept 23, 2019 6:16:35 GMT
It's possible I'll post one at some point, but the author of More Bloodlines (name is slipping my mind at the moment) will possibly upload one himself once Congenital Overhaul 2.0 is out. he did last time CO was fully updated at least
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Post by thefool on Sept 23, 2019 6:28:41 GMT
It's possible I'll post one at some point, but the author of More Bloodlines (name is slipping my mind at the moment) will possibly upload one himself once Congenital Overhaul 2.0 is out. he did last time CO was fully updated at least No I mean show YOUR update so people who love this mod can download it to relieve the stress off of Lancelot for a quick update, I already told (by told I posted in More Bloodlines lol, may not see it but oh well) rufff about your update, should he make a temporary compatch with your Fan Patch for 2.0 then so be it, but I'd post in the forum or the sub Reddit that you updated it.
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Post by allenias on Sept 23, 2019 6:35:29 GMT
I'll go ahead and post it here, maybe it will help get the official update out faster if LL is still working on event files. AGOT Congenital Overhaul 2.0 - StoneWallace17Note I've not tested it myself yet at all, I'm currently working on a patch to make all of the mods I use work together before I play the game. So if you notice any glaring issues feel free to post them. there is a problem about City of kings landing and other new colonizable places (morne, hoare castle, skane) become uncolonizable and plain unplayable places, hope you can fix this
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Post by thefool on Sept 23, 2019 7:11:41 GMT
I'll go ahead and post it here, maybe it will help get the official update out faster if LL is still working on event files. AGOT Congenital Overhaul 2.0 - StoneWallace17Note I've not tested it myself yet at all, I'm currently working on a patch to make all of the mods I use work together before I play the game. So if you notice any glaring issues feel free to post them. there is a problem about City of kings landing and other new colonizable places (morne, hoare castle, skane) become uncolonizable and plain unplayable places, hope you can fix this Not compatible with More Bloodlines yet
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Post by allenias on Sept 23, 2019 8:49:17 GMT
there is a problem about City of kings landing and other new colonizable places (morne, hoare castle, skane) become uncolonizable and plain unplayable places, hope you can fix this Not compatible with More Bloodlines yet i believe this bug is not from more bloodlines submod, this new thing comes from main mod.. maybe stonewallace17 forget there is an new places update, idk
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Post by rufff1 on Sept 23, 2019 9:16:03 GMT
Not compatible with More Bloodlines yet i believe this bug is not from more bloodlines submod, this new thing comes from main mod.. maybe stonewallace17 forget there is an new places update, idk Heya, so Skane is added by vanilla AGOT but the provinces of City of Kings Landing, City of Oldtown, Gates of the Moon, Morne, Hoare Castle (and other ironborn provinces) are all added by more bloodlines, additionally I removed Skane from the high lordship of skagos and gave it its own high lordship so it also would count as modified for compatibility reasons so these issues are all from running MBS and this patch simultaneously
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Post by allenias on Sept 23, 2019 9:53:48 GMT
i believe this bug is not from more bloodlines submod, this new thing comes from main mod.. maybe stonewallace17 forget there is an new places update, idk Heya, so Skane is added by vanilla AGOT but the provinces of City of Kings Landing, City of Oldtown, Gates of the Moon, Morne, Hoare Castle (and other ironborn provinces) are all added by more bloodlines, additionally I removed Skane from the high lordship of skagos and gave it its own high lordship so it also would count as modified for compatibility reasons so these issues are all from running MBS and this patch simultaneously ahh damn, Good to know.. its hard to play Without both More Bloodlines and Congenital Overhaul submod simultaneously, well it best to wait For Compatibility Patch. Thanks For the answer!!
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Post by nerdman3000 on Oct 7, 2019 4:08:22 GMT
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