Balerion
Member
Targaryen Loyalist
Posts: 100
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Post by Balerion on Feb 29, 2020 15:11:22 GMT
Hey rufff1, can you make House Lannett. Lanny & Lantell into Lannister cadet houses (with strong seed) that descended from Lannisport Lannisters?
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Post by nyaso on Feb 29, 2020 16:37:41 GMT
Hello. Probably a dumb question, but still. I have people like Freys, Lannisters and a whole lot of others have a "Drop of Dragon Blood". Is it a bug on my side or is it working as intended?
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Post by sergent on Feb 29, 2020 16:52:57 GMT
Hey rufff1, can you make House Lannett. Lanny & Lantell into Lannister cadet houses (with strong seed) that descended from Lannisport Lannisters? That would be interesting I never tried but is dynamic CoA works for those houses ?
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Balerion
Member
Targaryen Loyalist
Posts: 100
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Post by Balerion on Mar 1, 2020 13:13:34 GMT
Hey rufff1, can you make House Lannett. Lanny & Lantell into Lannister cadet houses (with strong seed) that descended from Lannisport Lannisters? That would be interesting I never tried but is dynamic CoA works for those houses ?
AGOT 2.1 added almost all canon houses to Dynamic COA, including those three houses.
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Balerion
Member
Targaryen Loyalist
Posts: 100
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Post by Balerion on Mar 1, 2020 13:21:55 GMT
Hello. Probably a dumb question, but still. I have people like Freys, Lannisters and a whole lot of others have a "Drop of Dragon Blood". Is it a bug on my side or is it working as intended? That bloodline is not restricted like other bloodlines as it can be inherited through both patrilineal and matrilineal lines. So it's not a bug.
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Post by BrotherhoodofSteel on Mar 1, 2020 16:48:43 GMT
Maybe this is a feature but I think you have a bug on the thenn regional barracks. ca_mbs_thenn_barracks_1 = { desc = ca_mbs_thenn_barracks_1_desc upgrades_from = ca_mbs_thenn_barracks potential = { OR = { province_id = 2 province_id = 14 } } gold_cost = 210 build_time = 210 light_infantry = 90 heavy_infantry = 15 archers = 85 mammoths = 20 ai_creation_factor = 110 trigger = { TECH_CASTLE_CONSTRUCTION = 0 } extra_tech_building_start = 10.0 # Never get at start of game } Should be War_elephants = 20
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Post by robb on Mar 4, 2020 11:53:14 GMT
Hello, anyone know which CoA sub mod that compatible with this more bloodlines sub mod? I used Status' Coats by statusboy sub mod before but it not working as the CoA always off alignment.
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Post by velox1000 on Mar 4, 2020 12:23:10 GMT
'and his warhelm was distinctive, with batlike steel "dragon wings" on the sides.' Regarding Daemon Blackfyre, maybe a unique helmet would be an interesting addition. The Valyrian house armour sets all have dragon wings on the side of the helm now I'm sorry if what I'm going to ask may have already been answered, but I haven't played with this mod in a while. Did you add in the game the bloodlines of possible Valyrian houses, like belaerys? It would be nice to give some background to the reforged Valyrian swords present in the game. I'm sorry for the bad English.
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Tyon
Member
Posts: 140
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Post by Tyon on Mar 6, 2020 20:22:17 GMT
Is there a quick fix for the dynamic CoAs of Roberts Bastards?
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Post by firesofvalyria on Mar 7, 2020 1:35:52 GMT
So, I apologize if this has already been answered. I would really love to use this mod - but for some reason it totally fucks with the coats of arms in my game. Like, really fucks with them. The houses each have their correct Coat of Arms but the title coat of arms go crazy - it seems to me like its mostly just randomized, although some of the COA's look like a buggy mess so I'm not entirely sure. Any ideas as how to fix this would be appreciated! I assume you've tried clearing the "flags" folder in the Paradox Interactive\Crusader Kings 2\A Game of Thrones\ folder? I don't mean the mod folder. All I can think of. The flags in the mod are all just fine on my end So I went in and tried this a few times. It didn't work, and I noticed each time that the folder re-populated itself, even if I delete the whole thing, upon booting up the mod again. It is a shame because a lot of the content in this mod looks amazing but I can't stomach playing when half the houses don't have flags at all and the other half have random and inappropriate flags.
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on Mar 7, 2020 2:34:53 GMT
Maybe do a clean install of the latest versions of ck2 and the v2.1 agot mod and make sure everything is compatible.... all latest versions should be compatible with eachother. The v2.0 for more bloodlines submod is compatible with the v2.1 for the agot mod.
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Post by stefan on Mar 7, 2020 16:44:06 GMT
Hi what about euron bloodline
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Post by firesofvalyria on Mar 7, 2020 21:42:40 GMT
Maybe do a clean install of the latest versions of ck2 and the v2.1 agot mod and make sure everything is compatible.... all latest versions should be compatible with eachother. The v2.0 for more bloodlines submod is compatible with the v2.1 for the agot mod. This worked! The flags are all back now. The only questionable thing I see now is some broken provinces in The Reach, but I can live with that, and otherwise it seems to be working perfectly. Thank you!
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Post by enad on Mar 8, 2020 12:28:35 GMT
Maybe do a clean install of the latest versions of ck2 and the v2.1 agot mod and make sure everything is compatible.... all latest versions should be compatible with eachother. The v2.0 for more bloodlines submod is compatible with the v2.1 for the agot mod. This worked! The flags are all back now. The only questionable thing I see now is some broken provinces in The Reach, but I can live with that, and otherwise it seems to be working perfectly. Thank you! That's from you using the Steam version of AGOT. Manually install it and it'll be fixed.
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Post by alannister on Mar 11, 2020 19:13:27 GMT
Hello I was curious after trying the game with and without the latest Bloodlines mod, what I could be doing wrong, it seems when ever I do a fresh install of more bloodlines something is causing events to spam twice, not all events but specifically siege captures, and children's education. I also noticed oddly, even though I hit replace I went into my events folder (two times) because I like to change the Tyrell event in clash of kings to have a 100% chance to proc that there were files like clash of kings.2 and second versions of each file for some reason. The game seems to be fine for me without more bloodlines, and I've tried re doing more blood lines 3 times now, and it starts out fine each time, but it seems like give it a few minutes and it adds its own duplicates of things? Like the files in events I know I hit replace all 3 times, yet there were two when I went back in, and the events popping up twice isn't a problem in the base mod.. anyways thanks for any help on the subject in advance!
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