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Post by boazofeirinni on Sept 17, 2019 17:37:28 GMT
Hi everyone! I love this mod, and have only started using it recently. I'm currently using the previous version that goes with AGOT 1.91. I read others ask about mod conflicts with the AGOT portrait mod (where they use show characters and artist renderings for important characters portraits). I was wondering if anyone knew or found a fix for that? The conflict is essentially that most bloodlines disappear. I think they both might be editing similar histories. I was wondering if there was anything I could do.
Also, I was wondering if there is a way to lower the amount of people who great warg bloodlines, by like making the chance lower. Like I'd want to make it low enough where only the most talented skinchangers can get it, like Bran. So if someone can point which file I can edit, or something to lower the odds, I'd be greatly appreciative.
I've heard the chance has been lowered in the most recent update, but I'm still playing on AGOT 1.91 until Congenital Overhaul comes out. I'm assuming 1.9 of more bloodllines won't work with AGOT 1.91.
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Post by rufff1 on Sept 17, 2019 19:25:52 GMT
Hi everyone! I love this mod, and have only started using it recently. I'm currently using the previous version that goes with AGOT 1.91. I read others ask about mod conflicts with the AGOT portrait mod (where they use show characters and artist renderings for important characters portraits). I was wondering if anyone knew or found a fix for that? The conflict is essentially that most bloodlines disappear. I think they both might be editing similar histories. I was wondering if there was anything I could do. Also, I was wondering if there is a way to lower the amount of people who great warg bloodlines, by like making the chance lower. Like I'd want to make it low enough where only the most talented skinchangers can get it, like Bran. So if someone can point which file I can edit, or something to lower the odds, I'd be greatly appreciative. I've heard the chance has been lowered in the most recent update, but I'm still playing on AGOT 1.91 until Congenital Overhaul comes out. I'm assuming 1.9 of more bloodllines won't work with AGOT 1.91. The reductions to great warg bloodline spawning is done by actually reducing a bunch of ways skinchangers gain traits so the fix was actually fairly extensive so it won’t be simple, and I can’t even remember every change I made on that front. The portraits would be similarly challenging - that mod adds a bunch of flags to characters to trigger a portrait layer. More Bloodlines modifies the same history files to add bloodlines, artifacts, flags etc etc. Making them compatible would be a tonne of work on winmerge- doable but I don’t really have time to do that. There seem to be a lot of characters with show portraits when I’ve looked at that mod so that means a lot of flags sadly. If you download winmerge then set the two mod folders to compare then copy across the features of one mod into whichever mod of the two loads second in your mod list you will have made the two compatible
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Post by malgoth on Sept 18, 2019 18:36:13 GMT
hello. I have some problem with 2.0 compatibility and can't find it myself. Game starts normally, but if I try to resign in to the main menu game shuts down and throws me on my desktop. P.S. your mod still the best. P.S.2. Thanks for Penrose. This happens to me too, but there is a workaround: The think is it just happens when you start a new game and resign. So make your game, start, and save before anything. Resign, the game will close to desktop, enter again, load your game, and continue as normal. Yeah, if you resign in a loaded game it will not crash. My theory is that the game can't process going back to main menu after generating so many things, but is ok with just loading a save file of them. Hope it helps Thanks for advice. Still haven't found problem, but at least mod playable.
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Post by Visi on Sept 21, 2019 22:37:01 GMT
I think making Bael the Bard have a bloodline is a mistake.
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Post by rufff1 on Sept 21, 2019 22:54:15 GMT
I think making Bael the Bard have a bloodline is a mistake. Well considering even a few thousand years later people know the story and the free folk respect House Stark to an extent for their wildling blood I think it makes sense
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Post by thefool on Sept 22, 2019 4:31:02 GMT
I love this mod, I do however wonder, would it be possible to make it so everyone who has the Blood of House Dayne be able to claim Dawn? The blade itself could return to House Dayne (should it still exist) on the death of the Sword of the Morning.
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Post by Elotyr on Sept 22, 2019 5:59:47 GMT
I love this mod, I do however wonder, would it be possible to make it so everyone who has the Blood of House Dayne be able to claim Dawn? The blade itself could return to House Dayne (should it still exist) on the death of the Sword of the Morning. I don't thing you can just claim Dawn, Dark Star would have done it if was just simple as "Hey dude, i'm the best swordman with Dayne Blood, give me title and the goddam sword!" The Sword of the Morning and the blade is a honor that, to me at least, only Lord Dayne can give, but perhaps make a event that could be trigger if you have Dayne blood, is a friend of the Lord and has brave, honorable and +100 personal combat of he giving you those even if you're not part of the main branch/have the name?
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Post by thefool on Sept 23, 2019 3:59:04 GMT
I love this mod, I do however wonder, would it be possible to make it so everyone who has the Blood of House Dayne be able to claim Dawn? The blade itself could return to House Dayne (should it still exist) on the death of the Sword of the Morning. I don't thing you can just claim Dawn, Dark Star would have done it if was just simple as "Hey dude, i'm the best swordman with Dayne Blood, give me title and the goddam sword!" The Sword of the Morning and the blade is a honor that, to me at least, only Lord Dayne can give, but perhaps make a event that could be trigger if you have Dayne blood, is a friend of the Lord and has brave, honorable and +100 personal combat of he giving you those even if you're not part of the main branch/have the name?
I didn't mean to just be able to, I mean to make it so anyone with the Bloodline can have the same Decision as house Dayne, I'm sure if someone with a Dayne mother/ a bastard son of a Dayne Lord who was chivalrous enough to become Sword of the Morning that House Dayne would allow them to claim it and wield it. For example, if it was revealed Jon was actually Ned's son with Ashara Dayne, would he be allowed to wield the blade despite being a Stark? I think they would allow him to on the Condition he return the Sword to House Dayne before his death, or to have a trusted advisor to return it, much like Ned returned Dawn after Arthur's Death.
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Post by thefool on Sept 23, 2019 5:30:42 GMT
rufff1 just wanted to alert you that someone has made a fan 2.0 compatch of Congenital Overhaul 1.8,by the name of Stonewalace didn't know if you knew or not.
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Post by boazofeirinni on Sept 24, 2019 20:02:30 GMT
Hi everyone! I love this mod, and have only started using it recently. I'm currently using the previous version that goes with AGOT 1.91. I read others ask about mod conflicts with the AGOT portrait mod (where they use show characters and artist renderings for important characters portraits). I was wondering if anyone knew or found a fix for that? The conflict is essentially that most bloodlines disappear. I think they both might be editing similar histories. I was wondering if there was anything I could do. Also, I was wondering if there is a way to lower the amount of people who great warg bloodlines, by like making the chance lower. Like I'd want to make it low enough where only the most talented skinchangers can get it, like Bran. So if someone can point which file I can edit, or something to lower the odds, I'd be greatly appreciative. I've heard the chance has been lowered in the most recent update, but I'm still playing on AGOT 1.91 until Congenital Overhaul comes out. I'm assuming 1.9 of more bloodllines won't work with AGOT 1.91. The reductions to great warg bloodline spawning is done by actually reducing a bunch of ways skinchangers gain traits so the fix was actually fairly extensive so it won’t be simple, and I can’t even remember every change I made on that front. The portraits would be similarly challenging - that mod adds a bunch of flags to characters to trigger a portrait layer. More Bloodlines modifies the same history files to add bloodlines, artifacts, flags etc etc. Making them compatible would be a tonne of work on winmerge- doable but I don’t really have time to do that. There seem to be a lot of characters with show portraits when I’ve looked at that mod so that means a lot of flags sadly. If you download winmerge then set the two mod folders to compare then copy across the features of one mod into whichever mod of the two loads second in your mod list you will have made the two compatible Ah, I see. Thank you for explaining this to me!
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Post by Vargulfr on Sept 26, 2019 2:05:39 GMT
Hey men in the next update are you going to add great works? Can you do a little preview xdd ? I'm a little hyped xD
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Post by jasperuj on Sept 26, 2019 2:30:12 GMT
I cant use "randomize world" whe i active "more bloodlines". I try to active only more bloodline but randomize world dont work, the game crash when i try it.
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Post by rufff1 on Sept 26, 2019 16:50:15 GMT
I cant use "randomize world" whe i active "more bloodlines". I try to active only more bloodline but randomize world dont work, the game crash when i try it. Don't know what could be causing that, I would say that randomised world would wipe out almost all of the features for MBS so probably best to just not run it if you want to have a randomised setup
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Post by rufff1 on Sept 26, 2019 16:57:15 GMT
Hey men in the next update are you going to add great works? Can you do a little preview xdd ? I'm a little hyped xD Not adding great works, as ever the issue remains that Great Works are owned by the top liege not the province owner so don't really fit the system of Westeros, what we are adding are static models that don't affect gameplay but do appear on the map, these are things like the Hightower in Oldtown, Pyramids along Slaver's Bay, the Titan of Braavos, a new model of the Wall with castle statics for the Wall castles (as with the 3 province setup only 3 of the 19 castles are shown on the map) we are also planning a rework of the Wall with a new ruined province on the other side of the Gorge for Westwatch Beyond the Gorge which serves as the only means of entering the province of the Shadow Tower from directly north of the Wall (entering it via Castle Black or the Gift will remain possible) this is to emulate the way that the Bridge of Skulls is a natural choke point that funnels any large attack on the western third of the Wall through it. I posted a couple of images for the titan and the hightower a few pages back I think, as ever aconda did amazing work with them
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Post by hc1402 on Sept 30, 2019 19:44:04 GMT
Hey guys, any idea how to fix wrong COAs? For me House Targaryen has the wrong COAs and some other ones the COAs is as if moved upwards so you can only see the bottom. I've tried deleting the COAs folder and reinstalling the mod but doesn't change anything.
Also tried running it without any other submods but problem still occurs.
Thanks
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