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Post by reallycoolhat on May 3, 2019 11:26:54 GMT
so are there new valyrian steel weapons or is it just normal swords and what kind of armors? No VS, but it's things like a great sword for the umbers, house specific armour for about 30 houses (with their sigil on it and everything), a crown for the high sexton, snowbear cloaks, hrakkar pelts, etc etc Alright that's cool. Is there anything for ruler designed houses? like can they get crete bloodlines and items or do they get the normal mod choices cause I personally love making my own house and inserting them into the world as I play them. it would be cool if it's possible to get the same cool stuff as the canon houses.
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Post by rufff1 on May 3, 2019 14:48:18 GMT
No VS, but it's things like a great sword for the umbers, house specific armour for about 30 houses (with their sigil on it and everything), a crown for the high sexton, snowbear cloaks, hrakkar pelts, etc etc Alright that's cool. Is there anything for ruler designed houses? like can they get crete bloodlines and items or do they get the normal mod choices cause I personally love making my own house and inserting them into the world as I play them. it would be cool if it's possible to get the same cool stuff as the canon houses. No, when the custom house mod gets updated I do intend to make a compatch that gives a bloodline to the two houses it adds with the option for it to use features of this mod, ie trait gain etc, however that mid won't be update d until CO gets updated
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Post by Ser Duncan The Tall on May 3, 2019 17:37:01 GMT
rufff1, the personal arms mod is in the current mod version which is 1.9.1 will you update your mod with the personal arms submod?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on May 3, 2019 17:51:43 GMT
May I make a compatch for this mod and Winds of Winter?
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Post by rufff1 on May 3, 2019 19:43:25 GMT
rufff1, the personal arms mod is in the current mod version which is 1.9.1 will you update your mod with the personal arms submod? Probably Sunday or monday
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Post by rufff1 on May 3, 2019 19:43:48 GMT
May I make a compatch for this mod and Winds of Winter? Of course!
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on May 3, 2019 20:14:16 GMT
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on May 3, 2019 20:26:40 GMT
Fantastic, thanks so much.
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Post by warhell10 on May 4, 2019 15:35:10 GMT
One question though. What happens when you play as the Yi Ti and finish off all the nomads in the North? Is there a way to change the focus of the anti-nomadic bloodline or I'm stuck with it now?
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Post by rufff1 on May 4, 2019 16:07:07 GMT
One question though. What happens when you play as the Yi Ti and finish off all the nomads in the North? Is there a way to change the focus of the anti-nomadic bloodline or I'm stuck with it now? Currently nothing, but in the new update I'm planning on adding a decision if you get enough prestige to add another one - I'm thinking 15000 as it should be only a truly impressive ruler who can gain a second one but open to suggestions, currently you can console the event (more_bloodlines.600 I think, am away from my laptop rn you might want to check) which will give you a second bl
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Post by warhell10 on May 4, 2019 16:55:08 GMT
It's .605. Thank you for clarifying!
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Post by aegor on May 5, 2019 20:59:57 GMT
I think that you should move all characters which you made into another text file e.g. MB characters, cause this way it's impossible to make compatibility patch for other mods which also touch history files. And in the future it will make your life easier cause you will not need to update history files for every new version
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Post by rufff1 on May 5, 2019 21:30:31 GMT
I think that you should move all characters which you made into another text file e.g. MB characters, cause this way it's impossible to make compatibility patch for other mods which also touch history files. And in the future it will make your life easier cause you will not need to update history files for every new version My new characters are in their own file (with the exception of 5 ancient kings that it's a lot easier for me to have right above their children) the issue is I will always have to update history files for each new version given almost all bloodline founders are canon and the devs will do minor things like change their birth by a month or give them a different mother, it's frustrating but it's literally the only way to do it. As for compatches it's entirely doable - I have to do it each time the devs do an update - it's an hour or so of comparing on winmerge which is frustrating and boring but still simple enough, especially if you can isolate what changes are key and which aren't
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on May 6, 2019 18:42:23 GMT
I think that you should move all characters which you made into another text file e.g. MB characters, cause this way it's impossible to make compatibility patch for other mods which also touch history files. And in the future it will make your life easier cause you will not need to update history files for every new version You can't have the same character in multiple files unfortunately so the only way to modify historic characters is to edit the base mod files.
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Post by nirvanablues on May 7, 2019 0:33:49 GMT
Is this compatible with 1.9.1?
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