Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 17, 2019 18:42:42 GMT
Their in v1.7, or unless i had misinterpret ruff his intentions for v1.7. And sure use them for personal use if that is what you want, i personally won't mind anything i post on these forums for people to use aslong as ruff would be fine with it aswell. Gotcha, thanks! and i'll wait for Ruff just incase, but i'll have to learn a thing or two about implementing them in the first place hehe.
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Post by rufff1 on Apr 17, 2019 18:47:40 GMT
Proposal for a reach bastard... That crowned Version is thiiiick.. soo,no easy way implement your custom Artwork into COAS? or is it too much hassle and i should just wait for next version of Bloodlines? (Of course if you'd be fine with me using them for personal use) PS, Ruff i'm assuming Robert's Bastards won't have the ability to Legitimize themselves into a true Baratheons right? cause everytime a Bastard gets landed, they always go for Legitimization path, so it gets kinda irritating playing as Cadet/Bastard houses who can be legitimized lol, especially when your Distant Kin who is King of something,decides it'd be good idea to Legitimize my dynasty 200+ years into the save. ruined my Truedrake run when my kin who legitimized me and 100+ other members of our Dynasty as 'True Targaryens'. (I mean if not,it's not too big of an issue i'll just have to delete Cadet Branch line in the savegame hehe, just figured it'd be better cause if they all decide to legitimize themselves all that effort into creating their Houses will go to waste) Also, regarding Shiera Seastar,(I love the fact that you created a Bloodline for her btw) i've noticed that her Bloodline gets passed on to anyone, and i mean anyone, i normally married her and her and her Bloodline just kept passing on without any restrictions, wanted to throw that in to prevent Whole of Westeros having her Bloodline few hundred years into the save hehe, well, unless she dies childless, which i highly doubt anyone (especially Player ) would pass on the opportunity. So the bastards will be able to ask for legitimisation same as other cadet houses, and the Baratheons can legitimise them if the dynasty is getting low (but that can only happen if the main Baratheon line is basically extinct right? I don't normally see the Karstarks become full Starks for example) I will also give them and their descendants (and Edric) the option to either legitimise themselves or stay true to the cadet dynasty if they either hold the Iron Throne, the Stormlands, or Storms End - the AI will choose to legitimise, but if you're playing as them you can refuse and the character will be flagged so the event won't refire. I get where you're coming from but I'm sure then someone else would get annoyed that they couldn't make Gendry a true Baratheon or something so its swings and roundabouts and this way just seems like the best way to balance everything out. Shiera Seastar is weeeeeeeeeird, haven't seen that before, although tbf I don't think I've done a playthrough where she's alive - normally go for the Wot5K, the Dance, or the Conquest so never seen that before, her bloodline code shouldn't do that, inheritance is matrilineal: seastar = {
intrigue = 1
monthly_character_prestige = 0.25
sex_appeal_opinion = 20
lysene_opinion = 5
mystic_opinion = 5
bastard_opinion = 5
legit_bastard_opinion = 5
inheritance = matrilineal
allow_bastards = yes
picture = GFX_bloodline_targaryen
flags = { historical_bloodline bloodline_fair bloodline_mystic }
}
so very strange, were you by any chance doing a Baratheon playthrough? I realised a flaw in the code where an event was applying bloodlines to characters it shouldn't (so Baratheon mothers would pass on certain bloodlines to any child regardless of marriage - but usually it was just the Argilac, Arlan the Avenger, and Durran Godsgrief bloodlines - so it may not have been that), like I said very strange - is the mod with the correct version of AGOT?
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Post by rufff1 on Apr 17, 2019 18:49:53 GMT
Their in v1.7, or unless i had misinterpret ruff his intentions for v1.7. And sure use them for personal use if that is what you want, i personally won't mind anything i post on these forums for people to use aslong as ruff would be fine with it aswell. Gotcha, thanks! and i'll wait for Ruff just incase, but i'll have to learn a thing or two about implementing them in the first place hehe. Their in v1.7, or unless i had misinterpret ruff his intentions for v1.7. And sure use them for personal use if that is what you want, i personally won't mind anything i post on these forums for people to use aslong as ruff would be fine with it aswell. Yep feel free to use for personal use - they'll be in 1.7 and will be dynamic to boot
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 17, 2019 19:08:27 GMT
That crowned Version is thiiiick.. soo,no easy way implement your custom Artwork into COAS? or is it too much hassle and i should just wait for next version of Bloodlines? (Of course if you'd be fine with me using them for personal use) PS, Ruff i'm assuming Robert's Bastards won't have the ability to Legitimize themselves into a true Baratheons right? cause everytime a Bastard gets landed, they always go for Legitimization path, so it gets kinda irritating playing as Cadet/Bastard houses who can be legitimized lol, especially when your Distant Kin who is King of something,decides it'd be good idea to Legitimize my dynasty 200+ years into the save. ruined my Truedrake run when my kin who legitimized me and 100+ other members of our Dynasty as 'True Targaryens'. (I mean if not,it's not too big of an issue i'll just have to delete Cadet Branch line in the savegame hehe, just figured it'd be better cause if they all decide to legitimize themselves all that effort into creating their Houses will go to waste) Also, regarding Shiera Seastar,(I love the fact that you created a Bloodline for her btw) i've noticed that her Bloodline gets passed on to anyone, and i mean anyone, i normally married her and her and her Bloodline just kept passing on without any restrictions, wanted to throw that in to prevent Whole of Westeros having her Bloodline few hundred years into the save hehe, well, unless she dies childless, which i highly doubt anyone (especially Player ) would pass on the opportunity. So the bastards will be able to ask for legitimisation same as other cadet houses, and the Baratheons can legitimise them if the dynasty is getting low (but that can only happen if the main Baratheon line is basically extinct right? I don't normally see the Karstarks become full Starks for example) I will also give them and their descendants (and Edric) the option to either legitimise themselves or stay true to the cadet dynasty if they either hold the Iron Throne, the Stormlands, or Storms End - the AI will choose to legitimise, but if you're playing as them you can refuse and the character will be flagged so the event won't refire. I get where you're coming from but I'm sure then someone else would get annoyed that they couldn't make Gendry a true Baratheon or something so its swings and roundabouts and this way just seems like the best way to balance everything out. Shiera Seastar is weeeeeeeeeird, haven't seen that before, although tbf I don't think I've done a playthrough where she's alive - normally go for the Wot5K, the Dance, or the Conquest so never seen that before, her bloodline code shouldn't do that, inheritance is matrilineal: seastar = {
intrigue = 1
monthly_character_prestige = 0.25
sex_appeal_opinion = 20
lysene_opinion = 5
mystic_opinion = 5
bastard_opinion = 5
legit_bastard_opinion = 5
inheritance = matrilineal
allow_bastards = yes
picture = GFX_bloodline_targaryen
flags = { historical_bloodline bloodline_fair bloodline_mystic }
}
so very strange, were you by any chance doing a Baratheon playthrough? I realised a flaw in the code where an event was applying bloodlines to characters it shouldn't (so Baratheon mothers would pass on certain bloodlines to any child regardless of marriage - but usually it was just the Argilac, Arlan the Avenger, and Durran Godsgrief bloodlines - so it may not have been that), like I said very strange - is the mod with the correct version of AGOT? Yup, that happend in my last playthrough, before i updated to 1.9.1, i've only seen that type of inheritance with "Drop of Dragon Blood" bloodline, which, it's carriers, male or female, pass the bloodline to their descendents no matter what same as Shiera, but that one makes sense, Shiera one doesn't, so indeed it truly is odd, hmm, i mean it's not too big of an issue, just a bit immersion breaking but that's it. but as 1.7 is near and CoAs will be dynamic i might aswell wait for it cause it'll take me a week to make it fully work anyways lol. i do understand on Legitimization part though, at least i'll be able to play them without becoming True Baratheons, that's the most important part :3 (i like that once i refuse,my Kin won't be able to Legitimize our dynasty aswell, cause that's the main issue i have with playing Bastard houses, and i tend to make my dynasties HUGE)
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Post by rufff1 on Apr 17, 2019 19:43:24 GMT
So the bastards will be able to ask for legitimisation same as other cadet houses, and the Baratheons can legitimise them if the dynasty is getting low (but that can only happen if the main Baratheon line is basically extinct right? I don't normally see the Karstarks become full Starks for example) I will also give them and their descendants (and Edric) the option to either legitimise themselves or stay true to the cadet dynasty if they either hold the Iron Throne, the Stormlands, or Storms End - the AI will choose to legitimise, but if you're playing as them you can refuse and the character will be flagged so the event won't refire. I get where you're coming from but I'm sure then someone else would get annoyed that they couldn't make Gendry a true Baratheon or something so its swings and roundabouts and this way just seems like the best way to balance everything out. Shiera Seastar is weeeeeeeeeird, haven't seen that before, although tbf I don't think I've done a playthrough where she's alive - normally go for the Wot5K, the Dance, or the Conquest so never seen that before, her bloodline code shouldn't do that, inheritance is matrilineal: seastar = {
intrigue = 1
monthly_character_prestige = 0.25
sex_appeal_opinion = 20
lysene_opinion = 5
mystic_opinion = 5
bastard_opinion = 5
legit_bastard_opinion = 5
inheritance = matrilineal
allow_bastards = yes
picture = GFX_bloodline_targaryen
flags = { historical_bloodline bloodline_fair bloodline_mystic }
}
so very strange, were you by any chance doing a Baratheon playthrough? I realised a flaw in the code where an event was applying bloodlines to characters it shouldn't (so Baratheon mothers would pass on certain bloodlines to any child regardless of marriage - but usually it was just the Argilac, Arlan the Avenger, and Durran Godsgrief bloodlines - so it may not have been that), like I said very strange - is the mod with the correct version of AGOT? Yup, that happend in my last playthrough, before i updated to 1.9.1, i've only seen that type of inheritance with "Drop of Dragon Blood" bloodline, which, it's carriers, male or female, pass the bloodline to their descendents no matter what same as Shiera, but that one makes sense, Shiera one doesn't, so indeed it truly is odd, hmm, i mean it's not too big of an issue, just a bit immersion breaking but that's it. but as 1.7 is near and CoAs will be dynamic i might aswell wait for it cause it'll take me a week to make it fully work anyways lol. i do understand on Legitimization part though, at least i'll be able to play them without becoming True Baratheons, that's the most important part :3 (i like that once i refuse,my Kin won't be able to Legitimize our dynasty aswell, cause that's the main issue i have with playing Bastard houses, and i tend to make my dynasties HUGE) strange, who was Shiera married to and then who were her sons married to?
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 17, 2019 20:48:12 GMT
Yup, that happend in my last playthrough, before i updated to 1.9.1, i've only seen that type of inheritance with "Drop of Dragon Blood" bloodline, which, it's carriers, male or female, pass the bloodline to their descendents no matter what same as Shiera, but that one makes sense, Shiera one doesn't, so indeed it truly is odd, hmm, i mean it's not too big of an issue, just a bit immersion breaking but that's it. but as 1.7 is near and CoAs will be dynamic i might aswell wait for it cause it'll take me a week to make it fully work anyways lol. i do understand on Legitimization part though, at least i'll be able to play them without becoming True Baratheons, that's the most important part :3 (i like that once i refuse,my Kin won't be able to Legitimize our dynasty aswell, cause that's the main issue i have with playing Bastard houses, and i tend to make my dynasties HUGE) strange, who was Shiera married to and then who were her sons married to? Shiera was married to me, our sons (and daughters) were also regularly married, though i had to end the campaign at Grandchildren due to 1.9.1 (Not like i'm doing anything with it though, just experimented with Religion reformation and that's it,ganna kill some time with TV shows before starting a proper campaign,cause i tend to dedicate alot of effort into my saves. should have sticked with 1.9 before you updated the mod lol) Oh also, if you haven't tested around with Religion reformations yet, you'll have to Tweak Old Gods a bit i believe, due to Skinchanger society mainly being based on Old Gods/Beyond Old Gods. if Player decides to Reform it, it could potentially (or not) break the feature, or cause some bugs, dunno.
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on Apr 17, 2019 20:57:05 GMT
House Darkhart proposal... Attachments:
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Post by rufff1 on Apr 17, 2019 21:11:53 GMT
strange, who was Shiera married to and then who were her sons married to? Shiera was married to me, our sons (and daughters) were also regularly married, though i had to end the campaign at Grandchildren due to 1.9.1 (Not like i'm doing anything with it though, just experimented with Religion reformation and that's it,ganna kill some time with TV shows before starting a proper campaign,cause i tend to dedicate alot of effort into my saves. should have sticked with 1.9 before you updated the mod lol) Oh also, if you haven't tested around with Religion reformations yet, you'll have to Tweak Old Gods a bit i believe, due to Skinchanger society mainly being based on Old Gods/Beyond Old Gods. if Player decides to Reform it, it could potentially (or not) break the feature, or cause some bugs, dunno. Nah but I meant like what was the character you married her to, what dynasty, was the marriage matrilineal, were the children using sibling marriages etc. I think the skinchanger society should be stable - the "is_old_gods_trigger = yes" trigger includes the reformed religions too I believe and the skinchanger society despite being very old gods themed doesn't actually have old gods as a requirement - so long as you have greensight or can skinchange you can join it whether you worship Bakkalon, Rhllor, the Seven, whomever lol, so I'm tentatively gonna say it should be fine, but I will of course check none of my events would work differently if the religion has been reformed As a side note I've got a long term plan for some stuff I want to do with the Old Gods and to a lesser extent YiTi - basically does anyone know if a religion with a religious head can be reformed or must it be headless to qualify as reformable?
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Post by rufff1 on Apr 17, 2019 21:28:33 GMT
House Darkhart proposal... I like it and I definitely think it is the road to be going down - we've got the black and gold of Duskendale (and also of House Baratheon), the escutcheon which was a key part of Darklyn arms, the crown which is a Baratheon arms but is also a key part of the Hollard arms who were also from the Duskendale region AND I've just realised that the black and gold functions as a bend sinister marking out the bastardy - this is literally the most complex and witty sigil of all of them, I love it so much I am literally going to make the bastard quick in recognition of how brilliant the arms are - the shield in particular is a very nice touch, could you use a more traditional crown image, maybe the one you used for House Stagsby? Also not sure if it'd work that small, but maybe a golden baratheon stag on the escutcheon, it looks like it should work the Wensington/Bolling stags must be roughly that size right?
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 17, 2019 21:42:40 GMT
Shiera was married to me, our sons (and daughters) were also regularly married, though i had to end the campaign at Grandchildren due to 1.9.1 (Not like i'm doing anything with it though, just experimented with Religion reformation and that's it,ganna kill some time with TV shows before starting a proper campaign,cause i tend to dedicate alot of effort into my saves. should have sticked with 1.9 before you updated the mod lol) Oh also, if you haven't tested around with Religion reformations yet, you'll have to Tweak Old Gods a bit i believe, due to Skinchanger society mainly being based on Old Gods/Beyond Old Gods. if Player decides to Reform it, it could potentially (or not) break the feature, or cause some bugs, dunno. Nah but I meant like what was the character you married her to, what dynasty, was the marriage matrilineal, were the children using sibling marriages etc. I think the skinchanger society should be stable - the "is_old_gods_trigger = yes" trigger includes the reformed religions too I believe and the skinchanger society despite being very old gods themed doesn't actually have old gods as a requirement - so long as you have greensight or can skinchange you can join it whether you worship Bakkalon, Rhllor, the Seven, whomever lol, so I'm tentatively gonna say it should be fine, but I will of course check none of my events would work differently if the religion has been reformed As a side note I've got a long term plan for some stuff I want to do with the Old Gods and to a lesser extent YiTi - basically does anyone know if a religion with a religious head can be reformed or must it be headless to qualify as reformable? It was House Celtigar, and no the Children were married into non-related Dynasties, including all marriages being Patrilineal. as for Reformation, yes, only Non-religious Head religions can be reformed, Old Gods, Valyrian, Drowned God, etc. Faith of The Seven for instance can't be reformed because of that. it's a Vanilla thing, Pagans don't have religious heads so they can Reform. (the could even before Holy Fury, it just made Reformation much more customizable) the Organized religions (Christians,Muslims, etc) who have religious Heads can't reform however, same with AGOT. don't know any other religion apart from The Seven that has religious head cause i haven't played much in Essos, but apart from The Seven and few others, every other Religion is (probably) reformable. should have checked with Essos enabled to make sure though.
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 17, 2019 21:46:36 GMT
House Darkhart proposal... I like it and I definitely think it is the road to be going down - we've got the black and gold of Duskendale (and also of House Baratheon), the escutcheon which was a key part of Darklyn arms, the crown which is a Baratheon arms but is also a key part of the Hollard arms who were also from the Duskendale region AND I've just realised that the black and gold functions as a bend sinister marking out the bastardy - this is literally the most complex and witty sigil of all of them, I love it so much I am literally going to make the bastard quick in recognition of how brilliant the arms are - the shield in particular is a very nice touch, could you use a more traditional crown image, maybe the one you used for House Stagsby? Also not sure if it'd work that small, but maybe a golden baratheon stag on the escutcheon, it looks like it should work the Wensington/Bolling stags must be roughly that size right? Yea Bollings definetly have a tiny Stag up there, it should be possible, especially knowing of Acondas skills by now, it'll be quite neatly done i bet.
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Post by rufff1 on Apr 17, 2019 21:55:27 GMT
Nah but I meant like what was the character you married her to, what dynasty, was the marriage matrilineal, were the children using sibling marriages etc. I think the skinchanger society should be stable - the "is_old_gods_trigger = yes" trigger includes the reformed religions too I believe and the skinchanger society despite being very old gods themed doesn't actually have old gods as a requirement - so long as you have greensight or can skinchange you can join it whether you worship Bakkalon, Rhllor, the Seven, whomever lol, so I'm tentatively gonna say it should be fine, but I will of course check none of my events would work differently if the religion has been reformed As a side note I've got a long term plan for some stuff I want to do with the Old Gods and to a lesser extent YiTi - basically does anyone know if a religion with a religious head can be reformed or must it be headless to qualify as reformable? It was House Celtigar, and no the Children were married into non-related Dynasties, including all marriages being Patrilineal. as for Reformation, yes, only Non-religious Head religions can be reformed, Old Gods, Valyrian, Drowned God, etc. Faith of The Seven for instance can't be reformed because of that. it's a Vanilla thing, Pagans don't have religious heads so they can Reform. (the could even before Holy Fury, it just made Reformation much more customizable) the Organized religions (Christians,Muslims, etc) who have religious Heads can't reform however, same with AGOT. don't know any other religion apart from The Seven that has religious head cause i haven't played much in Essos, but apart from The Seven and few others, every other Religion is (probably) reformable. should have checked with Essos enabled to make sure though. Interesting on Shiera, literaally no idea what caused it. Drat on the religious head thing I get the usefulness of Reformations but the fact that the God Emperors of YiTi wouldn't necessarily be head of their religion and the idea of God Kings for Old Gods followers is bugging me a little, my plan was to make YitTi emperors heads of their religion even pre reformation (seeing as we are told that even the Lengi recognise the Emperors of YiTi as gods and the head of their faith this is lore accurate) and then for Old Gods set up an unreachable county surrounded by the Land of Always Winter and create a title up there for the head of all the branches of Old Gods which could only be held by greenseers, but if doing that will stop reformations entirely I'll hold off it (although I might suggest to the devs they restrict religious head for YiTi to God King only - doesn't make sense for the Emperors to reform the religion and go "actually guys I'm not a god anymore and this priest is now in charge" lol)
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 17, 2019 22:05:45 GMT
It was House Celtigar, and no the Children were married into non-related Dynasties, including all marriages being Patrilineal. as for Reformation, yes, only Non-religious Head religions can be reformed, Old Gods, Valyrian, Drowned God, etc. Faith of The Seven for instance can't be reformed because of that. it's a Vanilla thing, Pagans don't have religious heads so they can Reform. (the could even before Holy Fury, it just made Reformation much more customizable) the Organized religions (Christians,Muslims, etc) who have religious Heads can't reform however, same with AGOT. don't know any other religion apart from The Seven that has religious head cause i haven't played much in Essos, but apart from The Seven and few others, every other Religion is (probably) reformable. should have checked with Essos enabled to make sure though. Interesting on Shiera, literaally no idea what caused it. Drat on the religious head thing I get the usefulness of Reformations but the fact that the God Emperors of YiTi wouldn't necessarily be head of their religion and the idea of God Kings for Old Gods followers is bugging me a little, my plan was to make YitTi emperors heads of their religion even pre reformation (seeing as we are told that even the Lengi recognise the Emperors of YiTi as gods and the head of their faith this is lore accurate) and then for Old Gods set up an unreachable county surrounded by the Land of Always Winter and create a title up there for the head of all the branches of Old Gods which could only be held by greenseers, but if doing that will stop reformations entirely I'll hold off it (although I might suggest to the devs they restrict religious head for YiTi to God King only - doesn't make sense for the Emperors to reform the religion and go "actually guys I'm not a god anymore and this priest is now in charge" lol) Lol yea that'd be a bit hilarious. but i'd figure God Emperors would already be a religious head and be both Realm ruler and religious head just like Caliphs for Vanilla Muslims, who are Empire level rulers and Head of Religions, it makes the most sense, but i guess the reason they didn't do it is because you'd need Sword of Islam expansion and Devs try to not make DLCs mandatory to play the mod. from Reformation, if chosen Right Doctrines, you can make them Religious heads and even God-Kings, (There's already a Doctrine literally called "God-king") so if you'll somehow manage to give them pre-set Religion of Yi-Ti Gods with your own modifications/Doctrines, that could work.
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Post by rufff1 on Apr 17, 2019 22:18:21 GMT
Interesting on Shiera, literaally no idea what caused it. Drat on the religious head thing I get the usefulness of Reformations but the fact that the God Emperors of YiTi wouldn't necessarily be head of their religion and the idea of God Kings for Old Gods followers is bugging me a little, my plan was to make YitTi emperors heads of their religion even pre reformation (seeing as we are told that even the Lengi recognise the Emperors of YiTi as gods and the head of their faith this is lore accurate) and then for Old Gods set up an unreachable county surrounded by the Land of Always Winter and create a title up there for the head of all the branches of Old Gods which could only be held by greenseers, but if doing that will stop reformations entirely I'll hold off it (although I might suggest to the devs they restrict religious head for YiTi to God King only - doesn't make sense for the Emperors to reform the religion and go "actually guys I'm not a god anymore and this priest is now in charge" lol) Lol yea that'd be a bit hilarious. but i'd figure God Emperors would already be a religious head and be both Realm ruler and religious head just like Caliphs for Vanilla Muslims, who are Empire level rulers and Head of Religions, it makes the most sense, but i guess the reason they didn't do it is because you'd need Sword of Islam expansion and Devs try to not make DLCs mandatory to play the mod. from Reformation, if chosen Right Doctrines, you can make them Religious heads and even God-Kings, (There's already a Doctrine literally called "God-king") so if you'll somehow manage to give them pre-set Religion of Yi-Ti Gods with your own modifications/Doctrines, that could work. Yeah so that's what I mean - I've never done reformation modding but seeing as you can give the option of specific doctrines to certain religion it should be possible to make it so that the only option availble to YiTish characters for religious head during a reformation is God-King, so temporal, autocephalous, hierocratic and autonomous simply aren't available as options, I guess the counter argument to this is what if the Prince of Asabhad or the God Empress of Leng reformed it, but considering 4/5 of the Holy Sites for the YiTi religion are in YiTi by the time a God Empress or Prince of Asabhad were able to reform the religion they have literally conquered the Empire already so would effectively be God-Emperor (particularly if YiTi has its own version of the Mandate of Heaven doctrine of China)
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 17, 2019 22:28:39 GMT
Lol yea that'd be a bit hilarious. but i'd figure God Emperors would already be a religious head and be both Realm ruler and religious head just like Caliphs for Vanilla Muslims, who are Empire level rulers and Head of Religions, it makes the most sense, but i guess the reason they didn't do it is because you'd need Sword of Islam expansion and Devs try to not make DLCs mandatory to play the mod. from Reformation, if chosen Right Doctrines, you can make them Religious heads and even God-Kings, (There's already a Doctrine literally called "God-king") so if you'll somehow manage to give them pre-set Religion of Yi-Ti Gods with your own modifications/Doctrines, that could work. Yeah so that's what I mean - I've never done reformation modding but seeing as you can give the option of specific doctrines to certain religion it should be possible to make it so that the only option availble to YiTish characters for religious head during a reformation is God-King, so temporal, autocephalous, hierocratic and autonomous simply aren't available as options, I guess the counter argument to this is what if the Prince of Asabhad or the God Empress of Leng reformed it, but considering 4/5 of the Holy Sites for the YiTi religion are in YiTi by the time a God Empress or Prince of Asabhad were able to reform the religion they have literally conquered the Empire already so would effectively be God-Emperor (particularly if YiTi has its own version of the Mandate of Heaven doctrine of China) Hmm, it can definetly get a bit tricky, but maybe with the help of Devs, you could figure it out, if anyone, it's them who'd know how to properly implement it.
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